trip3 wrote:Elrad
x2 spiritseer
x20 Black Guards
x2 Farseer
x5 Wraith guard (scythe)
x5 wraith guards (scythe again or blades?)
x2 Wrathlord (most likely close combat and catapult)
x2 Walkers
I got two starter packs haha
getting rangers x5 or x10?
and too be honest I wanna run harlequins attachment also.
Would love to be pick apart with the above list. I don't wanna be tabled so.
Cheers.
One, get a rulebook, so you can see the "detachment" rules, which are how Force Organization charts generate more Command Points.
Here's my quickie organizing of your models:
1st battalion, minimum 2
HQs, max 3. Min 3 troops.
Eldy
x2 farseer - Doom, Mind War for 1 and Guide & Executioner for the other. 'Course, maybe it's better to give Eldy those, as he's a better caster. I dunno as I haven't used him since ... 5e?
Guardian blob of 20. Do you have the gun platform?
Rangers 2x5, not 10. You want a ranger unit's 'footprint' to be small, so they have less likelihood of being assaulted, which they fold like a wet card table.
3 troop units and 2
HQs is a 'battalion' and a good start. You can add heavies,
FA and such, but instead of including your other here, put them in ...
Your 2nd detachment/
FoC is a "Spearhead". 1
HQ and 3 minimum heavy supports. Go with the Iyanden Craftworld traits, of course.
x2 Spiritseers
WG - 2x5 scythes
Wraithlord
Wraithlord
War Walkers
Harlies? Sure! My 6 Skyweaver bikes are stalled in assembly as I'm ticked off at the bad design where the support ball joint is really too shallow for the stand's ball. Yeah,
REMs are apparently the solution, but that's a bit beyond my skilz to do them well. Those aside, if you just go players, solitaire, etc, be sure to get them a transport. As a hobby guy, to you know where to get hold of a drill bit, that would leave a spherical socket?
I own Wraithblades &
WG with scythes. Played them a lot in 6e & 7e. Currently, the scyches will serve you better, though they're not top tier, so it's 'safe' to field them.
Wraithlord, too. It's not efficient for its points, but you're assuring yourself non-donkey-cave status fielding any elvish undead.
You ought to field the
WLs as light/med shooting, Shir-Cannons, flamers. Carry a sword. What you're likely to run into is the ability to kill Imperial Knights, T8, 24 wounders. Since that is essentially three wraithlords, and they don't have invulns, they're really behind the 8-ball in 8th edition. Maybe you could hunt up the
FW rules for the WraithSeer. A little extra psy smackage, and an invuln.
I'd arm the War Walkers with Star Cans or Shuriken Cannons.
Be prepared for a lot of whuppins until you git gud, and learn the synergies of the strategems and unit functions.