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Made in us
Monster-Slaying Daemonhunter






Dimmamar

“When resolving an attack made with a ranged weapon by a model in that unit, ignore hit roll modifiers and Ballistic Skill modifiers.”

I’ve already seen someone claiming that vehicles ignore damage table because of this.
Can someone explore why this is or is not the case; while ignoring the Culexus’s rule definitely is the case?

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Horrific Hive Tyrant





You can't ignore the damage table, because without the damage table for a vehicle with variable BS it would have a null BS.

There is no default BS for such vehicles, it's just an asterisk and then reading off the table.
   
Made in us
Longtime Dakkanaut




Damage tables are not hit modifiers. They change the underlying BS/WS of the unit as it degrades, not apply a malus to the roll.

This message was edited 2 times. Last update was at 2020/01/28 17:35:02


 
   
Made in us
Dakka Veteran




Yeah, the vehicle table isn't a BS modifier but the actual units BS is derived from the wounds table.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

A damage table tells you the BS. It’s not a modifier. Whoever’s claiming that is trying to make up/misinterpret rules to their benefit.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Norn Queen






Indeed, it's not a modifier, it's a replacement.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

So why is the Culexus’s special rule different? It sets the unit’s BS at a specific value, just like the damage table does (indeed, just like the basic datasheet does for every unit).

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Norn Queen






 Elric Greywolf wrote:
So why is the Culexus’s special rule different? It sets the unit’s BS at a specific value, just like the damage table does (indeed, just like the basic datasheet does for every unit).
Because the damage table does not modify a ballistic still, it simply IS the ballistic skill. The Culexus modifies (more accurately, replaces) the Ballistic skill characteristic. The * is a placeholder, not an actual characteristic.
   
Made in gb
Decrepit Dakkanaut




 Elric Greywolf wrote:
So why is the Culexus’s special rule different? It sets the unit’s BS at a specific value, just like the damage table does (indeed, just like the basic datasheet does for every unit).

Without the damage table, tell me the value of the units BS. bear in mind that "*" is not a valid for bs.
   
Made in ch
Fresh-Faced New User




Sorry for picking this post back up, but i feel that the culexus part was not entirely answered.
Do i assume correctly that "Intonement for guidance" does not ignore the Culexus' Etherium rule? As it sets the BS to 6, and does not actually "modify" it?
Cheers!
   
Made in us
Lieutenant General





Florence, KY

It is a set modifier (i.e., a modifier that sets the result to a specific value).

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Nihilistic Necron Lord






Germany

No. The culexus is not a modifier. It changes the relevant characteristic.

Q: If an ability instructs me to resolve an attack with a different
characteristic (e.g. a Culexus Assassin’s Etherium ability) does
this happen before or after any other modifiers that also apply to
that characteristic (e.g. the Drukhari Serpentin Combat Drug)?
A: When resolving such an attack, change the relevant
characteristic to the new value before applying any
modifiers to that new value.
In the example above, the Weapon Skill of the model
attacking a Culexus Assassin is treated as being 6+
because of the Etherium ability, but the Serpentin then
boosts it to 5+.
   
Made in us
Deathwing Terminator with Assault Cannon






 Elric Greywolf wrote:
So why is the Culexus’s special rule different? It sets the unit’s BS at a specific value, just like the damage table does (indeed, just like the basic datasheet does for every unit).
Damage chart does not 'set' the characteristics. Units with damage chart has VARIABLE characteristics. Just because the value can change, it doesn't mean it's considered to be 'modified'.

   
Made in gb
Norn Queen






 skchsan wrote:
 Elric Greywolf wrote:
So why is the Culexus’s special rule different? It sets the unit’s BS at a specific value, just like the damage table does (indeed, just like the basic datasheet does for every unit).
Damage chart does not 'set' the characteristics. Units with damage chart has VARIABLE characteristics. Just because the value can change, it doesn't mean it's considered to be 'modified'.
Exactly. The damage chart doesn't replace the characteristic, it simply IS the characteristic.
   
 
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