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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Chapter Master Storm-HQ, 270 Points, 14 PL

M..........4"
WS.......2+
BS........2+
S...........6
T...........5
W..........8
A...........5
Ld.........9
Sv.........2+

Chapter Master Storm is a single model in heavily modified Centurion armor, armed with Gravitic Distortion Cannon, a Master-Crafted Siege Drill, chest-mounted Hurricane Bolters, and two underslung Flamers. You may only include one of this model in your army.

Gravitic Distortion Cannon
Range....24"
Type.......Rapid Fire 3
S............5
AP..........-3
D............2
When attacking a model with a save characteristic of 3+ or better, this weapon has a damage of 3. In addition, any unit that is hit by this weapon loses the FLY Keyword, if they had it, until the start of Storm's controller's next shooting phase.

Master-Crafted Siege Drill
Range....Melee
Type.......Melee
S............X2
AP..........-4
D............4

Hurricane Bolters
Range....24"
Type.......Rapid Fire 6
S............4
AP..........0
D............1

Flamer
Range....8"
Type.......Assault d6
S............4
AP..........0
D............1

Abilities
Angels of Death
Chapter Master
Obdurium Toughened Armor-This model adds +2 to all saves.

Keywords
Character, Infantry, Centurion, Chapter Master

Faction Keywords
Imperium, Adeptus Astartes, Tempests Of Man
________________________________________________________________________________________________________________________________________________________________

Points approximation:

90: Captain In Gravis Armor (Closest Approximation)
-5: -1" Movement
10: +2 Strength
5: +1 Wound
40: +3 Save (2+ and then +2 to saves)
0: No Invuln (when you need AP-4 to get him down to a 4+ Invuln, I'm not discounting JACK for that)
55: Master-Crafted Siege Drill
12: Two Flamers
10: Hurricane Bolters
50: Gravitic Distortion Cannon
3: Rounding up, to make it a lil' more even
270 Points!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Loyal Necron Lychguard






Perturabo-LOW, 444 Points, 22 PL

M..........8/8/8"
WS.......2+
BS........2+/2+/4+
S...........8
T...........7
W..........20/10/5
A...........6/6/12
Ld.........10
Sv.........2+

Perturabo is a single model he bears his antalogia armour and is armed with an obliteration array and a mutilation array. You may only include one of this model in your army.

Mutilation Array
Range....Melee"
Type.......Melee
S............+D3*2
AP..........-d3*2
D............D3*2
Flesh Metal Weapons.

Obliteration Array
Range....48"
Type.......Pistol 12
S............12+D3*2
AP..........-d3*2
D............D3
Flesh Metal Weapons.

Abilities
Death to the False Emperor, Hateful Assault
Flesh Metal Weapons: When Perturabo is chosen to fight or shoot, roll three D3, one after the other. For that phase, the first roll is multiplied by 2 and added to the Strength of Perturabo's weapon, the second roll is multiplied by 2 and added to the AP, and the third roll is the Damage for the Perturabo's weapon, multiplied by 2 in the case of the Fight phase. For example, if the rolls were a 1, followed by a 3, followed by a 2, then all Perturabo's attacks for that shooting phase would have a Strength of 14, an AP of -6, and a Damage of 2 or if it was the Fight phase Strength +2, an AP of -6 and a Damage of 4.
Antalogia Armour: Perturabo has a 5+ invulnerable save. In addition, roll a D6 each time Perturabo suffers a wound if your roll is less than the damage characteristic of the wound, that wound is ignored and no damage is dealt.
Every Tool is a Hammer: Roll a D6 each time an IRON WARRIORS unit is destroyed, on a roll of 5+ you gain 1 CP.
Primarch of the Iron Warriors: You may re-roll hit rolls of 1 made for friendly IRON WARRIORS units within 12" of Perturabo. In addition, against VEHICLES you may re-roll wound rolls of 1 made for friendly IRON WARRIORS units within 12" of Perturabo.
Bitter Warlord: If Perturabo is your Warlord he must take the Cold and Bitter Warlord trait, When a Morale test is taken for a friendly IRON WARRIORS unit within 6" of this Warlord, do not roll the dice; it is automatically passed.

