Switch Theme:

How do you pick your cards for CA2019 Maelstrom missions? (“Schemes of War”)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Regular Dakkanaut




*waves*

Dearest Dakka Denizens, I was wondering how ye approach building your decks for Maelstrom missions in CA2019? For example does anyone...
>take the minimum 18 cards?
>base your deck on your Army build?, I.e. take “shoot stuff to death” cards with your gun line
>base your deck on your opponent’s list? (assuming you know who you’re facing)
>remove all of the “secure/defend objective X” cards because they’re too random?
>something else I haven’t thought of?

I have a game vs. GSC sometime in the next fortnight (bringing Craftworlds), and have everything Sussex except my deck! Any and all advice is welcome.

Cheers!
Neil

   
Made in dk
Loyal Necron Lychguard






You get to see your opponents list and see what mission you are playing before constructing your schemes of war deck. First thing you want to do is remove the ones you cannot complete, that should be around 6.

Then remove the ones that are going to be very hard, like if your opponent just has a couple of Company Commanders sitting out of LOS and you're a gunline you might never get assasinate despite it technically being possible, I'd also remove Domination at this stage and a couple of the Necron Objectives that are way too hard to achieve.

Now I did complete Domination in my last game when i played with a full deck, but I usually play to win by 1+ VP and for that Domination is a bad card. So what your goal is with the game should also factor in.

Depending on the mission you could run out of cards if you only have 18, this means you might be forced to shuffle things back in with CP, which can be good or bad. Generally it's always best to get down to as tight a deck as possible in card games, I don't have any stats on this for 40k, but I think it's fairly safe to say the same applies.

Some armies are not geared for taking and holding an objective, IMO those armies are more common than the armies that can easily hold an objective but has trouble spreading out and grabbing new ones. Even though they are worth more I think the hold objectives are often a worse choice than the take objectives.

This message was edited 1 time. Last update was at 2020/02/12 08:53:02


 
   
Made in bg
Dakka Veteran




I play CWE, so i generally remove all defend objectives, because of opponent is smart and place obj on the open and i get the wrong side i would never get those points.

I go for more killy objectives, but ofcourse that depends on the opponent and i take all the cast spell get free point.
For now i`m taking the secure objectives to fill the deck, because kill character, kingslayer or fail morale are easily denied.

Behind enemy lines is also to hard for me since i dont run flyers and i`m not investing point for hawks or scorpions just to be able to score it.

Always take hold the line and i dont like advance, since that will require my "tough" army to run in LOS.
I never take dominance, because i never expect to be able to table the opponent.
   
 
Forum Index » 40K General Discussion
Go to: