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Made in us
Fresh-Faced New User




++ Brigade Detachment +12CP (Imperium - Adepta Sororitas) [112 PL, 2,000pts, 13CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [12CP]

Gametype: Matched

Open the Reliquaries [-1CP]: Additional Relics of the Ecclesiarchy

Order Convictions: Order: Bloody Rose

Repentia Superior [2 PL, 35pts]

+ HQ +

Canoness [3 PL, 50pts, -1CP]: Chainsword, Heroine in the Making, Plasma pistol, Relic: Beneficence, Warlord Trait: 5. Indomitable Belief

Canoness [3 PL, 59pts]: Blessed Blade, Boltgun, Relic: Litanies of Faith, Rod of Office

Celestine [8 PL, 160pts]: Warlord, Warlord Trait: 4. Beacon of Faith

Missionary [2 PL, 38pts]
. Autogun and Laspistol

+ Troops +

Battle Sister Squad [4 PL, 50pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Boltgun, Chainsword, Hand Flamer

Battle Sister Squad [4 PL, 50pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Boltgun, Chainsword, Hand Flamer

Battle Sister Squad [4 PL, 50pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Boltgun, Chainsword, Hand Flamer

Battle Sister Squad [4 PL, 50pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Boltgun, Chainsword, Hand Flamer

Battle Sister Squad [4 PL, 50pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Boltgun, Chainsword, Hand Flamer

Battle Sister Squad [4 PL, 50pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Boltgun, Chainsword, Hand Flamer

+ Elites +

Imagifier [2 PL, 45pts]: Tale of the Warrior

Sisters Repentia [5 PL, 104pts]: 8x Sisters Repentia

Sisters Repentia [5 PL, 65pts]: 5x Sisters Repentia

Sisters Repentia [5 PL, 65pts]: 5x Sisters Repentia

+ Fast Attack +

Seraphim Squad [4 PL, 92pts]
. 2x Seraphim
. Seraphim Superior: Plasma pistol, Power sword
. Seraphim w/ Special Weapons: 2x Inferno Pistols
. Seraphim w/ Special Weapons: 2x Inferno Pistols

Seraphim Squad [4 PL, 92pts]
. 2x Seraphim
. Seraphim Superior: Plasma pistol, Power sword
. Seraphim w/ Special Weapons: 2x Inferno Pistols
. Seraphim w/ Special Weapons: 2x Inferno Pistols

Seraphim Squad [4 PL, 92pts]
. 2x Seraphim
. Seraphim Superior: Plasma pistol, Power sword
. Seraphim w/ Special Weapons: 2x Inferno Pistols
. Seraphim w/ Special Weapons: 2x Inferno Pistols

+ Heavy Support +

Mortifiers [9 PL, 174pts]
. Anchorite: 2x Heavy bolter, 2x Penitent Flails
. Mortifiers: 2x Heavy bolter, 2x Penitent Flails
. Mortifiers: 2x Heavy bolter, 2x Penitent Flails

Mortifiers [9 PL, 174pts]
. Anchorite: 2x Heavy bolter, 2x Penitent Flails
. Mortifiers: 2x Heavy bolter, 2x Penitent Flails
. Mortifiers: 2x Heavy bolter, 2x Penitent Flails

Mortifiers [9 PL, 168pts]
. Mortifiers: 2x Heavy bolter, 2x Penitent buzz-blades
. Mortifiers: 2x Heavy bolter, 2x Penitent buzz-blades
. Mortifiers: 2x Heavy bolter, 2x Penitent buzz-blades

+ Dedicated Transport +

Immolator [5 PL, 110pts]: Heavy bolter, Immolation Flamer

Immolator [5 PL, 110pts]: Heavy bolter, Immolation Flamer

Sororitas Rhino [4 PL, 67pts]: Storm bolter

++ Total: [112 PL, 2,000pts, 13CP] ++


Automatically Appended Next Post:
Litanies of faith relic and beacon of faith warlord trait will generate my miracle dice.

My Canoness with beneficence and indomitable belief will be riding with 8 Repentia sisters/superior in the rhino. While my 2 5x squads of Repentia will be riding with the imagnifier and missionary inside both immolators escorting the rhino. A giant call of Repentia Sisters would be scary. And Celestine will follow the rhino as well.

The rod of office Canoness with litanies of faith will be sitting back the with battle sisters squads forming a gun line while producing constant miracle dice.

Mortifier will be my flankers and other major target saturation.

Seraphim will be my my Anti toughness 7 and 8 or behind the lines targets to take out,

I know a true sisters army will never be top competitive but if there is any advice to make this stronger?