Keywords
Monster, Character, Daemon, Cult of Destruction, Primarch, Perturabo

Faction Keywords
Chaos, Khorne, Heretic Astartes, Iron Warriors
________________________________________________________________________________________________________________________________________________________________

Points approximation:

406: Knight Warden.
0: 3+ 5++ (vs shooting) T8 24W -> 2+ 5++ T 7 20 W Quantum Shielding
0: 4 6Dam WS3+ attacks or 12 2Dam WS 3+ attacks -> 6 4Dam WS2+ attacks
0: M 12 with degrading profile -> M8 with more or less static profile, with less BS and more attacks at bottom bracket.
0: Fall back, shoot and charge with avenger gatling cannon vs pistol gatling cannon with extra range, S and AP and no stepping over infantry while falling back, making him easier to tangle up with Ork Boys.
20: Re-roll hits of 1 aura and re-roll wounds of 1 vs vehicles aura.
18: CP generation. He can be shot and killed, don't anticipate him living to generate a tonne of CP.
444: final cost
I figure Khorne is the weakest in terms of marks he could get, the only real thing he gets is the double attack Stratagem when he goes on his lowest wound bracket rampage. It also seems rational to me that he would give up his humanity in a moment of rage rather than in one of scheming, otherwise Tzeentch might have made more sense. I also didn't want his rules to suggest he should pair up with TS to get -1 to hit and +1 Sv cast on him every turn.

This message was edited 5 times. Last update was at 2020/02/23 11:54:00


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

In lore, the Szarekh the Silent King is the last Necron "King" of their ruling body, the Triarch, and ordered the Necrontyr to undergo biotransferrence.
Once the Necrons went to sleep, he left the galaxy, and is only returning after realizing the Tyranid Threat, should they be allowed to wipe out all life, would permanently prohibit his people from finding release from their immortality.

As the Seniormost Phaeron of the Necrons, his rule is undisputed, and since the highest ranking Necrons received the finest bodies and rainments of war, its likely he would match a Primarch in power. So here's my stab at getting this currently lore-only character onto the table.

Szarekh, The Silent King
Points: 450 Power Level: 22

Szarekh is armed with the Tachyon Projector, and the Rod of Divine Command

M 6"
WS 2+
BS 2+
S 6
T 6
W 8
A 5
Ld 10
Sv 2+

Weapons:
Tachyon Projector (Focused) - Range 30" Assault 2 STR 8, AP-3, d6 Damage,
Tachyon Projector (Dispersed) - Range 12" Assault 2d3, STR 6, AP-2, 2 Damage - This weapon always hits its target
Rod of Divine Command - S+3, AP-3, 3 Damage, You may reroll failed to hit rolls with this weapon.

Wargear:
Phase Shifter - This unit has a 3+ invulnerable save

Special Rules:
By My Will Alone: All <Necron> Infantry units within 6" of this character add +1 to hit, advance, and charge rolls.
Arise Slaves! Arise!: Once per battle, at the end of the movement phase, Szarekh may urge his fallen warriors to battle once more. You may roll reanimation protocols for an existing unit as normal, or may roll for a unit that was previously destroyed in the battle, with models coming back on a 6+. If it is used on a destroyed unit, place the reanimated models as close to Szarekh as possible, and at least 1 inch away from the enemy.
Resurrection Protocols: Once per game, when this character is slain, at the end of the turn, roll a d6, on a 4+, this model returns to the battle as close as possible to its previous position, and at least 1 inch away from the enemy.
Undying: At the start of your turn, this model regains d3 wounds

=Keywords= Character, Infantry, Szarekh
=Faction Keywords= Necrons, Dynasty

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
 
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