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Made in us
Fresh-Faced New User




Do any of yall think this is a decent list? I know...its multi faction so I loose a buff that starts on the 3rd turn. But I'm usually tied up in hand to hand well before that and I have a lot buffing troops. I'm going for good CP and table control. I am still very new to 8th blood angels and guardsmen. That being said blood angels are/can be CP hogs. Someone else told me to use some of the vigilus guardsmen options. Ill boost up my lib dread, quake bolts on phobos captain, wings on smash captain. anyways please let me know what think

BATTALION DETACHMENT
Phobos captain

Sanguinary priest- jump/chainsword/bolt pistol

5 Infiltrators

5 scouts

5 scouts

Eliminators- rifles

BATTALION DETACHMENT

Captain-jump, hammer, shield

Librarian Dread

Lemartes

Sanguinary ancient

6 Sanguinary guard- fist, 2 axes, 3 swords

5 death co- jump, 2 hammer

5 Intercessors-nade launcher, sgt fist

5 Intercessors-nade luancher

5 Intercessors-nade luancher

BATTALION DETACHMENT

Company Commander

Primaris Psyker

3x Infantry Squads- autocannon, vox

Astropath

Platoon commander

Earthshaker carriage battery

Earthshaker carriage battery




Automatically Appended Next Post:
I am also wondering if I should just take mephiston instead of the dread. Or I can take a phobos librarian and add some models/ weapons to death co or sanguinary guard

This message was edited 2 times. Last update was at 2020/01/09 00:27:57


 
   
Made in nz
Regular Dakkanaut




You’re loosing doctrines on the ba portion of the army. Is that an issue for you?
   
Made in us
Longtime Dakkanaut





I think you still have 18000 points to allocate. Who is going to fight you at 20k?

Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Fresh-Faced New User




Dukeofstuff wrote:
I think you still have 18000 points to allocate. Who is going to fight you at 20k?


Lamo I fixed it
   
Made in us
Longtime Dakkanaut





deathtoxenos wrote:
Dukeofstuff wrote:
I think you still have 18000 points to allocate. Who is going to fight you at 20k?


Lamo I fixed it


ok, so a platoon commander without portfolio doesn't much shift the needle for you as catachan, BUT a master of ordinance synergizes your artillery well at mid to long range. (reroll 1's) for the exact same price, also gets one sunday punch where he points and arty fires in from nowheere.

The vigilis detachment does not synergize at all with anything except basilisk or wyvern cannon, by which I mean if you have only earthshaker carriages, you shouldn't bother with it, as you will be unable to buff them with buffs specific for named units from the detachment.

The thinky 32 with a couple artillery pieces is a decent board control and support backup, and raining down ap-3 shots is also always nice. I personally would against catachan in this instance because. (but to be clear, I ... I very much approve the two pskers you got out of your 46+15 points.)
Why cadia and not catchia?
1. your +1 strength isn't going to be much use without a priest or straken or melee weapons or more gaurd squads.
2. your reroll of shots is rerolling the lowest of TWO die on each earthbreaker, meaning you already have much of the functionality of the reroll. How often do you get double 1s? Is that worth giving up rerolls of ones (cadia) below? I don't know about you but I roll a LOT of ones when shooting.
3. cadians get 2 above, AND THE ARTIFACT "relic of lost cadia" which converts the guns to reroll all to hit and to wound against chaos for a round. Very powerful in the opening salvo, if synergized iwth a doublefiring wyvern or basilisk from vigilis. It even gives the 3 gaurd squads a prayer of damaging t4 or t5 units.

4. consider finding a way to take an inquisitor. They are awesome, at 55 points, you can (for example) throw an extra smite and castiogate each round, and its a decent if light coutnercharge unit.

This message was edited 1 time. Last update was at 2020/01/09 01:17:44


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Fresh-Faced New User




teratroopa wrote:
You’re loosing doctrines on the ba portion of the army. Is that an issue for you?


