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Made in it
Deadly Dire Avenger




Milan, Italy

Hey people,

been thinking about an uncommon list to take advantage of Swordwind attribute for the battalion and going full shurikens, and expert crafters/masterful shots for detachments with MSU.

Don't really like the idea of going 4 HQ's but with 6 heavy supports and spare points I thought I'd try 2 spearheads.

Here's the list:


++ Battalion Detachment +5CP (Aeldari - Craftworlds) [62 PL, 1,121pts] ++

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

+ HQ +

Autarch (Legends) [4 PL, 95pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Forceshield, Reaper Launcher, Star Glaive
. Faolchu's Wing

Farseer Skyrunner [7 PL, 132pts]: 0. Smite, 1. Guide, 2. Doom, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Troops +

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

+ Dedicated Transport +

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [19 PL, 380pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

+ HQ +

Warlock Skyrunner [4 PL, 62pts]: 4. Protect/Jinx, 5. Focus Will, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Heavy Support +

Dark Reapers [4 PL, 98pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Dark Reapers [4 PL, 98pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Dark Reapers [7 PL, 122pts]
. 3x Dark Reaper: 3x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
. . Exarch Power: Rapid Shot

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [34 PL, 499pts] ++

+ HQ +

Warlock Skyrunner [4 PL, 62pts]: 1. Fateful Divergence, 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Heavy Support +

Falcon [9 PL, 127pts]: Bright Lance, Crystal Targeting Matrix, Twin Shuriken Catapult

Falcon [9 PL, 127pts]: Bright Lance, Crystal Targeting Matrix, Twin Shuriken Catapult

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

++ Total: [115 PL, 2,000pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2019/12/19 11:26:41


 
   
Made in us
Agile Revenant Titan




Florida

I like the list. A lot depends on your local opponents, missions, and terrain. I am seeing a lot of Marines; within these armies are multiple Thunderfire Cannons and Eliminators. I am unsure you have enough indirect fire to threaten them. Those units excel in neutralizing Dark Reapers and the Eliminators can make short work of Warlock Skyrunners.

The Wave Serpents are still very good and are great at handling multiple problem sets within a game.

I see more and more Falcons being discussed, but I have not used any. They do appear to be aggressively pointed.

The list has a lot of the right tools and would be interested in reading how it fares.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in it
Deadly Dire Avenger




Milan, Italy

 Sarigar wrote:
I like the list. A lot depends on your local opponents, missions, and terrain. I am seeing a lot of Marines; within these armies are multiple Thunderfire Cannons and Eliminators. I am unsure you have enough indirect fire to threaten them. Those units excel in neutralizing Dark Reapers and the Eliminators can make short work of Warlock Skyrunners.

The Wave Serpents are still very good and are great at handling multiple problem sets within a game.

I see more and more Falcons being discussed, but I have not used any. They do appear to be aggressively pointed.

The list has a lot of the right tools and would be interested in reading how it fares.


Yeah, agree with you I lack that indirect fire, I just don't like and see Night Spinners in my playstyle...

I'll be testing asap this and other lists I came to.

Thanks for your comment
   
Made in gb
Walking Dead Wraithlord






 Enhanced wrote:
Hey people,

been thinking about an uncommon list to take advantage of Swordwind attribute for the battalion and going full shurikens, and expert crafters/masterful shots for detachments with MSU.

Don't really like the idea of going 4 HQ's but with 6 heavy supports and spare points I thought I'd try 2 spearheads.

Here's the list:


++ Battalion Detachment +5CP (Aeldari - Craftworlds) [62 PL, 1,121pts] ++

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

+ HQ +

Autarch (Legends) [4 PL, 95pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Forceshield, Reaper Launcher, Star Glaive
. Faolchu's Wing

Farseer Skyrunner [7 PL, 132pts]: 0. Smite, 1. Guide, 2. Doom, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Troops +

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

+ Dedicated Transport +

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [19 PL, 380pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

+ HQ +

Warlock Skyrunner [4 PL, 62pts]: 4. Protect/Jinx, 5. Focus Will, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Heavy Support +

Dark Reapers [4 PL, 98pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Dark Reapers [4 PL, 98pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Dark Reapers [7 PL, 122pts]
. 3x Dark Reaper: 3x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
. . Exarch Power: Rapid Shot

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [34 PL, 499pts] ++

+ HQ +

Warlock Skyrunner [4 PL, 62pts]: 1. Fateful Divergence, 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Heavy Support +

Falcon [9 PL, 127pts]: Bright Lance, Crystal Targeting Matrix, Twin Shuriken Catapult

Falcon [9 PL, 127pts]: Bright Lance, Crystal Targeting Matrix, Twin Shuriken Catapult

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

++ Total: [115 PL, 2,000pts] ++

Created with BattleScribe


Id switch the warlock with autarch in the repaer spearhead. That way you can use seer council strat and provide all of the re-rolls to reapers. Autarch re-rolls and expert crafters on msu reapers is amazing. You re-roll 1's for autarch ability and any 2 for expert crafters.

