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Made in ca
Regular Dakkanaut





Good evening everyone, this is my first time going to an ITC tournament in a few weeks and I was wondering if I could have some more experienced tips and pointers

Spoiler:


++ Battalion Detachment +5CP (Aeldari - Craftworlds) [38 PL, 625pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Hail of Doom, Masterful Shots

+ HQ +

Autarch [4 PL, 73pts]: 3: Falcon's Swiftness, Craftworlds Warlord, Forceshield, Star Glaive

Spiritseer [3 PL, 55pts]: 0. Smite, 5. Quicken/Restrain, Shuriken Pistol

+ Troops +

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Shredding Fire

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Shredding Fire

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Shredding Fire

+ Fast Attack +

Shining Spears [10 PL, 182pts]
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult
. . Exarch Power: Swooping Dive

Vypers [12 PL, 141pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult
. Vyper: Shuriken Cannon, Twin Shuriken Catapult
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [27 PL, 510pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Hail of Doom, Masterful Shots

+ HQ +

Farseer [6 PL, 115pts]: 0. Smite, 1. Guide, 2. Doom, Shuriken Pistol, Singing Spear

Warlock [2 PL, 45pts]: 0. Smite, 4. Protect/Jinx, Shuriken Pistol, Witchblade

+ Troops +

Guardian Defenders [5 PL, 95pts]: 10x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon

Guardian Defenders [5 PL, 95pts]: 10x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon

Guardian Defenders [9 PL, 160pts]: 20x Guardian Defender

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [61 PL, 862pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

+ HQ +

Wraithseer [9 PL, 100pts]
. The Phoenix Gem

+ Heavy Support +

Support Weapons [6 PL, 80pts]
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon

Support Weapons [6 PL, 80pts]
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon

Support Weapons [6 PL, 80pts]
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon

Wraithlord [8 PL, 96pts]: Flamer, Ghostglaive, Shuriken Catapult

Wraithlord [8 PL, 96pts]: Flamer, Ghostglaive, Shuriken Catapult

Wraithlord [8 PL, 120pts]: 2x Bright Lance, Shuriken Catapult, Shuriken Catapult

+ Flyer +

Hemlock Wraithfighter [10 PL, 210pts]: 0. Smite, 4. Protect/Jinx, Spirit Stones

++ Total: [126 PL, 1,997pts] ++

Created with BattleScribe


Plan: Troops (bar the 20 deepstrike blob) will be surrounding my characters in the middle. Wraithlord blob on one side, speedy bikes on the other and platforms in the back on objectives. Depending on enemy placement I'll try to 20" voom my vypers up to unload and then tie things up in cc with spears (or wait for better turn 2 charge). Thats the general game plan.

Thank you for taking the time to read and reply

This message was edited 1 time. Last update was at 2019/12/17 03:39:29


 
   
Made in us
Fixture of Dakka





Los Angeles

I've played eldar since 5e. And I've played them in the So. Cal meta of the ITC.

I favor 2 farseers, one onna bike (or Falchu's Wing). I give that one Mind War and Doom. Mind War is important as 8e is a lot about character buffs. Snuffing Mephiston is a highlight I enjoyed last month. The Hemlock helps out with hurting the enemy's Ld. I suggest kicking your autarch to the curb. You'll get more smackage from a farseer.

Farseer #2 has Guide for your fire line and Executioner is good. Dishing out as many mortal wounds is great. Using Unparalleled Mastery means that you're likely to get the Hemlock to Smite (use it first if Jinx doesn't seem as useful), then Mind War, Smite with your bike guy, and use this guy to Execute, Guide, and then use Unpar-Mastery for the last Smite onna 7+. Oh, right, you've a spiritseer in there too.

Hemlock's are often in a position to character snipe. Use his Smite or Jinx. Have the rest of the army clear the chaff away from the character, and then the hemlock sneezes near-assured, D-scythe death, averaging an 8 wound salvo, before Invuln saves: average 4 'hits' which will likely all wound. Don't forget the second 90 degree turn after you move it; I forget. A lot.

Psy phase:
Hemlock Smite or Jinx. Jinx is better versus Imp Knights, Morty or Maggy, BIG scary TARGET etc.
Spiritseer Smite or ... something, oh, right, Quick on the Shining Spears
Farseer #2 Guide, Smite or Execute (UnpMastery, maybe here)
Farseer #1 Mind War that character the hemlock is menacing, Doom the BIG scary TARGET and then use Unparalleled Mastery for the last Smite, holding the Runes' reroll

List composition:
a. Autarch out for a psycker
b. Overall, the WLs are not a good choice. I took that 4 Wraithlord formation apart with ease at BAO last May (I was fielding all drukhari, witches, DisCan Ravagers, and Trublasters). Since every army is equipped to take down a Knight, WraithLords are just, cute, tinier versions of 3 little knights, with no Invuln. And they don't sport enough damage output to justify their cost. Dark Reapers, yeah, a NetList favorite, but they are arguably one of the 5 best units in the game.
c. Vipers? They're okay for the ITC objectives, but, if you've the purchacing options, still, maybe Banshees or better yet, Dark Reapers?

I'm unable to comment on the new traits as I simply haven't played 'em yet.

Moar:
1. Go first every game, so you can power up and buff your Shining Spears, get the Hemlock where it needs to go, etc.
2. Recon is not always a good pick for a secondary. I know this goes against fielding one of the meta's fastest armies, and you've all those vypers, but with Iron Hands and other SM powerful shooting lists, especially sporting assault centurions, don't take Recon. It brings you to their range, and centurions nomnom eat most things they shoot at. Some of my lists more aggregious losses were because I picked Recon against IH or SM.
3. Save Fire and Fade for your farseer, winged or biked. I've thrown him away by being too aggressive on his move, and end up favoring my DRs with Fire and Fade
4. Expect to get your butt whupped, but enjoy the kiddie pool rounds 2 & 3.

This message was edited 1 time. Last update was at 2019/12/17 04:18:06


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ca
Regular Dakkanaut





Thank you so much for the detail! I will definately swap out the autarch then. Just painted up Eldrad so maybe I'll make one of the battalions Ulthwe. With a warlock casting the new +2 power he can super smite on a 7, idk if thats a competative combo though.
   
Made in nl
Been Around the Block





All depends on what you wanna get out of going to the ITC tournament.

I first went for 100% fun, 0% tactics. Took 3x Wraithlord and 1x Wraithseer. Got tabled 2 out of 3 games. Which didn't make it 100% fun anymore, not for me and not for my opponents . But that was some time ago .

Tips:
- Decide for yourself which secondary missions you are going for and how you are going to score them. Thinking about that helps tweaking your list.
- Don't include the wraithlords, they are just not worth their points.
- Vypers are also not worth their points, but can be handy for Recon secondary mission.
- You might already have done so, but play some games trying out your craftworld attributes. Both don't seem very powerful to me, Hail of Doom --> how often do you want your whole unit to be within 12" of enemy models? Masterful Shots --> how often are you firing at something in cover?
   
Made in ca
Regular Dakkanaut





Would 3x3 dark reapers with the extra shot on the exarch he better than a squad of 10? I yields more shots but I cant guide it and it give more kill points. But in the flip side, it's harder to clear all of them.
   
Made in nl
Been Around the Block




Robcio wrote:
Would 3x3 dark reapers with the extra shot on the exarch he better than a squad of 10? I yields more shots but I cant guide it and it give more kill points. But in the flip side, it's harder to clear all of them.


Only advantage for me in taking 3x3 dark reapers is 3x a tempest launcher on the exarch (if that is the way you wanna go). Any other case I would go for a large squad for the psychic spells.

I personally think 'Expert Crafters' is very strong, if you take that one I can see 3x3 dark reapers being nice. But only if your whole list goes MSU.


