I'm having a quick 1k game from the new CA against orks.
I haven't used successors before, so need to ask few things.
A) If I use a successor chapter, I can't benefit from either of the RG specific rules, I'm regarding to +1 to hit and wound against characters. Of course my Long-range marksmen and bolter fusillades supercede the +1 cover CT, but does it affect also on the character killer part?
B) How many extra CP I need to pay to have two relics from RG. See my list.
Batallion
Captain in phobos armour - Korvadari bolts - marksman's honour
Lieutenant in phobos armour - 2nd WT Master of ambush (1CP) - ex tenebris (1CP)
5x intercessors - bolt rifles - power fist
5x intercessors - stalker bolt rifles
5x intercessors - stalker bolt rifles
6x aggressors - boltstorm gauntlets
Invictor warsuit - incendium cannon
Invictor warsuit - incendium cannon
Eliminators
1000 on the nose.
C) How does the list look overall? Aggressors for T2 deepstrike in tactical doctrine. First I was thinking masters of ambush T1, but I hope I get more T2 from -1 AP. First time I'm running the captain in that particular loadout, but on paper it might snipe a character single handedly. Flat 4 damage, no need for LoS and with extended range, soinds a good company for the ex tenebris and eliminator squad.
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