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![[Post New]](/s/i/i.gif) 2020/03/04 16:06:03
Subject: Reinforcement points and Daemonic Ritual AND army building
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Regular Dakkanaut
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Hello.
My friend taught us how to play 8th Edition using a 500-point format Matched Play between Death Guard and the Custodes. In it, he summoned a lot of daemons, which inevitably swamped and mired the Adeptus Custodes. He said the units with the CHARACTER keyword can summon units if they didn't move.
I agree with this. It's in the rules. This is where it gets problematic:
He says
You can summon any number of daemons so long as, in a single game, the points value of the summoned units do not total more than half of your army's points.
I cannot seem to find this rule in his rulebook. Page 214 only says
In matched play, you must reserve some of your points in order to deploy the reinforcements.
or something along that line.
So the way I understand it is, if you want to build a a 500-point army, then you don't build until 500 points. Build an army that totals less than 500 points. The difference is the points allotment you can use to summon daemons.
So for example, I've managed to, say, make a 446-point Death Guard army. The 54 points can be used to summon a 3-nurgling squad. (Each Nurgling unit is 18 points. X 3 = 54.) But that's it. Once you've summoned that Nurgling squad, your reinforcement points drops to zero and you can't summon anymore for the rest of the game.
In response he replies with:
Those Daemons being summoned via Daemonic Ritual are kinda special. They are not considered part of the list and detachments, therefore they are not part of your army's points cost
Am I right? Or is he right?
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This message was edited 1 time. Last update was at 2020/03/04 16:08:47
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![[Post New]](/s/i/i.gif) 2020/03/04 16:13:32
Subject: Reinforcement points and Daemonic Ritual AND army building
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Horrific Hive Tyrant
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Your friend was very very wrong.
If you play open or narrative play, there is no limit to Daemon summoning. For this reason, open play games vs chaos are not really balanced at all. But open play is not designed to be at all fair, that's basically the whole point.
If you play matched play, you have to hold back reinforcement points at the start of the game which are spent to summon Daemons. Basically the total points of the starting army and all Daemons summoned cannot exceed the agreed point limit.
There is no rule around half your point limit etc.
Your friend is correct in that they do not go into any detachment. But that's about it. You absolutely unequivocally must pay points for Daemons that are summoned in matched play games.
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This message was edited 2 times. Last update was at 2020/03/04 16:16:54
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![[Post New]](/s/i/i.gif) 2020/03/04 16:19:46
Subject: Reinforcement points and Daemonic Ritual AND army building
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Regular Dakkanaut
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Stux wrote:Your friend was very very wrong.
If you play open or narrative play, there is no limit to Daemon summoning. For this reason, open play games vs chaos are not really balanced at all. But open play is not designed to be at all fair, that's basically the whole point.
If you play matched play, you have to hold back reinforcement points at the start of the game which are spent to summon Daemons. Basically the total points of the starting army and all Daemons summoned cannot exceed the agreed point limit.
There is no rule around half your point limit etc.
Your friend is correct in that they do not go into any detachment. But that's about it. You absolutely unequivocally must pay points for Daemons that are summoned in matched play games.
Thanks.
So this is correct?
So the way I understand it is, if you want to build a a 500-point army, then you don't build until 500 points. Build an army that totals less than 500 points. The difference is the points allotment you can use to summon daemons.
So for example, I've managed to, say, make a 446-point Death Guard army. The 54 points can be used to summon a 3-nurgling squad. (Each Nurgling unit is 18 points. X 3 = 54.) But that's it. Once you've summoned that Nurgling squad, your reinforcement points drops to zero and you can't summon anymore for the rest of the game.
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![[Post New]](/s/i/i.gif) 2020/03/04 16:26:55
Subject: Re:Reinforcement points and Daemonic Ritual AND army building
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Lieutenant General
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If you have the Main Rulebook, the rules for Reinforcement Points are on page 214 (they even use summoning daemons as an example).
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/03/04 16:30:34
Subject: Re:Reinforcement points and Daemonic Ritual AND army building
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Regular Dakkanaut
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Ghaz wrote:If you have the Main Rulebook, the rules for Reinforcement Points are on page 214 (they even use summoning daemons as an example).
