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Made in us
Angelic Adepta Sororitas




Tallarn Guard seasoned with a sprinkling of 9th Gorgoones and a side of Argent Shroud...

16CP all said and done before Tallarn Ambush so 13 unless I decide on not using it. Most likely 11 CP to start after using Prepared Positions.


++ Brigade Detachment +12CP (Imperium - Astra Militarum) ++

+ Configuration +

Regimental Doctrine: Regiment: Tallarn

+ Stratagems +

Operative Requisition Sanctioned

Tank Ace

+ HQ +

Company Commander: Chainsword, Laspistol, Relic: The Dagger of Tu'Sakh

Company Commander: Boltgun, Chainsword, Warlord, WT: Grand Strategist

Tank Commander: Battle Cannon, Heavy Stubber, Hunter-Killer Missile, Lascannon, Plasma Cannons

+ Troops +

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Sergeant: Boltgun

+ Elites +

Special Weapons Squad: 3x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman W/ Special Weapon: Plasma gun

Veterans
. Veteran Sergeant: Chainsword, Plasma pistol
. 5x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Vox-caster: Lasgun, Vox-caster

Veterans
. Veteran Sergeant: Chainsword, Plasma pistol
. 5x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Vox-caster: Lasgun, Vox-caster

+ Fast Attack +

Armoured Sentinels
. Armoured Sentinel: Hunter-killer missile, Plasma Cannon
. Armoured Sentinel: Hunter-killer missile, Plasma Cannon
. Armoured Sentinel: Hunter-killer missile, Plasma Cannon

Hellhounds
. Devil Dog: Augur array, Hunter-Killer Missile, Multi-melta, Storm Bolter, Turret-mounted Melta Cannon

Scout Sentinels
. Scout Sentinel: Hunter-killer missile, Multi-laser

Scout Sentinels
. Scout Sentinel: Hunter-killer missile, Multi-laser

+ Heavy Support +

Basilisks
. Basilisk: Full Payload, Heavy Bolter, Heavy Stubber, Hunter-killer missile

Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Missile launcher

++ Vanguard Detachment +1CP (Imperium - Astra Militarum) ++

+ Configuration +

Regimental Doctrine: 9th Iotan Gorgonnes

+ HQ +

Tempestor Prime: Bolt Pistol, Chainsword

+ Elites +

Astropath: Laspistol

Militarum Tempestus Command Squad
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun
. Tempestus Scion: Meltagun

Ratlings
. 5x Ratling: 5x Sniper Rifle

++ Battalion Detachment +5CP (Imperium - Adepta Sororitas) ++

+ Configuration +

Order Convictions: Order: Argent Shroud

+ Stratagems +

Open the Reliquaries: Additional Relics of the Ecclesiarchy

+ HQ +

Canoness: Blessed Blade, Bolt pistol, Heroine in the Making, Relic: Wrath of The Emperor, Warlord Trait: Selfless Heroism

Missionary
. Bolt Pistol and Shotgun

+ Troops +

Battle Sister Squad
. 3x Battle Sister
. Battle Sister w/ Special Weapon: Flamer
. Sister Superior: Boltgun, Inferno pistol

Battle Sister Squad
. 3x Battle Sister
. Battle Sister w/ Special Weapon: Flamer
. Sister Superior: Boltgun, Inferno pistol

Battle Sister Squad
. 3x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy bolter
. Sister Superior: Bolt pistol, Boltgun

+ Fast Attack +

Dominion Squad
. 3x Dominion
. Dominion Superior: Boltgun, Inferno pistol
. Dominion w/ Special Weapon: Flamer

Seraphim Squad
. 2x Seraphim
. Seraphim Superior: Bolt pistol, Plasma pistol
. Seraphim w/ Special Weapons: 2x Inferno Pistols
. Seraphim w/ Special Weapons: 2x Inferno Pistols

++ Total: [115 PL, -5CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)




Should I give the Tempestor Prime a Warlord trait? I was thinking of Old Grudges, but the regiment specific one is tempting to hamper turn 2-3 psychic casts.
How reliably can I expect 4 melta to kill or at least cripple a toughness 8+ multi wound threat? Perhaps Old Grudges on a deepstriking unit turn 2 can play some mind games with my opponents deployment and screening, which alone might be worth it. If you were going to play against this, would that be enough to make you adjust some positioning?
Originally had this list with 2x Chimera's as backup Veteran transports in case of matchups that can screen out/ neuter deepstrikers. I dropped them to try the new 9th gorgones strategem. Since my main idea is ambushing in vulnerable T3 models this list doubles down on that with 6 separate units coming in turn 2.
Battleplan nessasary strategems ( Deadly Descent, Tallarn Ambush, Strike First, Strike Hard, and probably Relentless leaves me with 8 CP available

Sneaky Cheese: Full Payload Basilisk HKM potential 6 damage shot.

As for the Argent Shroud, my idea with them is to run them up front, get in the opponents face and potentially use Holy Trinity to get some work done. For the price of one sister with a meltagun I can get an inferno pistol on the superior and a flamer. Seemed to jive better with an advancing infantry force that want to get close anyway. Essentially speedbumps and/or counter punch units depending on the scenario/matchup. Also although I only have a Callidus atm, the potential for a Culexus is there as their is little psychic defense or the other two as well.

FYI known weaknesses:
-Low Order Count
-Pyschic Defense
-Durability in general.