This message was edited 3 times. Last update was at 2019/12/11 15:32:40


 
   
Made in us
Longtime Dakkanaut





Bear in mind I can't get sisters box yet, so my information may be a bit off about the new rules, but it seems like you have 3 small squads of seraphims set up to be your sunday punch -- but only one strategem a round to make their pistols shoot on the drop at 12 inches, which is critical for their good effect against enemy heavies that you really need to kill. They are also exactly the same as each other. Result? If you drop any one of them next to a bunch of marines who can shoot incoming troops, the marines will almost always fire and cause grevious harm to them. If you drop them all to try to kill a knight, you can only strategy 1/3 of them to punch it, and may well end up screened out from the other 2/3. Maybe once you get enough miracle dice you can drop a knight that way, but it seems like miracle dice alone are not going to make EVERY shot hit and EVERY damage roll be a 6. Can a larger squad pack more of those wonderful pistols?
If so, a 10 squad of them, and 2 little 5 squad, you could throw the 5 squad group in first, and the guy with the marine elite troops sitting there, you smile and ask "you want to use your strat now? Cause I have more deepstrikes coming 12 inches from you." ... forcing him to try to wait for the 10 man to drop in on him. Then you use the strat on the 5 and kill most of his centurions, with smaller loss, and you can still drop the 10 somewhere next round. Like maybe next to a big tank.
Or .. you drop the big 10 on a knight and twice as many pistols can fire at range, and bring the 5 in next turn to stratagem with if its not quite dead.

I don't know where you would find the points, but that has always been my thought about how to use seraphim. Big group, little group, and little group seems far stronger than 3 little groups because of those two tactical implications. But again, your list is very tight on points for a brigade, there ain't much I would want to give up from it.

This message was edited 1 time. Last update was at 2019/12/11 16:27:46


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in fi
Locked in the Tower of Amareo





Dukeofstuff wrote:
Maybe once you get enough miracle dice you can drop a knight that way, but it seems like miracle dice alone are not going to make EVERY shot hit and EVERY damage roll be a 6. Can a larger squad pack more of those wonderful pistols?


MD won't help much. He can use MD for ONE roll(likely damage) for those. Max 1 per phase and they have no way to get more(simulcraneum's). So 4 inferno pistols from squad, 1 of them(from 1 squad only) will be getting MD boost.

And no 4 pistols(2 pairs) is max.

He can split them to 2 turns at least so only 1 comes out without stratagem but yeah that's bit annoying.

2024 painted/bought: 109/109 
   
Made in us
Pious Palatine




tneva82 wrote:
Dukeofstuff wrote:
Maybe once you get enough miracle dice you can drop a knight that way, but it seems like miracle dice alone are not going to make EVERY shot hit and EVERY damage roll be a 6. Can a larger squad pack more of those wonderful pistols?


MD won't help much. He can use MD for ONE roll(likely damage) for those. Max 1 per phase and they have no way to get more(simulcraneum's). So 4 inferno pistols from squad, 1 of them(from 1 squad only) will be getting MD boost.

And no 4 pistols(2 pairs) is max.

He can split them to 2 turns at least so only 1 comes out without stratagem but yeah that's bit annoying.


This is speculative. As of this writing we have not had the FAQ yet so there's no clear answer one way or the other how MD work. Be as sure as you want, it's based on nothing.

As for the list, don't take immolators. They're bad. Either add more shooting or take rhinos.

Also keep in mind that Zephyrim can either guarantee a charge out of deepstrike or charge up to 31" on the first turn with the run and charge strat and some good MD. They also kill just about anything with no invul in one round of combat. I killed 9 tomb blades with 5 of them the other day.

This message was edited 2 times. Last update was at 2019/12/15 04:45:58



 
   
Made in fi
Locked in the Tower of Amareo





Lol do we need FAQ to everything? Did you need FAQ that "yes you can move 3" if you have 6" move"? We have rules which as written are quite clear. Your 4 inferno pistols are not MD'ing every damage. It's not even unclear so yeah if you need faq for that then you need FAQ that you can move less than maximum or that d6 you roll with 6 sided dice and that 1 is a miss when your BS is 3+ etc etc etc. You basically need FAQ for everything. Hopefully you at least settle for FAQ and are not needing FAQ for FAQ for a FAQ for a FAQ

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User




Yeah, I don’t get the people who are deluding themselves with imaginary rules and then asking for an FAQ to tell them otherwise. Fast rolling is a practice that speeds up games, but does not change the fundamental rules of the game. Each shot is rolled independently. As a result, a MD can only change one of those Hit, Wound, and Damage rolls. Just because people fast roll, doesn’t mean it’s changing the rules.
   
 
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