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For myself, WMH is just a little too gimmicky. I'm not a big fan of stacking buff upon buff upon buff upon buff upon debuff… just *knowing* all the interactions is taxing.
I enjoy the game, but in a casual way. While I have no problems getting games, I don't care if it's Steamroller or by the book or whatever, I know I don't put as much effort into it as the other folks at the FLGS do, so I tend to get sideswiped pretty easily.
I'm also not into playing with felt pads for forests, or a popsicle stick for a wall... that's a big turn-off for me. I don't mind if minis are partly assembled, or unpainted, or even if the terrain is poorly made and falling apart... but if I wanted to play a 2d game I'd play a video game. I want the 3d element and it is unpopular in my (limited) experience.
I've said it before, but the game could be a fair bit more welcoming to new players, by simplifying the rules into more of a battle game, then skirmish game, and reducing the number of special rules / stacks. One or two buffs at a time is not so bad... 5 or more becomes silly.
Also, get rid of 1/2" measurements. 1" increments are granular enough. Base contact, 1", 2" for melee. Less focus on units blocking their own LOS from each other. Again, more of a battle game than a skirmish.
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