Switch Theme:

Kroot Mercenary Codex (Named characters, warlord traits, chapter tactics, relics ect)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Calm Celestian






Ireland

https://www.deviantart.com/anjetto/art/Kroot-merc-list-827138505

Hello everyone,

I've loved the Kroot since 3rd edition. Been tinkering with this for a few weeks. It's super early right now. Points costs are at the end of the document.

This is based on the very early chapter approved codex from way back in the day. 2003? I think. Only used it as the most bare bones of a starting point before building off of it. Mostly just to stay fluff compliant.

Kroot mercenary rare weapons includes Demiurg mining lasers and Ion casters. As a neat way to including them a little, even in just weapon form. Imperial and Ork trophies of war, ect. Most of the relics are based on Xenos races from 40K fluff that have never appeared in model form as to add a bit of flavour. Clawed fiends, Fra'al, Loxatl Flechette blaster ect.

Five new Named characters, as heads of hunting packs
Master shapers, as generic HQ choices
Shamans, mid level psykers,
Druids, low level psykers as elite choices that cannot take smite
Kroot carns
Hunters
Headhunters
Vultures
Stalkers
Krootox, weapon support batteries
Kroot hounds
Greater Knarlocs as their equivalent of tanks

Thank you for your time. It's less than 30 pages, wide spaced and hopefully easy to read. It's not designed to be the most bleeding edge competitive but, hopefully, it would work as a well rounded army that could hold its own in most cases. Please let me know what your think. I'm looking for help in unit balances and point costs. Points costs especially.

Thanks again.




https://www.deviantart.com/anjetto/art/Kroot-merc-list-827138505

This message was edited 1 time. Last update was at 2020/01/16 07:14:42


"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in gb
Enginseer with a Wrench






Nicely done – feels like a restrained, thoughtful adaptation and development of the old White Dwarf codex. Would it be worthwhile to stat with Power Level, rather than points? Less contentious, suitable for Open Play, and less need for precision.

This message was edited 1 time. Last update was at 2020/01/16 10:40:42


+Death of a Rubricist+
My miniature painting blog.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Do you have a better way to view it? Deviantart is... Not working super well, in terms of legibility, on my PC.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Calm Celestian






Ireland

 Apologist wrote:
Nicely done – feels like a restrained, thoughtful adaptation and development of the old White Dwarf codex. Would it be worthwhile to stat with Power Level, rather than points? Less contentious, suitable for Open Play, and less need for precision.


Thanks. I'm not entirely sure how power levels are calculated. Since I don't think I've ever used it. Is it around 1PL per 20pts?


Automatically Appended Next Post:
 JNAProductions wrote:
Do you have a better way to view it? Deviantart is... Not working super well, in terms of legibility, on my PC.


I don't right now. Do you know of any alternatives? Thanks for attempting it though.

This message was edited 1 time. Last update was at 2020/01/17 03:41:54


"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

How’d you make it?

I typically use Google docs for this kind of stuff.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Enginseer with a Wrench






 Celtic Strike wrote:
 Apologist wrote:
Nicely done – feels like a restrained, thoughtful adaptation and development of the old White Dwarf codex. Would it be worthwhile to stat with Power Level, rather than points? Less contentious, suitable for Open Play, and less need for precision.


Thanks. I'm not entirely sure how power levels are calculated. Since I don't think I've ever used it. Is it around 1PL per 20pts?


As far as I can see, it's intentionally just rough guesses – the purpose being to give a 'ballpark figure'. The existing power levels are:

* Kroot Carnivores are 3 power for 10, +2 power for an additional 10
* Kroot Hounds are 1 power for 4, +1 power for an additional 4, +2 power for an additional 8
* Kroot Shaper is 2 power
* Krootox Rider is 2 power for 1, +2 power for an additional 1 Krootox Rider, +3 power for 2 additional Krootox Riders
* Knarloc Riders are 5 power for 3, +5 power for an additional 3
* Great Knarloc is 7 power.

With those scores in place, you can then make a stab at other prices. For example, Vulture Kroot are most similar to Carnivores, so start at 3 power. Vultures can move much faster, which is an advantage, so you might consider adding +1 or 2 power, then playtesting. If they repeatedly overperform at 4 power, bump 'em up to 5 or 6, then try again.

Relating to the existing stuff, if you're keen for this to see broader adoption, I'd suggest using any existing material as the basis – for example, the Baggage Great Knarloc is a transport vehicle in your Codex, but is an existing upgrade for the Great Knarloc in GW's rules. Similarly, using existing datasheets where possible will help to ensure people can help playtest. Codex: Tau allows single Krootox, while your Codex requires at least 3. Not a problem, per se, but if a player only has one or two Krootox, they can't help playtest.

That's not to say your stuff isn't fun, I hasten to add.

This message was edited 1 time. Last update was at 2020/01/17 09:23:47


+Death of a Rubricist+
My miniature painting blog.
 
   
 
Forum Index » 40K Proposed Rules
Go to: