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Made in gb
Been Around the Block




Hi all,

I am sorry if this has been answered previously but I have not been able to see a full response for what I am looking for. I am an 40k player and I was an old fantasy player to. The announcement of the "New" Teclis elves have made curious and I would like to try and play AOS.

So I have read the core rules (the PDF available in GW), but I would like to know what else do I need to read/have/know in order to play an army in AOS (for example in 40k i would need the rules, the faction codex, the last chapter approved, supplements like Vigilius/PA, and their FAQs).

Also I have seen that several old High elves (this was my army) units are available inside "Cities of Sigmar". I there any other place were the rest have rules?

Many thanks for the help!
   
Made in gb
Horrific Hive Tyrant





As well as the core rules, you would want the army book for your faction and the latest General's Handbook.

As with 40k, it's quite complicated getting started and making sure you are aware of all the relevant faqs and list building restrictions etc. The best thing to do is find someone who already plays and get them to give you a demo game. It's not really practical to list everything you need to know, you just sort of have to get stuck in and learn as you go!

High Elves arent really a faction in Sigmar, and many of the old units arent usable in the current game. You've got the stuff in Cities of Sigmar, and then there will be some war scrolls not intended for matched play and without points. Sort of like Legends is in 40k now, except even less usable.

We dont know yet whether Light Aelves will bring some of these old units back, or be something entirely new like Idoneth.
   
Made in gb
Decrepit Dakkanaut




UK

To get started with your first games you'd just need:

1) The Core rules

2) Your Battletome for your army

3) A 5 second read of the point adjustments in the latest Generals Handbook from someone at the club who owns it.


And that's about it really. Getting started don't over-complicate matters for yourself. Your first games will be more learning the games core mechanics anyway; most of the errata and FAQ and adjustments are only small modifications to the game rather than wholesale changes to how the core rules work. So leave them for when you're getting properly into the game and the info in them can easily slip into place rather than feeling like you're drowning in too much information.



For High Elves they were basically gutted in AoS. There are a small number of their models that survive in the new Cities of Sigmar force. Where you could use them alongside other races within that book; or you could also use them as "counts as". For example High Elf Spearmen are gone, but there are still Dark Elf spear units in the book so you'd just counts-as for them.


The new "pointy Aelves" army we know utterly nothing on save that it seems GW is going to potentially use them to restore high elf designs. This might mean that your HE army gets a full rebirth or only some units etc.... We'll really have to wait and find out.



Note for core rules this book https://www.games-workshop.com/en-GB/Age-Of-Sigmar-Gaming-Book-EN-2019
Would be worth getting as it contains the core rules errata fixed up and also some of the Malign Sorcery rules which are pretty much default included in most play groups.



Note there are two expansions to the game:
Malign Sorcery
Forbidden Powers

Both add generic Endless Spells that pretty much any army with a wizard can use (only a couple of armies have no wizards - from memory its KO and Khorne); the books in them also add a plethra of new things - as noted above the Malign Sorcery are more commonly used in most places, some bits of the Forbidden Powers are and aren't depending on the club. Both sets are still worth getting for their respective spell models.






After that the GW website does have FAQ and Errata for pretty much every book published by them. Like I said leave them to one side when you start things out. It's not really essential reading when you're still getting to grips with the flow of the game.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Longtime Dakkanaut




A small sidenote to the above- Dark Elves survived almost unscathed into Cities of Sigmar, and obviously the DE/HE units were almost perfect mirror. So while Swordmasters are out, the Executioners make a perfect stand-in. Same with spearmen or bowmen- if you don't find it too much, you can use the darkspears and darkshards (crossbowmen). Not exactly elegant, but it's better than not having 90% of your army in the current rules.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Fyreslayers also don’t have wizards but have priests. Those three armies are the only ones without wizards. Fyreslayers have endless “prayers”, and so does Khorne.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Elusive Dryad





If you give it some time to wait, apparently High Elves have a full release coming up in a few months.
   
Made in gb
Dakka Veteran





it depends on how much rules you want to use.
For the most basic game all you need are the core rules and warscrolls, both are freely availible on the gw site.
But the game is more fun with alliegance abilities that can be found in the battletome of your army.
The gaming book is another great way to increase the fun of your games, this contains some more artifacts for your heroes and it contains all the current battleplans(missions) which makes the game less kill everything

 
   
Made in us
Longtime Dakkanaut




apparently High Elves

An army inspired by the high elves, which may or may not bear any resemblance to HE army roster aside from aesthetics.
   
Made in gb
Been Around the Block




Many thanks to all!! I have search for the battle tome from cities of Sigmar and I think I will start using my old HE as a mix of the elfs there present as some of you have suggested at least until I see what the new Teclis army comes with.

Then in a second step I will check the general's handbook and the expansions

   
Made in gb
Decrepit Dakkanaut




UK

Babar_babar wrote:
Many thanks to all!! I have search for the battle tome from cities of Sigmar and I think I will start using my old HE as a mix of the elfs there present as some of you have suggested at least until I see what the new Teclis army comes with.

Then in a second step I will check the general's handbook and the expansions



Sounds good! Good luck getting started! Just remember that whilst the Cities of Sigmar has some nich army focuses within it, the idea of the army is that its a combined races force. So fielding only your HE models as HE/DE models might well leave you under performing in some situations if you're not taking units from Empire and Dwarves alongside. I'm not saying it can't work with a more limited roster and it has some themed sub-armies within it that let you take much more themed forces. Just that you have to keep your mind open to the whole army not just a niche of it.
Of course for tiding you over until Spring chances are it will work well for you in getting models on the table and getting games in.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Been Around the Block




Thanks for the advise, I'll start from this to learn the game so I am not very worried about the army performance, but in the future either I like the Spring release or I'll expand the army
   
 
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