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Made in us
Been Around the Block




I posted a few weeks ago about what to get for my Primaris Army, and now I have more questions. I obtained some more models since I last posted, and was wondering where I could expand again.
Here’s my current Army
1 Rawbutt Girlyman
2 Captains in Gravis (Dark Imperium Variant)
2 Lieutenant (Dark Imperium Versions)
1 Ancient (Dark Imperium Variant)
2 Redemptor Dreads (Easy Build)
3 Aggressors (Easy Build)
3 Inceptor Boys (Dark Imperium Version)
15 Reivers (Basic Kit- No Upgrades)
15 Hellblasters (Basic Kit)
35 Intecessors (Basic Kit)

So a few questions I have:
1) I understood from the last post, I should get a librarian. I plan on doing so, would the Primaris version suffice?
2) Do I need transport for the hellblasters? (Repulsor/Impulsor)
3) Should I get more hellblasters? They seem fun in game and good stats wise
4) What chapter tactics should I use? Iron hands? Ultramarines?
   
Made in us
Fixture of Dakka




NE Ohio, USA

Blitzbringer wrote:

1) I understood from the last post, I should get a librarian. I plan on doing so, would the Primaris version suffice?

Yes

Blitzbringer wrote:
2) Do I need transport for the hellblasters? (Repulsor/Impulsor)

Do you: Need to move your hellblasters about faster? Like what the transports add option wise? Like the models?
If you answer yes to any of those, then you need a transport.

Blitzbringer wrote:
3) Should I get more hellblasters? They seem fun in game and good stats wise

Sure, why wouldn't you get more of a unit you like? Though you may consider the rule of 3 suggestion & available slots in your detachment.

Blitzbringer wrote:
4) What chapter tactics should I use? Iron hands? Ultramarines?

The one that fits your playstyle the best.
   
Made in ca
Commander of the Mysterious 2nd Legion





I'd reccomend investing in some impulsor's simply because they're so cheap points wise and will be pretty useful grab 3 and you'll have eneugh transports to mount up your helblasters.

Opinions are not facts please don't confuse the two 
   
Made in ca
Fully-charged Electropriest






The Ultramaines get plus one to leadership which helps protect from morale, a five man unit will need to lose 4 models and roll a 6 twice to lose the last man. The other allows you to play more aggressively as a unit can break from combat and still fire. If you plan on using more rapid fire and assault weapons the special abilities in the Ultramarines supplement support them best. A lot of their abilities focus around command points, having more and regaining them. Also you will be able to use Gdawg to his fullest extent. If you want a more mobile and aggressive force with lots of command abilities they would be better.
I don't play Iron Hands but from what I know they play more defensively. Their tactics let you ignore wound get better overeatch and make the vechicles last longer. The stuff from the supplement makes their heavy weapons better and their special abilities focus on making vehicles better. If you want to focus more on heavy weapons and vehicles they would be a better choice.

This message was edited 1 time. Last update was at 2020/01/05 09:18:24


 
   
Made in us
Been Around the Block




Thank you all so much for your quick replies. I will take this all into consideration when making more purchases
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Pick the chapter you like best. Don't just chase the best one as the power levels will rise and fall in future. Painting an army is a big, long term commitment.

-~Ishagu~- 
   
Made in ca
Commander of the Mysterious 2nd Legion





the safe answer for a paint job is "custom chapter"

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut





2) In 8th a Marine transport has to stand on it's ability to be a tank first and a transport second, and there just aren't a lot of units that you want to close up with the enemy that don't also have a built-in delivery method. The codex suppliments didn't help that any with the various Reserve Deployment strategems. That said, the Impulsor does have some interesting kit available and I do think the Repulsor stands up as a tank. A lot of people seem to disagree with me on the Repulsor though.

3) I shouldn't talk since I own four or five units of Hellblasters, but you probably won't ever need more than three units of them. The reason I have so many is I wanted to be able to differentiate the Heavy/Rapid Fire/Assault versions on the table so I built some with the cables and some without, but in practice I almost always arm all the squads I'm fielding the same way.

4) I have no advice here. For 8th a custom chapter so you can use whichever parent chapter works best for your list, but GW could release a balance errata at any time and mess up how the successor chapter system works. You bought Girlyman though, you're only going to get full use out of him under UMs.

This message was edited 1 time. Last update was at 2020/01/05 16:52:13


   
 
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