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Made in us
Tzeentch Veteran Marine with Psychic Potential





Kildare, Ireland

On carapace v flak
Flak is an interesting technology because its a high tech flexible armour (like kevlar) that is designed to dissipate heat from laser weapons and energy from blasts.


It can take almost any form:
Fatigues, overcoat, vests etc. Which is to say, the Highborn regiments are using the same protective tech as the lowborn peasants, even though their uniforms may have more or less frogging and decorative buckles.

There are also heavier and lighter forms of the armour- a Cadian would be wearing heavier flak armour than a catachan's lighter vest (or no vest).

Ingame this makes no difference.

Carapace is a different technology, which is more like traditional armour plate. Carapace is unsuitable for a regular guard regiment because of production costs and mobility concerns.
Its specifically given to storm troopers (tempestus scions) and grenadiers who are not typically called on to stand in a trench for several years or force march across a continent. Storm troopers, grenadiers and by extension, guard regiments with carapace would be specialised tools designed to break hard targets with heavy assault from dropships or careful infiltration.

If you do want a more elite fighting human army in heavier armour I'd recommend scions as a base for the rules. If you just want men of privilege in fancy uniforms then the regular rules should have you sorted and there is a wealth of historical and guard kits that you can use to build them.
Made in us
Tzeentch Veteran Marine with Psychic Potential





Kildare, Ireland

 Ernestas wrote:


My nation is quite famed for its legendary cavalry. I want to apply some principles of their warfare into w40k century. In a sense that I want my army to reflect superior discipline, training, tactics, technology which had made our raiders so powerful. I also want to replicate this cavalry's great historic cost and their limited battlefield role. Winged hussars were good for only and only one thing. It was decisive battle. They would charge into enemy and force them to flee or until they themselves get to the point of absolute exhaustion. I do believe that heavy mechanized infantry maybe even supported with gunship and deep insertion troops is a way to go. I do not know how viable it is or which armies would reflect best such elite, heavily mechanized style. They also were exclusively nobles to best of my knowledge. I know that Winged Hussars would sometimes refuse to take orders from their superiors if they weren't of proper, blue blood. Winged Hussar theme seems to be a perfect fit here to me!

My army would not have thematic feeling of being regulars, soldiers who fight wars through start to finish. Nor those would be some lowly siege units. These would be breakthrough, encirclement troops focused on brief, intensive and important singular battles. I will work out my ideas when I will be creating my army. It is difficult to figure on a go how I want to play. Artillery or heavy weapons doesn't feel like something which would fit such people. They have to have sense of high mobility and expensive assets. For artillery support I'm thinking of Leman Russ with howitzers or Marauder bombers, but I do want to get feeling that this regiment is airborne or tank based. I have quite few things to figure out before I can decide what units I might need in my IG regiment.


There is a lot to think about it and I see it will be quite expensive and long project to get my IG army just the way I want them to be. It seems to be an interesting project to do after I will get other, cheaper and simpler armies first and start rolling. These hobbies can be damn expensive and I spend quite a bit every time I go to my hobby shop. It doesn't help that I have starter set in every major game in the club.


*Sabaton intensifies*

If you want to replicate the aesthetic of the winged hussars, and you aren't tied to GW minis, there are 28mm hussars available. https://cdn.shopify.com/s/files/1/0288/8306/products/wgb-17-winged-hussars-b.jpeg?v=1383702466
You could mix the armour parts with infantry for officers or just field them as rough riders, which are in legends now. You arent stuck for choice with GW horses either, and Dark Angels bits can provide the hussary wings if you need them.

If you want to modernise the concept, you have air cavalry and mechanised infantry, In addition to fast tanks like the hellhound and its variants. Consider the winged hussar models above piloting open cockpit sentinel walkers (with or without wings attached) for a different play on the knight and his steed (the imperial knight and tank commander already do this)
 
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