Also might be wworth sticking a serpent with dual start cannons/twin EML into their detahcment to keep the reapers safe T1.

Decent list. I have been runing something very similiar.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in it
Deadly Dire Avenger




Milan, Italy

@Argive

Thank you!

Good idea on swapping Autarch / Warlock indeed. I took your advice on another post of mine on reapers and autarch setups

I planned to hide indeed the reapers in a serpent(s): I thought I could do that without having the serpents in the same detachment?

But well, having one more EML comes handy.



Automatically Appended Next Post:
It would look like this with your suggestions:

Spoiler:

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [53 PL, 941pts] ++

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

+ HQ +

Farseer Skyrunner [7 PL, 132pts]: 0. Smite, 1. Guide, 2. Doom, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 62pts]: 4. Protect/Jinx, 5. Focus Will, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Troops +

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

+ Dedicated Transport +

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [28 PL, 570pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

+ HQ +

Autarch (Legends) [4 PL, 95pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Forceshield, Reaper Launcher, Star Glaive
. Faolchu's Wing

+ Heavy Support +

Dark Reapers [4 PL, 98pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Dark Reapers [4 PL, 98pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Dark Reapers [7 PL, 122pts]
. 3x Dark Reaper: 3x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
. . Exarch Power: Rapid Shot

+ Dedicated Transport +

Wave Serpent [9 PL, 157pts]: Twin Aeldari Missile Launcher, Twin Shuriken Catapult

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [34 PL, 489pts] ++

+ HQ +

Warlock Skyrunner [4 PL, 62pts]: 1. Fateful Divergence, 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Heavy Support +

Falcon [9 PL, 122pts]: Bright Lance, Twin Shuriken Catapult

Falcon [9 PL, 122pts]: Bright Lance, Twin Shuriken Catapult

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

War Walkers [4 PL, 61pts]
. War Walker: Starcannon, Starcannon

++ Total: [115 PL, 2,000pts] ++

Created with BattleScribe

This message was edited 2 times. Last update was at 2019/12/19 17:58:11


 
   
Made in gb
Walking Dead Wraithlord






Looks decent in my opinion.

You could in theory slot in another falcon instead of that wave serpent and take an extra reaper and have one squad of reapers per falcon which would really saturate the threat. (Potentialy have enough for CTMs?) deploy reapers and then move the falcons to where they need to go. Id try masters of concealment as well for the mech units. Reapers would also benefit, 2+ save in the open might save their bacon from small arms/bolter fire.

Theres a lot of possibilities with the new traits. The only thing you need to be careful is that transports can only cary stuff from their respective craftworld (with the exeption of ynnari characters who can jump into any transport).

Also some strats and abilities are <craftworld> keyword specific.. This means that min maxing detchhment although has benefits it can also have limitations. Ive had it time and time again where i thought OMG this buiuld is going to kick ass and then realise strat/HQ configuration will not work as planned. Also depending on enviornmoment some people might have issues if stuff is not painted differently to distinguish different sub factions/craftworlds. YMMV.

Good luck in the wars to come my firend

This message was edited 2 times. Last update was at 2019/12/19 18:13:14


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in it
Deadly Dire Avenger




Milan, Italy

 Argive wrote:
Looks decent in my opinion.

You could in theory slot in another falcon instead of that wave serpent and take an extra reaper and have one squad of reapers per falcon which would really saturate the threat. (Potentialy have enough for CTMs?) deploy reapers and then move the falcons to where they need to go. Id try masters of concealment as well for the mech units. Reapers would also benefit, 2+ save in the open might save their bacon from small arms/bolter fire.

Theres a lot of possibilities with the new traits. The only thing you need to be careful is that transports can only cary stuff from their respective craftworld (with the exeption of ynnari characters who can jump into any transport).

Also some strats and abilities are <craftworld> keyword specific.. This means that min maxing detchhment although has benefits it can also have limitations. Ive had it time and time again where i thought OMG this buiuld is going to kick ass and then realise strat/HQ configuration will not work as planned. Also depending on enviornmoment some people might have issues if stuff is not painted differently to distinguish different sub factions/craftworlds. YMMV.

Good luck in the wars to come my firend


Your last point is very true and didn't think about it honestly... well, all that's left to do is to try out different combos and see what feels best in the local meta.

Thank you again
   
 
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