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Grot Oiler's and the Evil Sunz Clan Kultur  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





Grots do not gain Clan Kultur benefits per the Codex so im curious how Big Meks and Meks with Grot Oilers are affected by this when it comes to the Evil Sunz Clan Kultur. The Clan Kultur gives +1" to movement, +1" to advance, and +1" to charge. So if a Mek with a Grot Oiler is in the Evil Sunz the Mek will move 1-2 inches further then the Grot can each turn.

How is this dealt with?

thanks
-Matt

   
Made in gb
Fully-charged Electropriest






It’s only units entirely comprised of <Gretchin> keyword that don’t gain Clan Kultures, so units with oilers and runts are still fine to act as they would without them.

This message was edited 1 time. Last update was at 2020/02/29 08:10:33


 
   
Made in us
Regular Dakkanaut





thanks!

one more question, do Grot Oilers take up space in transports?

Im putting my Big Mek in a Trukk with 5 other Meganobz and im curious if he can still have his Grot Oiler?

thank you
-matt
   
Made in de
Nihilistic Necron Lord






Germany

The grot is a separate model, and would take up one slot in the transport.
   
Made in us
Regular Dakkanaut





dang, I thought that might be the case but I figured I should ask.

thank you for your help!

-matt
   
 
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