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Made in us
Krazed Killa Kan






State of Jefferson

Has anyone here ever used these rules for Napoleonics? I just bought two of the rulebooks for my buddy and I. Just curious if anyone likes them. I've seen the LittleWarsTV battlereport and reviews.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I always was intrigued by them as they had a couple copies at my local.

However, I went with La Salle and then Blucher instead.

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Made in us
Krazed Killa Kan






State of Jefferson

Well we played our first game of SnappyNappy yesterday. As we don't have any actual Napoleonics we had to sub Confederates for English and Union for French. I've been in touch with the author, Russ Lockwood who clarified some rules that aren't explicitly in the Rulebook:

Commanders:
- Commanders cannot be targeted by melee or shooting period. If they would get involved in melee. Move them a safe distance away.

- Move identically to Light Cavalry as a single base.

- If attached to a retreating unit, they retreat as well. But they will not leave the table if the unit routs.

Other:
- Road March formation never has to change facing even when the road bends abruptly or passes thru a city, town, village etc.


This game is going to be a FAST beer and pretzls Napoleonic game that will be able to do a multiple table multiplayer campaign in an afternoon. I am very anxious to get my Napoleonics started!


   
Made in us
Krazed Killa Kan






State of Jefferson

Here's an opening pic. We rolled d6 on a generic battlefield to see which road the initiative winner would arrive from. Confederates won and Union would arrive opposite.

This message was edited 3 times. Last update was at 2020/02/16 04:04:45


 
   
Made in us
Krazed Killa Kan






State of Jefferson

Next game of SN:

-1- No more "Pro-rated Movement"
-2- For calculating movement: Whatever terrain your unit is predominantly in at the start of you turn, that's your base rate. Period.
-3- For calculating firing: Whatever terrain the target is in predominantly is its cover.
-4- Upon ending movement predominantly in a town city fort or village, you announce if you are garrisoned or not and move your unit accordingly to make their facing known.
-5- Retreating through garrisoned units doesn't cause MCs.
-6- Maximum of two morale levels lost per check.


So if you are forced to make a three morale checks:

You roll 8, 6, 3

You went from Bold to Firm to Nervous but still owe two more rolls.

You roll 8, 3

You are now Disrupted but no more rolls required.

   
Made in us
Krazed Killa Kan






State of Jefferson

Here's today's games. We got about 5 turns in and reset to learn more.
[Thumb - 20200215_162927.jpg]

[Thumb - 20200215_165437.jpg]

[Thumb - 20200215_165451.jpg]

[Thumb - 20200215_162826.jpg]

[Thumb - 20200215_163501.jpg]

This message was edited 1 time. Last update was at 2020/02/16 04:09:36


 
   
Made in us
Longtime Dakkanaut




Maryland

So how are you finding the rules? Do they inspire you to pick up some Napoleonic miniatures?

I've mostly stayed away from Napoleonics myself, since it's such a massive project. It seems like you either have to pick a very specific theater, chose a very high level games like Blucher (with convenient unit cards), or make it a multi-decade project. I'll be playing Et Sans Resultat at Fall In next month to see what it's like, and have played General d'Armee from TooFatLardies. I've also got the cards for Britain, France and Spain for Blucher but haven't done much with them.

This message was edited 1 time. Last update was at 2020/02/16 21:13:02


   
Made in us
Battlefield Tourist




MN (Currently in WY)

I have also always been interested in Nappies, but always get scared away by the sheer scale of it all. Too easy for me to screw it all up, and not enough other people in my area to mentor me. I would probably want to go skirmish first, and then build up to something larger, but what and when is about where I bail out.

I was also thinking about picking up Et Sans Resultat. I also played Blucher once or twice and enjoy it, but would never do the minis. The cards will work fine.

I have to admit that I have always loved the cover for Snappy Nappies.

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Made in us
Krazed Killa Kan






State of Jefferson

@infinite: this is only my second Napoleonic ruleset with the first being of course black powder. We have two Waterloo sets and 3 boxes of other infantry. They are all NIB. I have to admit that I am pretty intimidated. Regarding SN, I like it more than BP... by a lot. But they're different games entirely. BP is brigade / company based. SN is Army / Division based. SN plays very very very fast. I'll describe the rules briefly below.

@Easy- Good news. My partner in crime wants to go 15mm rather than 28mm. I think this will make getting these little guys on the table much much much faster.

@Thread:
I like the rules. They're super duper fast. They are made to be played simultaneously over multiple tables with multiple players. They are made to play an entire theater campaign in one day where each player is a divisional commander. One player on each side is the CnC. What he says goes. The orders are transmitted to commanders in written form. I think there are six or seven listed in order. Depending on your nationality you can upgrade or downgrade the orders one or two levels where a "Maneuver" order may be changed to a "Rally" if you're in trouble or something else. On each table the turn begins with an initiative roll. Movement Firing and melee trades in initiative order but it's something like:

Winner moves
Loser fires
Winner fires
Melee
Loser moves
Winner fires
Loser Fires
Melee
Rally

A unit (2 stands) can only fire once per turn. Musket Range is 1". Yes... One inch.

Positioning your two stands indicates it's formation.
-Back to back: square
-Side by side: line
-One behind the other: Column
-one left one right: Road March.

Since it's only two stands there is no model removal. Each commander has a roster. And each unit has a morale level and experience level. More experienced = more resilient. From Guard (4+), Elite(5+), Veteran(6+), Seasoned(7+), Conscript (8+), Militia (9+). On a d10. You take a morale check each time you are hit. A fail causes your morale to go down one level and to carry out the effects immediately. Here's the part that makes it very fast. You roll until you pass. Yeah... Militia sucks.

Morale levels:
Bold- No effect
Firm- No effect
Nervous- Face the enemy back 1"
Disrupted: Face the enemy. Back half column move. Can't melee.
Panicked- Face away. back full column move. Can't shoot. Can't melee.
Rout.

Commanders have various Morale modifier based on their charisma. But they must be attached to the unit to use them. They can attach and detach without regulation or peril.

A natural 1 on a morale check with attached commander may kill him.

Lessseeeeeee: there are supply lines for your Corps that may lead to another table that your teammates in another room are defending. Lose that... Morale check. Other things off your board can affect your battle too. You may move between battles. That is, end up on another table. Often at the direction of the CnC. It seems that the CnC can only communicate verbally with commander on who's table he is on. All other communication must be written and relayed suggested by the umpire.

Melee is easy. Various on the table modifiers (minimal). One d10 head to head with cumulative modifiers. If still base to base you roll up to 3 times in a melee round to force an outcome. Generally deadly.

Shooting teeny tiny ranges. 1" Muskets. Up to 9" artillery. Charging into heavy artillery is bad unless you can get there in column and on a road. As the range shortens. The big guns will roll 4d10 on Seasoned 7+ (modifiers for formation etc). Units die very very fast.

I like it.

Morale also affects the units melee.



Automatically Appended Next Post:
Edit:

I've played twice and only skimmed the rules. Therules are so simple I can recite them already. It's a Austerlitz in a day game with inexperienced players. Beer and pretzls rather than Bean counting and a book of tables on the moon phase.

Check out LittleWarsTV "Marengo" for a bit of the flavor and possibilities.

This message was edited 1 time. Last update was at 2020/02/21 05:48:37


 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Nice and streamlined. Morale actually seems a bit more complicated than needed at such a scale, but seems like the type of game I could get into.

With those ranges, perhaps 6mm is the way to go!

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