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What codex to buy? (Imperius Reavers)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Norn Queen






 KingGarland wrote:
StaffyStar wrote:
Could anyone please see if there is any tactics mentioned in the codex for the Imperius Reavers?

Or if I should choose one myself. It will affect my model choosing.


The Imperius Reavers have no unique chapter tactics as they area successor chapter. This gives you three options:

1. Run them as Ultramarines. 99% of people won't have an issue with this as long as you are consistent about it. The advantages of this are the use of Ultramarines characters and relics for free and there warlord traits will sync up with the tactic best. Their tactic gives them +1 to leadership and the ability to fall back and still shoot at -1 to BS.

2. Use the Inheritors of the Primarch successor tactic. By strictest RAW you would have to do this if you want the Ultramarines chapter tactic but you also lose full access to Ultramarines characters and free relics.

3. Use the other successor chapter tactics. This allows you to create custom abilities to suit your play style but again you lose full access to Ultramarines characters and free relics.

If you go for number 3 you can take two of the following:
Spoiler:

Reroll hit rolls of one for Bolt weapons
Characters can Heroic Intervention up to 6"
In melee Infantry and Bikers when rolling a natural 6 to hit auto hit and wound *
-1 to leadership for enemy units within 3"
+1 to advance and charge rolls
Can only lose one model to failed morale rolls
Reroll 1 when taking psychic tests or deny the witch rolls
+ 3" to all range weapons
When attacking the unit can reroll a single to hit and to wound
rerolling to hits against specific models after charging/getting charged
can fire assault weapons at full BS after advancing
double wounds when using a damage table
to wound rolls of 1 or 2 against your units always fail
If outside 12" your units count as being in cover if shot at
+1 to leadership
Can charge after falling back
ignore mortal wounds on 5+
After charging/being charged a natural to hit of 6 creates an additional hit *
*these two can't be taken at the same time
Actually, "by strictest RaW" is option 1. Other than that, those 3 options are all valid options you can choose to do.
 
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