Yeah, before we left his house, we had a (friendly) debate about because I specifically memorized the page number. (It was also a popular song here in our country in 1995.  )
page 214
is also on my original post. Automatically Appended Next Post: Going back to the topic,
This is correct right?
So the way I understand it is, if you want to build a a 500-point army, then you don't build until 500 points. Build an army that totals less than 500 points. The difference is the points allotment you can use to summon daemons.
So for example, I've managed to, say, make a 446-point Death Guard army. The 54 points can be used to summon a 3-nurgling squad. (Each Nurgling unit is 18 points. X 3 = 54.) But that's it. Once you've summoned that Nurgling squad, your reinforcement points drops to zero and you can't summon anymore for the rest of the game.
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This message was edited 1 time. Last update was at 2020/03/04 16:31:15
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![[Post New]](/s/i/i.gif) 2020/03/04 16:34:27
Subject: Reinforcement points and Daemonic Ritual AND army building
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Dakka Veteran
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PPPointyEars wrote:
Thanks.
So this is correct?
So the way I understand it is, if you want to build a a 500-point army, then you don't build until 500 points. Build an army that totals less than 500 points. The difference is the points allotment you can use to summon daemons.
So for example, I've managed to, say, make a 446-point Death Guard army. The 54 points can be used to summon a 3-nurgling squad. (Each Nurgling unit is 18 points. X 3 = 54.) But that's it. Once you've summoned that Nurgling squad, your reinforcement points drops to zero and you can't summon anymore for the rest of the game.
Yes. In matched play you need to have spare points to spend on your summoned units. Once you spend them they are gone, even if the daemons are destroyed.
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2020/03/04 16:36:05
Subject: Reinforcement points and Daemonic Ritual AND army building
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Decrepit Dakkanaut
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Yes.
Our local narrative campaign adapts the narrative daemon summoning rules to make them absolutely less insanely bonkers, so GW could have balanced it, but decided not to.
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![[Post New]](/s/i/i.gif) 2020/03/04 16:43:22
Subject: Reinforcement points and Daemonic Ritual AND army building
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Regular Dakkanaut
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Thanks guys! Your replies helped immensely!
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![[Post New]](/s/i/i.gif) 2020/03/15 23:29:34
Subject: Re:Reinforcement points and Daemonic Ritual AND army building
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Rookie Pilot
Brisbane
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It's particularly irritating when you are using Biovores - my friends like to work on +20 reinforcement points (2 spore mines) per Biovore, reserved purely for misses.
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I will not rest until the Tabletop Imperial Guard has been reduced to complete mediocrity. This is completely reflected in the lore. |
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![[Post New]](/s/i/i.gif) 2020/03/15 23:36:34
Subject: Re:Reinforcement points and Daemonic Ritual AND army building
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Horrific Hive Tyrant
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Slayer6 wrote:It's particularly irritating when you are using Biovores - my friends like to work on +20 reinforcement points (2 spore mines) per Biovore, reserved purely for misses.
He doesnt need to. Spore mines from biovores are free:
"If you are playing a matched game, the creation of these units by another unit is free, and the unit's points cost does not come out of your pool of reinforcement points"
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This message was edited 1 time. Last update was at 2020/03/15 23:36:52
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![[Post New]](/s/i/i.gif) 2020/03/16 10:19:10
Subject: Re:Reinforcement points and Daemonic Ritual AND army building
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Norn Queen
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Slayer6 wrote:It's particularly irritating when you are using Biovores - my friends like to work on +20 reinforcement points (2 spore mines) per Biovore, reserved purely for misses.
Spore Mines don't need reinforcement points.
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![[Post New]](/s/i/i.gif) 2020/03/16 11:31:55
Subject: Re:Reinforcement points and Daemonic Ritual AND army building
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Horrific Hive Tyrant
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BaconCatBug wrote:Slayer6 wrote:It's particularly irritating when you are using Biovores - my friends like to work on +20 reinforcement points (2 spore mines) per Biovore, reserved purely for misses.
Spore Mines don't need reinforcement points.
They do from the Stratagem. But not from Biovores or Harpies.
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![[Post New]](/s/i/i.gif) 2020/03/16 13:09:06
Subject: Reinforcement points and Daemonic Ritual AND army building
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Decrepit Dakkanaut
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That they cost points and CPs is kinda lousy considering their effect, but them's the breaks I suppose.
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