Honestly not really. Only my dreads have heavy weapons, my primaris with rapid fire weapons are mostly always out of range to really take advantage of bolter discipline/tactical doc. Most of my melee is only slighty augmented because the hammers and fists push most things into invulnerable saves. All or most of those will be in combat before 3rd turn

So I traded +1 ap on bolters that will be 12+ inches from enemies for 1 turn and +1 ap on chainswords/power swords that I most likely already removed as casualties by turn 3.. all to get

5 cp
Good artillery
Extra psychic power
Extra screens with str4, ld8 and some orders





Automatically Appended Next Post:
Dukeofstuff wrote:
deathtoxenos wrote:
Dukeofstuff wrote:
I think you still have 18000 points to allocate. Who is going to fight you at 20k?


Lamo I fixed it


ok, so a platoon commander without portfolio doesn't much shift the needle for you as catachan, BUT a master of ordinance synergizes your artillery well at mid to long range. (reroll 1's) for the exact same price, also gets one sunday punch where he points and arty fires in from nowheere.

The vigilis detachment does not synergize at all with anything except basilisk or wyvern cannon, by which I mean if you have only earthshaker carriages, you shouldn't bother with it, as you will be unable to buff them with buffs specific for named units from the detachment.

The thinky 32 with a couple artillery pieces is a decent board control and support backup, and raining down ap-3 shots is also always nice. I personally would against catachan in this instance because. (but to be clear, I ... I very much approve the two pskers you got out of your 46+15 points.)
Why cadia and not catchia?
1. your +1 strength isn't going to be much use without a priest or straken or melee weapons or more gaurd squads.
2. your reroll of shots is rerolling the lowest of TWO die on each earthbreaker, meaning you already have much of the functionality of the reroll. How often do you get double 1s? Is that worth giving up rerolls of ones (cadia) below? I don't know about you but I roll a LOT of ones when shooting.
3. cadians get 2 above, AND THE ARTIFACT "relic of lost cadia" which converts the guns to reroll all to hit and to wound against chaos for a round. Very powerful in the opening salvo, if synergized iwth a doublefiring wyvern or basilisk from vigilis. It even gives the 3 gaurd squads a prayer of damaging t4 or t5 units.
Vvvvvf zee
4. consider finding a way to take an inquisitor. They are awesome, at 55 points, you can (for example) throw an extra smite and castiogate each round, and its a decent if light coutnercharge unit.


I'm still learning guards and appreciate advice. I did mostly choose catachans because I only have them and krieg models, their leadership and terolls

This message was edited 1 time. Last update was at 2020/01/09 01:42:59


 
   
Made in us
Longtime Dakkanaut





I know earthshaker carriages were a big thing once -- and I know in a meta prior or two ago, souping in catachans was a great way to augment board control with a smidge of free melee.
But each s4 gaurdsman is only t3, and without a ministerium priest (+1 attack) and without straken's uniquely catachan contribution (+1 MORE attack) those 10 fragile s4 troop are only swinging 10, not 30, times. In the current meta, s3 sv5+ troops are very quickly shot off the baord.
Cadians.
However. 3 gaurd units can stack their fire on one target without being in melee at all, using cadian orders for 2 from a commander and the platoon as the third order, rerolling all misses if the cadians didn't move. Or if you just popped the relic of lost cadia and you are chewing up chaos troops, viola, 4 shots rerolling all misses and all wounds, a sudden threat from the humble gaurdsmen. (And using the astropath to deny cover to the enemy you thusly targetted) Situational, sure, but it can be pulled off and its worth every copper you spent when it hits and something critical goes ouch.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Fixture of Dakka





Los Angeles

With every unit at 5 dudes, this will likely get creamed.

When I use Drukhari and I'm fielding 5 unit dudes, that's okay, because kabalites are throw aways anyway. But it hurts when those units are power armor, hurts an awful lot.

When I worry about Death Co, it's the 20 man crew that makes me poop my drawers. And one unit of intercessors being a 10 man crew is among lists I see taking names and kicking ass.

MSU is for T3 elves and such. I think a serious re-organization is due ....

I hope that's taken with the intent of helping you come up with something that'll do ya good.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

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