   
Made in ca
Regular Dakkanaut





MorglumNecksnapper wrote:
Robcio wrote:
Would 3x3 dark reapers with the extra shot on the exarch he better than a squad of 10? I yields more shots but I cant guide it and it give more kill points. But in the flip side, it's harder to clear all of them.


Only advantage for me in taking 3x3 dark reapers is 3x a tempest launcher on the exarch (if that is the way you wanna go). Any other case I would go for a large squad for the psychic spells.

I personally think 'Expert Crafters' is very strong, if you take that one I can see 3x3 dark reapers being nice. But only if your whole list goes MSU.




I think I'll keep then as 3x3 with expert crafts and the aeldari middle launchers for maximum anti tank, and then have 6 artillery support weapons for some shots that don't need line of site. They won't be as efficient with the expert crafts but they can replace the wraithlords. I'll post an updated list shortly.


Automatically Appended Next Post:
Updated List:

Spoiler:


++ Battalion Detachment +5CP (Aeldari - Craftworlds) [32 PL, 585pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

+ HQ +

Farseer [6 PL, 115pts]: 0. Smite, 2. Doom, 6. Mind War, Shuriken Pistol, Singing Spear

Spiritseer [3 PL, 55pts]: 0. Smite, 5. Quicken/Restrain, Shuriken Pistol

+ Troops +

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Shredding Fire

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Shredding Fire

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Shredding Fire

+ Fast Attack +

Shining Spears [5 PL, 92pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult
. . Exarch Power: Swooping Dive

Shining Spears [5 PL, 92pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult
. . Exarch Power: Swooping Dive

Vypers [4 PL, 57pts]
. Vyper: Bright Lance, Twin Shuriken Catapult

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [52 PL, 899pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

+ HQ +

Autarch [4 PL, 73pts]: Forceshield, Star Glaive

+ Fast Attack +

Vypers [4 PL, 57pts]
. Vyper: Bright Lance, Twin Shuriken Catapult

Vypers [4 PL, 57pts]
. Vyper: Bright Lance, Twin Shuriken Catapult

+ Heavy Support +

Dark Reapers [4 PL, 98pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Dark Reapers [4 PL, 91pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
. . Exarch Power: Rapid Shot

Dark Reapers [4 PL, 91pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
. . Exarch Power: Rapid Shot

Support Weapons [9 PL, 111pts]
. Support Weapon: Shadow Weaver
. Support Weapon: Shadow Weaver
. Support Weapon: Shadow Weaver

Support Weapons [9 PL, 111pts]
. Support Weapon: Shadow Weaver
. Support Weapon: Shadow Weaver
. Support Weapon: Shadow Weaver

+ Flyer +

Hemlock Wraithfighter [10 PL, 210pts]: 0. Smite, 4. Protect/Jinx, Spirit Stones

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [29 PL, 516pts] ++

+ No Force Org Slot +

Craftworld Attribute: Ulthwe: Foresight of the Damned

+ HQ +

Eldrad Ulthran [8 PL, 145pts]: 0. Smite, 1. Guide, 2. Doom, 4. Executioner, Craftworlds Warlord, Ulthwe: Fate Reader

Warlock [2 PL, 45pts]: 4. Protect/Jinx, 5. Focus Will, Shuriken Pistol, Witchblade

+ Troops +

Guardian Defenders [5 PL, 95pts]: 10x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon

Guardian Defenders [5 PL, 95pts]: 10x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon

Guardian Defenders [9 PL, 136pts]: 17x Guardian Defender

++ Total: [113 PL, 2,000pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2019/12/17 17:04:24


 
   
Made in gb
Fresh-Faced New User



UK

Hi Robcio,

Thanks for posting. I love going through Eldar lists/plans.

I've regularly played with Saim-Hann Eldar since 2005, so I'm hoping that at least some of my tips will be of help!

Firstly, be advised that your intention of wrapping your characters behind mobs of Guardians may not be too effective in this meta, as Eliminators and other snipers are growing more popular with the release of the new Marine book. That said, do remember that you are playing ITC and so the bottom level of ruins are LOS blocking!

