Waaaghpower wrote:Asking because of a rules interaction with the Repressor, a forge world vehicle, and possibly other vehicles that let you shoot out while embarked.
The Repressor, (and possibly others,) state:
"Up to 6 models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; etc..."
(This is from the
FW FAQ.)
So, is the word "Modifier" defined anywhere? Is replacing a stat completely, (For example, replacing the shots from a Flamer weapon with a 6) a modifier? If so, where is this defined?
Not looking for
RAI interpretation, just a citation if one exists. If it's up to
RAI, I'll ask
TOs on a case-by-case basis.
Well, from the Designer's commentary in the Main Rulebook
FAQ (page 3) we get an idea of what they are calling modifiers:
"Q: If a rule modifies a model’s Strength characteristic, and that
model is equipped with a melee weapon that also has a modifier
(e.g. ‘x2’), could you explain the order in which the modifiers
are applied to the characteristics and the weapon’s Strength?
A: First you must determine the model’s current
Strength characteristic. To do so apply all modifiers
to it that multiply or divide the value, then apply any that add or subtract to it. Having done this, you
then modify this value as described by the weapon’s
Strength characteristic.
For example, let’s imagine a model with a basic Strength
characteristic of 3 is under the effects of two psychic powers: a
friendly one that doubles their Strength characteristic, and an
enemy one that subtracts 1 from their Strength characteristic.
That model’s current Strength is therefore 5. If this model then
fights with a weapon like a power fist, which has a Strength
characteristic of ‘x2’, that attack will therefore be resolved at
Strength 10."
They list multiplication, division, addition and subtraction as modifiers. They do not mention substitution as a modifier.