Tallarn Guard seasoned with a sprinkling of 9th Gorgoones and a side of Argent Shroud...
16CP all said and done before Tallarn Ambush so 13 unless I decide on not using it. Most likely 11
CP to start after using Prepared Positions.
++ Brigade Detachment +12CP (Imperium - Astra Militarum) ++
+ Configuration +
Regimental Doctrine: Regiment: Tallarn
+ Stratagems +
Operative Requisition Sanctioned
Tank Ace
+
HQ +
Company Commander: Chainsword, Laspistol, Relic: The Dagger of Tu'Sakh
Company Commander: Boltgun, Chainsword, Warlord,
WT: Grand Strategist
Tank Commander: Battle Cannon, Heavy Stubber, Hunter-Killer Missile, Lascannon, Plasma Cannons
+ Troops +
Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun
Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun
Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun
Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun
Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun
Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun
+ Elites +
Special Weapons Squad: 3x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman W/ Special Weapon: Plasma gun
Veterans
. Veteran Sergeant: Chainsword, Plasma pistol
. 5x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Vox-caster: Lasgun, Vox-caster
Veterans
. Veteran Sergeant: Chainsword, Plasma pistol
. 5x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Vox-caster: Lasgun, Vox-caster
+ Fast Attack +
Armoured Sentinels
. Armoured Sentinel: Hunter-killer missile, Plasma Cannon
. Armoured Sentinel: Hunter-killer missile, Plasma Cannon
. Armoured Sentinel: Hunter-killer missile, Plasma Cannon
Hellhounds
. Devil Dog: Augur array, Hunter-Killer Missile, Multi-melta, Storm Bolter, Turret-mounted Melta Cannon
Scout Sentinels
. Scout Sentinel: Hunter-killer missile, Multi-laser
Scout Sentinels
. Scout Sentinel: Hunter-killer missile, Multi-laser
+ Heavy Support +
Basilisks
. Basilisk: Full Payload, Heavy Bolter, Heavy Stubber, Hunter-killer missile
Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
Heavy Weapons Squad
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Missile launcher
++ Vanguard Detachment +1CP (Imperium - Astra Militarum) ++
+ Configuration +
Regimental Doctrine: 9th Iotan Gorgonnes
+
HQ +
Tempestor Prime: Bolt Pistol, Chainsword
+ Elites +
Astropath: Laspistol
Militarum Tempestus Command Squad
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun
Ratlings
. 5x Ratling: 5x Sniper Rifle
++ Battalion Detachment +5CP (Imperium - Adepta Sororitas) ++
+ Configuration +
Order Convictions: Order: Argent Shroud
+ Stratagems +
Open the Reliquaries: Additional Relics of the Ecclesiarchy
+
HQ +
Canoness: Blessed Blade, Bolt pistol, Heroine in the Making, Relic: Wrath of The Emperor, Warlord Trait: Selfless Heroism
Missionary
. Bolt Pistol and Shotgun
+ Troops +
Battle Sister Squad
. 3x Battle Sister
. Battle Sister w/ Special Weapon: Flamer
. Sister Superior: Boltgun, Inferno pistol
Battle Sister Squad
. 3x Battle Sister
. Battle Sister w/ Special Weapon: Flamer
. Sister Superior: Boltgun, Inferno pistol
Battle Sister Squad
. 3x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy bolter
. Sister Superior: Bolt pistol, Boltgun
+ Fast Attack +
Dominion Squad
. 3x Dominion
. Dominion Superior: Boltgun, Inferno pistol
. Dominion w/ Special Weapon: Flamer
Seraphim Squad
. 2x Seraphim
. Seraphim Superior: Bolt pistol, Plasma pistol
. Seraphim w/ Special Weapons: 2x Inferno Pistols
. Seraphim w/ Special Weapons: 2x Inferno Pistols
++ Total: [115
PL, -5CP, 2,000pts] ++
Created with BattleScribe (
https://battlescribe.net)
Should I give the Tempestor Prime a Warlord trait? I was thinking of Old Grudges, but the regiment specific one is tempting to hamper turn 2-3 psychic casts.
How reliably can I expect 4 melta to kill or at least cripple a toughness 8+ multi wound threat? Perhaps Old Grudges on a deepstriking unit turn 2 can play some mind games with my opponents deployment and screening, which alone might be worth it. If you were going to play against this, would that be enough to make you adjust some positioning?
Originally had this list with 2x Chimera's as backup Veteran transports in case of matchups that can screen out/ neuter deepstrikers. I dropped them to try the new 9th gorgones strategem. Since my main idea is ambushing in vulnerable T3 models this list doubles down on that with 6 separate units coming in turn 2.
Battleplan nessasary strategems ( Deadly Descent, Tallarn Ambush, Strike First, Strike Hard, and probably Relentless leaves me with 8
CP available
Sneaky Cheese: Full Payload Basilisk HKM potential 6 damage shot.
As for the Argent Shroud, my idea with them is to run them up front, get in the opponents face and potentially use Holy Trinity to get some work done. For the price of one sister with a meltagun I can get an inferno pistol on the superior and a flamer. Seemed to jive better with an advancing infantry force that want to get close anyway. Essentially speedbumps and/or counter punch units depending on the scenario/matchup. Also although I only have a Callidus
atm, the potential for a Culexus is there as their is little psychic defense or the other two as well.
FYI known weaknesses:
-Low Order Count
-Pyschic Defense
-Durability in general.
So directed questions beyond C & C (which I appreciate):
-Tempestor Prime worth a
CP for a
WT in my case?
-Cannoness as a beatstick worth it? Her warlord trait and relic worth those 2
CP?
-For the Sisters, would it be smarter to just go for meltaguns or go full storm bolters and rely on Blessed Bolts instead of Holy Trinity?
-Tank Ace on the Tank commander? As my only Leman Russ I figure its going to get focused anyway so figured not. I'm set on Full Payload for the Basi though so is it worth it giving up Grand Strategist and
CP regen to boost the
TC? Maybe compensate with Kurov's Aquilla?
-How many HKM can I fire a turn from that basilisk?!?
-Main Question: Do you think this list has enough firepower to survive turn 1 assuming I go second and then clear enough screens to allow turn 2 deepstrikers to do what they are there for?