Switch Theme:

Dwarfs vs. Dogs of War: 6th Ed Battle Report  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Armored Iron Breaker




Charlotte, NC

 Just Tony wrote:
konst80hummel wrote:
Cool report. On the subject of Knights ending all I think it is the Bretonnian Lance formation that is at fault as it allows even 5 man units to gain ranks and thus break opponents.


This one goes all the way back to before I was banned from Warseer. The constant claim was 5 man Knights, regardless of what army they came from, ALWAYS swept the first rank which prevented attacks back and instabroke units on the charge. Mathematically I've shown REPEATEDLY how that isn't the case. The goalpost is then moved constantly to find that one magical match up that makes the urban myth work. Add a character in, which makes them more than 5 man and violates your criteria from the get go, but I can easily sub in a tank Lord to absorb that character's attacks via Challenge if we're plugging and playing. I think it came down to 5 man Khorne Knights at last effort, which can be led around by the nose as they suffer from Frenzy, or I will just feed them Swarms and keep them in place while I deal with the rest of the army.


Also, you needed at least 6 Bret Knights to get the rank bonus. Each rank needed to be a full rank of 3.


A little late for this, but for starters, great batrep as always. Keep them coming Tony. People confuse potential with statistical all the time. A unit of 5 knights just by themselves have the POTENTIAL to inflict 5 unsaved wounds, but that potential is a statistical outlier that rarely happens when dice hit the felt. Like you said, placing add-on's like characters, marks or chosen always alters the calculus. We are also talking about the 6th edition where the add-ons were better priced than what you saw in say the 7th, where the add-ons were either built in or very cheap. Throughout my experience of the 6th, I never saw an all cavalry list with one exception, and that list did very poorly in the league that we were in at the time.(dead last actually)

Were people to play an actually balanced game, I invite anyone to dust off a couple of Warhammer Ancient Battle books and play an Imperial Roman Civil War game with them. The bulk of the armies consist of Roman Legionaries who hit each other on 4's, wound on 4's, and save on 3's.(Change attacking Romans on each other to 4,3,4, not that much difference) You basically have a bunch of blocks of infantry that once they are in combat, they generally stay in combat for what seems like forever, with minimal casualties. Having your Roman's break rarely happens, and unless you are able to get a flank in, that line is not going to break. Its basically like playing a Dwarf vs Dwarf army where both are heavy on the infantry.(NO GW infantry either) While challenging in trying to figure out how to win, I am not sure that those who clamored for a more balanced game would be engaged in the game and thus consider it a boor. Bottom line that I would point out is to be careful for you wish for: you might actually get it.

This message was edited 1 time. Last update was at 2020/05/16 14:56:51


 
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: