Addendum, some concrete rules for fleshing out the concept.
ACTIVATIONS
When you choose a friendly model to activate, it can make up to three actions, from the following list:
Move - If in LOS of an enemy with a ranged weapon, or in base-to-base contact with an enemy, requires an Agility test
Shoot - If in LOS of an enemy with a ranged weapon, requires an Agility test
Fight - Can only be done in base-to-base contact with an enemy, requires a Strength test
Rally - Requires a Command test
If the test was successful, you perform the action, and can then choose to perform another action, or activate another friendly model.
If the test was failed, you can choose to either suffer the lesser effect and end your turn, or suffer the greater effect but continue your turn.
Once a model has performed three actions, failed any action test, or chosen another friendly model to activate, it is activated and cannot take any further actions this round.
MOVE ACTIONS
When making a Move action, a model has to make an Agility test if:
- It is currently in base-contact with an enemy model
- An enemy model, with a ranged weapon, can draw a line of sight to it.
If successful, the model can then move a distance in inches up to its Movement value. Otherwise, the model is hit by an enemy in base-contact, or by the closest enemy in line of sight.
SHOOT ACTIONS
When making a Shoot action, a model has to make an Agility test if:
- An enemy model, with a ranged weapon, can draw a line of sight to it.
If successful, the model can then choose to attack any enemy model in line of sight, using one of its ranged weapons. Otherwise, the model is hit by the closest enemy in line of sight.
BEING HIT
The attacker must now roll against the Armour value of the defender, after the defender has chosen which effect to suffer. Roll
d10, add Impact of weapon, and subtract Armour of target and confer the table below.
Lesser Effect
1-6 Pinned, ends activation only
7-9 Wound; suffer one wound
10 Injured; suffer two wounds
Greater Effect
1-3 Pinned, ends activation only
4-7; Wound; suffer one wound
8-10; Injured; suffer two wounds
Automatically Appended Next Post: Nurglitch wrote:I think Arty Conliffe's Crossfire does this: whenever you try to cross a line of sight you roll to see if you avoid fire.
Ah, true! Or rather, the non-phasing (active) player rolls to see if their unit can score any hits on the phasing player's unit.
Technically, these rules are slight different in that there's an "active" roll to hit the target, rather than the target making "reactive" rolls.