So directed questions beyond C & C (which I appreciate):
-Tempestor Prime worth a CP for a WT in my case?
-Cannoness as a beatstick worth it? Her warlord trait and relic worth those 2 CP?
-For the Sisters, would it be smarter to just go for meltaguns or go full storm bolters and rely on Blessed Bolts instead of Holy Trinity?
-Tank Ace on the Tank commander? As my only Leman Russ I figure its going to get focused anyway so figured not. I'm set on Full Payload for the Basi though so is it worth it giving up Grand Strategist and CP regen to boost the TC? Maybe compensate with Kurov's Aquilla?
-How many HKM can I fire a turn from that basilisk?!?
-Main Question: Do you think this list has enough firepower to survive turn 1 assuming I go second and then clear enough screens to allow turn 2 deepstrikers to do what they are there for?
   
Made in fi
Locked in the Tower of Amareo





Can't comment on IG part but darn that's some suboptimal sister choices.

For one you can take 2 specials per squad. Use it. Even storm bolter is good. 2 storm bolter per squad lays down not that insignificant firepower.

For second flamers are bad. Seriously bad.

For third holy trinity is situational boost. Not something to rely. In average it generally adds up damage or two and is very situational. Really only unit that can benefit significantly from that is ebon chalice retributors that fire 36 heavy flamer auto hits, inferno pistol/combi melta and some bolters(combi melta best to ensure loss of every regular bolter sister doesn't negate holy trinity).

Dropping flamers and going for storm bolters gives you lot better anti infantry firepower. You could have 10 storm bolters and 4 of them could be with blessed bolt(better than holy trinity) -2 D2.

If durability is issue howabout change sisters to valorous heart and get imagifier. Bunch of 3+(2+ in cover)/6+++ ignore -2 is pretty ridiculously tough for the points.

Canoness I have rarely even got into melee. Bloody rose is good beatstick. That one looks not so impresive in melee. But albeit I might be biased a bit having faced just gunlines and gettign canoness to melee there is hard

This message was edited 1 time. Last update was at 2020/02/27 20:32:39


2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





You could also put that warlord trait in the main body force of your army -- pay 1 cp for it, and pass "master mechanic" to your tank commander, giving him -1 damage to incoming fire.
OR you could decide old grudges suits the tactical situation better.

4 meltas dropping in with the tempestor prime can get the order to reroll woudns vs vehicles or monsters -- that's a good start right there, too.

If you drop the ratlings as fairly useless and incredibly overpriced, you could pick up instead a 5 man squad of simple tempest scions, 35 points, and arm them wtih nothing more than grenade launchers. (*6 points) .. but its still a unit the gorgonnes can drop in as a surprise right beside an objective, and suddenly have objective secured at a critical moment to steal a point. As an alternative, trim your spoecial weapons squad down to grenade launchers and drop your four meltas for four plasma (which will have about the same damage output but can handle range better) and give the 5 man squad 2 more plasma and a plasma pistol. Now you can plop 6 plasma and a pistol down at a slightly longer range, without using the strat, or you can split them up to stal;k the board, and the reltaively fragile sws is no longer a high priority target .. but still has the GL for some range.
The ratlings, I fear, are just dead, dead, in an era of aggressor marines firing 108 bolter shots a squad at them, and even a simple 5 man scout squad at 24 inches puts out 10 bolter shots, hits with 7 (ish) and wounds with 6.

This message was edited 2 times. Last update was at 2020/02/27 23:53:31


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Angelic Adepta Sororitas




tneva82 I think you said what I needed to hear. Stormbolters are just way more efficient that the flamers ever will be. Shifting everything to stormbolters frees up 21 points of which allows me to throw a combimelta on one of the Battle sister squads with which looking at that feels much better. Well made point on Holy Trinity.

As for the Cannoness I go back and forth on just bare bones or what i posted. Her posted build has 4 ( 5 if the Missionary can keep up) attacks hitting on 2's rerolling 1s, S5 -3 ap d3 dmg. The WT lets her heroic intervene 6'' and always fight first. I was taking pure of will for the -1 within 12 to psychic tests but found enemy psycers just stayed outside of 12and cast anyway.

Dukeofstuff I'm confused as to what you mean by "putting that warlord trait in the main body of your army." That said, all of this i suppose is taken on a game to game basis so I just got to make that call pre turn 1.

As for the ratlings I have a hard time leaving home without them. While your points are valid they leave out one point which is how easy it is to hide the ratling models from LOS. Can't shoot what you can't see. Doesn't always work but usually does at least for turn 1. I also like to use them in tandem with the Callidus to kill linchpin characters. Otherwise I have little ways to interact with characters.

The sole reason i chose gorgonnes is for that strategem,i.e: deepstrike 5'' or more without valkyrie. I have considered plasma too because that range gives flexability, but the 2d6 pick highest damage is just more reliable at getting that kill imo, also no need to overcharge. Thats worth the 3pts extra per model for me. The way I roll dice i need some reliability here.

I here you on that second scions squad and see the viability of deep striking Objective secured. That said, I atm have 9 objective secured units that can advance without penalties. Adding in another deepstriker could be good. If the ratlings don't perform then I might swap them out. Historically though I get lucky with them alot.
   
Made in fi
Locked in the Tower of Amareo





My issue with canoness beatstick has always been she never GETS to melee.

But as said that might be due to facing gun lines. If I wanted beatstick canoness though I would go for bloody rose with relic. Buffed with missionary that's like 9 attacks at S5 reroll to wound dam flat 2. Splat splat splat. Then into rhino.

Albeit you have no exorcist to give rerolls to so that helps.

2024 painted/bought: 109/109 
   
Made in us
Angelic Adepta Sororitas




Yea since shes foot slogging my idea is to just have her heroically intervene a charged unit hopefully and then get her swings in first. Her pistol is not to shabby either.
   
 
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