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Made in us
Regular Dakkanaut





Im building a Big Mek in Mega Armour as the Warlord for my 1000 point Ork force. Im somewhat tied between the Warlord traits "Might is Right" (+1 attack and +1 strength) or "Brutal but Kunnin" (Reroll failed hit rolls in fight phase and increases melee weapon damage by 1 in the turn he charges or performs heroic intervention). I also considered "Ard as Nails" (+1 to toughness) to try and keep him alive a little longer.

The Big Mek will be in a Trukk with a unit of 5 Meganobz equipped with a Kombi-Skorcha and Kustom Shootas. This will be the spearhead of my Ork armored force and needs to be able to deal with a pretty wide variety of situations.

Here are his stats and gear:

M: 5"
WS: 3+
BS: 5+
S: 5
T: 4
W: 5
A: 3
Ld: 8
Save: 2+

Kustom Force Field
5+ invulnerable save against shooting (for himself, the vehicle he's in, and for units with in a 9" radius when disembarked)

Da Killa Klaw:
S: * (wielders strength x 2 )
AP: -3
D: 3
Ability: You can re-roll failed wounds

Kustom Shoota:
Range: 18"
type: Assault 4
S: 4
AP: 0
D: 1


thanks for the advice all!
-matt

This message was edited 5 times. Last update was at 2020/03/03 11:23:06


 
   
Made in nl
Sneaky Lictor




Of the options listed I like brutal but cunnin' best. It'll boost your damage against vehicles and monsters considerably, while also making your warlord feel more elite.

I'd actually be tempted to run follow me ladz on him to increase mobility. Manz are slow, and you have a decent chance their transport will be blown up. It would also make it harder for your opponent to withdraw their units before your manz disembark.
   
Made in gb
Longtime Dakkanaut




Halandri

Which clan(s) will you be running? Will you be using kultures or souping within formations to cherry pick strats?
   
Made in us
Regular Dakkanaut





shortymcnostrill wrote:
Of the options listed I like brutal but cunnin' best. It'll boost your damage against vehicles and monsters considerably, while also making your warlord feel more elite.

I'd actually be tempted to run follow me ladz on him to increase mobility. Manz are slow, and you have a decent chance their transport will be blown up. It would also make it harder for your opponent to withdraw their units before your manz disembark.


I dunno why I didn't think of "Follow Me, Ladz" that's a pretty good option as well.


nareik wrote:
Which clan(s) will you be running? Will you be using kultures or souping within formations to cherry pick strats?


Clan is Evil Sunz (+1 move, +1 advance, and no shooting penalty after advance), only seemed logical because all my units save for the Trukk are pretty slow.

-matt

This message was edited 1 time. Last update was at 2020/03/03 12:57:16


 
   
Made in us
Tough-as-Nails Ork Boy






I vote for follow me ladz too.

Honestly, the Trukk will be so easily removed, even with the 5++ that I feel you need a planB to get him in to H2H, because even if you have 1st turn, a 3inches + 4inches move before the charge can be easily kited by your opponent.

With follow me ladz, he will be less strong on paper, but he will be more likely to actually get into H2H. And his Manz buddies will be happy with it to.

And you do realize that by embarking him, only the trukk will benefit from the 5++ right ?
   
Made in de
Regular Dakkanaut





A few things to consider.
First off. Which klan will you use? If deaths skull, brutal but kunning losses effectiveness as you will already have one reroll and full reroll wounds woth the klaw.
On the other hand, if you go brutal, you can avoid paying for the relic klaw.
One of the main problems I find with all ork characters is that they don't have enough attacks. A primaris during the firts turn can make 4 attacks. Same as our warboss! Sooo...anything that goes in the direction of increasong the #attacks would be my preferred option.


Automatically Appended Next Post:
Valid points all about the trukk. Such a high investement should go on a battlewagon with ardcase or teleported.

This message was edited 1 time. Last update was at 2020/03/03 13:18:09


 
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

Deathskulls and kunnin

This message was edited 1 time. Last update was at 2020/03/03 19:48:31


   
Made in us
Regular Dakkanaut





 IronSlug wrote:

And you do realize that by embarking him, only the trukk will benefit from the 5++ right ?


Yes, I made a note of that in the first post.

 jeff white wrote:
Deathskulls and kunnin


I think im going to stick with Evil Sunz in order to get my Deff Dreads into battle faster.

-matt

This message was edited 1 time. Last update was at 2020/03/03 21:29:29


 
   
Made in ca
Stinky Spore




Canada

Personally I use Brutal but Kinnin' as ork warbosses aren't very tank as it is, and trying to improve their defensive stats is kind of a waste of time in my opinion. I go full offense. In combination with the "orks is never beaten" stratagem you can pretty much guarantee that he'll kill whatever you point him at so long as he gets into melee and has da killa klaw

- 1100 points of ork goffs -  
   
 
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