Swift Swooping Hawk
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I tried out this close range/close combat list for fun but it turned out to have a lot of potential in terms of damage output and versatility. I don't like running meta lists so I really don't want to use 3 flyers or anything like that. I'm trying to make the list more competitive and I wanted to see what you guys would do with it: ++ Battalion Detachment +5CP (Aeldari - Craftworlds) ++ + No Force Org Slot + Craftworld Attribute . *Custom Craftworld*: Hail of Doom, Expert Crafters + HQ + Autarch Skyrunner (Legends) [5 PL, 122pts]: Fusion Gun, Laser Lance, Banshee Mask, Shuriken Pistol Farseer Skyrunner [7 PL, 132pts]: 0. Smite, 2. Doom, Fortune, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol, Twin Shuriken Catapult, Witchblade + Troops + Dire Avengers [3 PL, 58pts] . 4x Dire Avenger: 4x Avenger Shuriken Catapult . Dire Avenger Exarch: Two Avenger Shuriken Catapults . . Exarch Power: Bladestorm Dire Avengers [3 PL, 58pts] . 4x Dire Avenger: 4x Avenger Shuriken Catapult . Dire Avenger Exarch: Two Avenger Shuriken Catapults . . Exarch Power: Bladestorm Dire Avengers [3 PL, 58pts] . 4x Dire Avenger: 4x Avenger Shuriken Catapult . Dire Avenger Exarch: Two Avenger Shuriken Catapults . . Exarch Power: Bladestorm + Elites + Fire Dragons [154pts] . 6x Fire Dragon: 6x Fusion Gun . Fire Dragon Exarch: Fusion Gun . . Exarch Power: Swiftstep Howling Banshees [58pts] . 4x Howling Banshee: 4x Power Sword . Howling Banshee Exarch: Shuriken Pistol & Executioner . . Exarch Power: Piercing Strike + Dedicated Transport + Wave Serpent [159pts]: Twin Shuriken Cannon, Twin Shuriken Catapult, Vectored Engines, Star Engines Wave Serpent [159pts]: Twin Shuriken Cannon, Twin Shuriken Catapult, Vectored Engines, Star Engines Wave Serpent [159pts]: Twin Shuriken Cannon, Twin Shuriken Catapult, Vectored Engines, Star Engines ++ Battalion Detachment +5CP (Aeldari - Craftworlds) ++ + No Force Org Slot + Craftworld Attribute . *Custom Craftworld*: Hail of Doom, Expert Crafters + HQ + Warlock [2 PL, 45pts]: Focus Will, Quicken/Restrain, Shuriken Pistol, Witchblade Warlock [2 PL, 45pts]: Focus Will, Quicken/Restrain, Shuriken Pistol, Witchblade + Troops + Dire Avengers [58pts] . 4x Dire Avenger: 4x Avenger Shuriken Catapult . Dire Avenger Exarch: Two Avenger Shuriken Catapults . . Exarch Power: Bladestorm Dire Avengers [113pts] . 9x Dire Avenger: 9x Avenger Shuriken Catapult . Dire Avenger Exarch: Two Avenger Shuriken Catapults . . Exarch Power: Bladestorm Guardian Defenders [88pts] . 11x Guardian Defender: 11x Shuriken Catapult ++ Outrider Detachment +1CP (Aeldari - Craftworlds) ++ + No Force Org Slot + Craftworld Attribute . *Custom Craftworld*: Hail of Doom, Expert Crafters + HQ + Warlock [45pts]: 3. Ghostwalk, 4. Protect/Jinx, Shuriken Pistol, Witchblade + Fast Attack + Shining Spears [-1CP, 242pts] . 7x Shining Spear: 7x Laser Lance, 7x Twin Shuriken Catapult . Shining Spear Exarch: Star Lance, Twin Shuriken Catapult . . Exarch Power: Exemplar of the Spear Shrine, Withdraw, Skilled Rider Vypers [141pts] . 3x Vyper: 3x Shuriken Cannon, 3x Twin Shuriken Catapult Windriders [54pts] . 3x Windrider: 3x Twin Shuriken Catapult Windriders [54pts] . 3x Windrider: 3x Twin Shuriken Catapult ++ Total: [1999pts] ++ ---- Starts with 13CP *********Major list update: 1. Got rid of all of the subpar units like striking scorpions and warp spiders 2. Changed Craftworld attribute savage blades to Expert Crafters 3. The only units that will deep strike are the 10 Dire avengers and the 11 Guardians ------------------------------------------------ Tactics: Everything moves + advances on the first turn. Every unit can easily move over 20'' to control whichever side of the battlefield I need to. Ideally most units will form a circle around the autarch for maximum re-roll to hit bonus. Expert crafters plus the autarch's re-roll 1's to hit aura is pretty devastating. Hail of doom makes a surprisingly big difference in the damage output of all the shurikens. Shining spears will get protect/jinx and possibly quicken to get a first turn charge and really solidify board control. The 2+ invuln you get on the shining spear exarch with protect/skilled rider is amazing, they can soak up a ton of firepower even if they don't make the first turn charge. Even if they get counter charged, the withdraw exarch power is also incredible letting you fall back with almost no penalty. In general, the whole army moves up one side of the board and tries to annihilate the closest units so there is much less hit back the next turn.
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Fixture of Dakka
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Autarch out for a farseer onna bike. Promote the warlock to Spiritseer, better Smite, more wounds. That's almost my standard answer to elvish HQ needs. Autarchs don't really have place in the meta, not for what Doom and Guide provide, or any Rite of Battle buff (Enhance, Enervate, etc) for the HBs.
Maybe toss one Spider unit for a 2nd Spiritseer as Spears and Banshees will want bufage.
I honestly don't know how this would run. Play it some, come back here and give us a short version of a batrep.
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