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Made in us
Regular Dakkanaut




So with CA 2019, PA, & the advent of nu-marines, I've restructured my usual tournament list. Everything is mounted upp, the haemies join the grotesques, Lelith, Drazhar, & my Archon join the incubi on the fancy raider. While the other 3 raiders get a unit of wracks and a unit of wyches a piece. That leaves me with only 9 drops to help w/going first.

The raider can all overcharge for +1 to wound and 3 damage strength 5 at 3 shots a pop they can lay down some pain. Went flayed skull on the ravagers to help mitigate cover saves and be more independent of the Archon.

The rest of the list is msu melee units, designed to deny shooting, and by wolf packing them, I can gang tackle troublesome units and wittle them down, while the groteques, incubi and my characters tackle bigger problems/finish off other units. With 13 cp and no vect, I feel like I have pts to burn.

Well have a gander at my list and let me know what you think...
I've got a itc rtt coming up and I would like to do well. I don't care if I win, but I would like to hold my own.


++ Battalion Detachment +5CP (Aeldari - Drukhari) [16 PL, 8CP, 336pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Detachment Type: Cult of Strife

Fixed Combat Drug Selections

+ HQ +

Drazhar [6 PL, 100pts]

Lelith Hesperax [4 PL, 80pts]: Penetrating blade, blood dancer

+ Troops +

Wyches [2 PL, 52pts]: Grave Lotus (Combat Drug)
. Hekatrix: Power sword, Splinter pistol
. 3x Wych
. Wych with Wych Weapon: Shardnet and impaler

Wyches [2 PL, 52pts]: Adrenalight (Combat Drug)
. Hekatrix: Agoniser, Splinter pistol
. 3x Wych
. Wych with Wych Weapon: Shardnet and impaler

Wyches [2 PL, 52pts]: Hypex (Combat Drug)
. Hekatrix: Agoniser, Splinter pistol
. 3x Wych
. Wych with Wych Weapon: Shardnet and impaler

++ Battalion Detachment +5CP (Aeldari - Drukhari) [65 PL, 5CP, 1,075pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Detachment Type
. *Custom Coven*: Dark Technomancers, Experimental Creations

+ HQ +

Haemonculus [5 PL, 76pts]: Electrocorrosive whip, Master Nemesine, Splinter pistol

Haemonculus [5 PL, 76pts]: Electrocorrosive whip, Splinter pistol

+ Troops +

Wracks [3 PL, 51pts]
. Acothyst: Electrocorrosive whip
. 4x Wracks

Wracks [3 PL, 51pts]
. Acothyst: Electrocorrosive whip
. 4x Wracks

Wracks [3 PL, 51pts]
. Acothyst: Electrocorrosive whip
. 4x Wracks

+ Elites +

Grotesques [8 PL, 140pts]
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet

Grotesques [8 PL, 140pts]
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet

+ Dedicated Transport +

Raider [5 PL, 85pts]: Chain Snares, Disintegrator cannon, Grisly Trophies, Shock Prow

Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow

Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow

Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow

Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow

Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow

++ Spearhead Detachment +1CP (Aeldari - Drukhari) [33 PL, , 589pts] ++

+ No Force Org Slot +

Alliance of Agony [-1CP]

Detachment CP [1CP]

Detachment Type: Kabal of the Flayed Skull

+ HQ +

Archon [4 PL, 71pts]: Blast Pistol, Famed Savagery, Huskblade, The Djin Blade, Warlord

+ Elites +

Incubi [8 PL, 98pts]
. 6x Incubi
. Klaivex: Klaive

+ Heavy Support +

Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon



Well that's it. Any suggestions, ideas, or critical criticism is welcome.

++ Total: [114 PL, 13CP, 2,000pts] ++

Created with BattleScribe
   
Made in us
Fixture of Dakka





Los Angeles

I ran 27 (3x9) wyches & 2 succubi for a year in this edition. 3x5 units aren't likely to do more than tarpit. One set of girls, either S5 or the extra attack girls could kill a unit or two, at 9 chicks. As is you're looking at getting Lili and all 3 together to maybe kill something, and even then, a full 10 pack of Primaris is going to rock their world. Yer charging with more chances for charges rolls to fail, nasty overwatch fire, etc. I haven't seen wyches in any tourneys, big and small since *I* stopped fielding them last summer. YMMV.

Not having Black Heart & Agents of Vect is sheer blasphemy. srsly, though, not just for Vect, which can game-savingly (sp?) stop a Knight from Rotating Shields, but the relic Writ of the Living Muse is more oomph, IMO, to bring the ravagers' shooting/wounding up, than the relic you've put on for h2h on the archon. It would not alter your list too much to make that SpearHead Black Heart. I know you stated that Flayed Skull is for shaving off Cover Saves, but with -3AP you're still gonna scrag most things. Even Centurions in cover will do no better than 4+ versus DisCans.

9 shots, 6 hit, ~7 with the archon bubble. 6.5 hits with S5 versus T5 yields 3.25 wounds, ~4 with Writ oftLM. At 4+ in Cover, that still kills one centurion.
Hmmm. All 3 gunships ...
27 shots, 18 hit ~ 20 with archon bubble. 10 wounds. ~11.5 with Writ. Cents save have, taking 5 wounds, that deals 10, killing 5.5 or ~6 centurions.

Flayed Skull without the Writ:
9 shots, 6 hit, ~7 with the archon bubble. 6.5 hits with S5 versus T5 yields 3.25 wounds. At 4+ in Cover, that still kills one centurion. Denying cover puts 2 wounds on the next guy. Hmmm. All 3 gunships ...
27 shots, 18 hit ~ 20 with archon bubble. 10 wounds. Cents save have, taking 5 wounds, that deals 10, killing 5 centurions. ...

Hmm, unless I've done it wrong, not a lot of difference? There's a lot more mathhammer to do, but since it's pretty slim versus 2+ cents, I'd go with Vect.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Been Around the Block




Listen to the last guy, flayed skull adds very little if you aren’t spamming the venoms to reroll rapid fire and flinging them around the map. Go BH or go home
   
Made in us
Regular Dakkanaut




I get where your coming from on wanting Vect. As you pointed out the numbers are pretty much the same on average, but to get those number you have to expose a pretty easy to kill warlord. While the Flayed Skull Ravagers, while appreciating the rerolls, seem more independent, at least when I can't keep them in a bubble. Especially with the proliferation of eliminators. Plus I gotta admit, I'm old school and want my Archon to kick some ass... Most likely won't, but it would be a shame not to try!
   
Made in gb
Been Around the Block




xambrien wrote:
I get where your coming from on wanting Vect. As you pointed out the numbers are pretty much the same on average, but to get those number you have to expose a pretty easy to kill warlord. While the Flayed Skull Ravagers, while appreciating the rerolls, seem more independent, at least when I can't keep them in a bubble. Especially with the proliferation of eliminators. Plus I gotta admit, I'm old school and want my Archon to kick some ass... Most likely won't, but it would be a shame not to try!


If you’re not here for advice on how to improve the list then what are you here for haha
   
Made in us
Regular Dakkanaut




I don't know, maybe discussion, appropriate ways to hide said Archon away from non Los needing snipers and what not. You know "conversation".
   
Made in us
Fixture of Dakka





Los Angeles

xambrien wrote:
I get where your coming from on wanting Vect. As you pointed out the numbers are pretty much the same on average, but to get those number you have to expose a pretty easy to kill warlord.

I agree that it has become harder to keep the characters alive with Eliminators, but I'd counsel that with ravagers forward slightly, same gun range as Elims, and the archon back the 6", he's safe enough. Especially as I nail those suckers asap, including attention from a Tempest Launcher (yes, I've been soiling my drunkhari list with mopey, aesthetic elves ).

And, easy to kill? Hmm, not so much with the Shadow field, the rare mortal wound dealt and PfP.

I have not yet lost that archon to Elims ... I think possibly a farseer onna a bike might've died somewhere during the last league.

Well, nuff said.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ar
Fresh-Faced New User




The flayed skull ravagers are not as powerful as the black heart ones, they have no fell no pain and do not repeat the 1 to hurt by the relic. Against objectives that from T6 this inferiority becomes evident when not repeating the wound roll.
   
Made in us
Regular Dakkanaut




All right, I'll switch out flayed skull for black heart and give it a whirl I've got a game vs orks this weekend and see how it does.
   
Made in us
Fixture of Dakka





Los Angeles

velaresh wrote:
... ravagers ... black heart ones, they have no fell no pain
I forgot about this. 1/6th of wounds going away. Not to be sneezed at.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Been Around the Block




Finding a way to slip some venoms in over raiders would improve the list... better fire power for hordes which this army lacks and better mobility and the -1 to hit

Who goes in what transports?
   
Made in us
Regular Dakkanaut




My plan is to put a unit of wyches and a unit of wracks in each for 3 of them 3 of them. A haemie and a unit grots in two. The final one will have Drazhar, Lelith, the incubi and my Archon.

I'm actually going to try and either pin hordes with my troops and wolf pack em or kite em...
   
 
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