Secondly, you will be surprised by how underrated Vypers are. They're fast and sturdy. I tend to run nine in my Saim-Hann list and rarely find that I have lost more than four of them by game's end. For this reason I would recommend shrinking down your Vibro Cannon batteries to accommodate more of these... If you do however, I would recommend running Star Cannons. They have a good rate of fire and with Doom are effective against most popular units.

Thirdly, I would support the idea of removing the Autarch from the list. Not because I think that they are ineffective generally, but because your units are all moving at different speeds. I have found that my Autarch Skyrunner is extremely effective, but only because it runs with the rest of my army and is not left behind.

Finally, for what you are planning with the Wraithlords, I wonder if you would find a single Wraithknight or a deep-striking mob of Wraithblades/Guard to be more effective as they can quickly move to their destination and soak up firepower.

I hope that this helps. Other than the above, I would recommend familiarising yourself with the ITC secondary objectives and decided upon them in-principle. Eldar are extremely strong if you have a plan.

Best of luck!
   
Made in us
Fixture of Dakka





Los Angeles

Huh. You tossed the one Warlock, who woulda made the Shining Spears stronger. That critter should be back in, and all the 'Spears in one, big nasty pack. Protect for them and then Enervate or one of the other buffs. GT level stuff, if not old news.

Again, autarch out and you can put in almost 2 warlocks in his place, right?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ca
Regular Dakkanaut





Mr_Congeniality wrote:
Hi Robcio,

Thanks for posting. I love going through Eldar lists/plans.

I've regularly played with Saim-Hann Eldar since 2005, so I'm hoping that at least some of my tips will be of help!

Firstly, be advised that your intention of wrapping your characters behind mobs of Guardians may not be too effective in this meta, as Eliminators and other snipers are growing more popular with the release of the new Marine book. That said, do remember that you are playing ITC and so the bottom level of ruins are LOS blocking!

Secondly, you will be surprised by how underrated Vypers are. They're fast and sturdy. I tend to run nine in my Saim-Hann list and rarely find that I have lost more than four of them by game's end. For this reason I would recommend shrinking down your Vibro Cannon batteries to accommodate more of these... If you do however, I would recommend running Star Cannons. They have a good rate of fire and with Doom are effective against most popular units.

Thirdly, I would support the idea of removing the Autarch from the list. Not because I think that they are ineffective generally, but because your units are all moving at different speeds. I have found that my Autarch Skyrunner is extremely effective, but only because it runs with the rest of my army and is not left behind.

Finally, for what you are planning with the Wraithlords, I wonder if you would find a single Wraithknight or a deep-striking mob of Wraithblades/Guard to be more effective as they can quickly move to their destination and soak up firepower.

I hope that this helps. Other than the above, I would recommend familiarising yourself with the ITC secondary objectives and decided upon them in-principle. Eldar are extremely strong if you have a plan.

Best of luck!


Yeah I love the look of the Vypers and I feel like they have a lot of utility with their move. a squad of 3 can easily wrap a unit that got a little too close plus they have decent firepower!


Automatically Appended Next Post:
 Brothererekose wrote:
Huh. You tossed the one Warlock, who woulda made the Shining Spears stronger. That critter should be back in, and all the 'Spears in one, big nasty pack. Protect for them and then Enervate or one of the other buffs. GT level stuff, if not old news.

Again, autarch out and you can put in almost 2 warlocks in his place, right?


Almost 2 warlocks, and I have 2 warlocks + a spiritseer now so should be plenty. I'm trying to maximise the rerolls for my craftworld trait with my shinging spears, I'll have to playtest and see which configuration i like better, but loading them up with protect fortune and empower seems pretty good.

This message was edited 1 time. Last update was at 2019/12/22 03:45:22


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Wraithlords and baby-sitting Guardians are not competitive.
I'd take a detachment of flyers, a Farseer on jetbike, and Serpents for the infantry (DA, how about Fire Dragons or Dark Reapers?). A 20 men Guardian blob is a nice addon.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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