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![[Post New]](/s/i/i.gif) 2020/03/06 02:28:08
Subject: Reserves, Mixing chapters, successor chapters and other Noob questions
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Regular Dakkanaut
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New to playing 40k and have many questions about a lot of things.
A) How do chapter tactics from one specific chapter interact with and affect the special rules of a character from another chapter in the same army? For example, I want to field Tyberos the Red wake. His special rules grant hit rerolls for all carcharodons within 6 inches, and +!S. But if I'm running him in an army that although composed entirely of carcharodons units but using white scars chapter tactics what....well, happens? I guess I'm asking how and when character special rules cancel out chapter tactics. Would it not be the case that I could only benefit from either Tyberos's special rules and not any special white scars chapter perks because Tyberos (and everything else) has the carcharodons keyword but not the white scars keyword? I seem to see people playing sharks as white scars quite a bit....I just don't understand the legal logic or ruleset that allows this to happen.
B) I don't understand reserve rules in 8th at all. Basically any information anyone can give me about how this works is going to help me because I know nothing about this whatsoever. I keep finding conflicting information.
C) What is the statute of limitations on re-rolls that are not specified as being non-cumulative? For example. If I take some terminators with lightning claws, they can reroll failed wounds as per that weapon rule. However, if I have a primaris lieutenant within 6 inches of them, they can also reroll failed rerolls of 1. Do these two things stack? After I reroll failed wounds, can I reroll failed wound rolls of 1 from those wound rerolls?
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This message was edited 1 time. Last update was at 2020/03/06 02:28:53
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![[Post New]](/s/i/i.gif) 2020/03/06 02:33:39
Subject: Re:Reserves, Mixing chapters, successor chapters and other Noob questions
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Humming Great Unclean One of Nurgle
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A) You'd select "Inheritors Of The Primarch" to gain the White Scars tactic. You can also take a single WS Relic with a strat, and have access to all the WS specific strats.
B) Gonna have to be more specific.
C) You can only ever reroll a die ONCE.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/03/06 03:17:09
Subject: Reserves, Mixing chapters, successor chapters and other Noob questions
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Lieutenant General
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Roberts84 wrote:B) I don't understand reserve rules in 8th at all. Basically any information anyone can give me about how this works is going to help me because I know nothing about this whatsoever. I keep finding conflicting information.
Reserves are called Reinforcements in 8th edition. How those models arrive on the board can be found on page 3 of the Warhammer 40,000 Battle Primer
As for who can make use of the Reinforcements rules, you'll need to look at the unit's datasheet to determine that. For example, Space Marine Terminators have the 'Teleport Strike' rule:
During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
If the unit doesn't have a rule like this on their datasheet then they must be set up on the table at the start of the game (barring a fair number of exceptions depending on the army in question, being embarked in certain vehicles, etc.).
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/03/06 07:54:39
Subject: Re:Reserves, Mixing chapters, successor chapters and other Noob questions
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Regular Dakkanaut
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Ok, excellent. I was operating under the delusion that you could keep part of your army in reserve and set it up after commencement of the battle during the movement phase. So unless any given model or unit has specific rules allowing them to do so, everything has to start on the board in turn 1. Re-rolls do not stack. There's one max wound re-roll, one max hit re-roll. If you have two units that grant the same type of reroll ( eg to hit) you can still only reroll one time per dice.
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![[Post New]](/s/i/i.gif) 2020/03/06 08:14:56
Subject: Re:Reserves, Mixing chapters, successor chapters and other Noob questions
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Dakka Veteran
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A) In general you will get both benefits, although there are certain things that do not stack, like re-rolls. Remember that you are compelled to choose the 'correct' parent chapter if it is known in the lore.
B) There is no blanket rule for reserves in 40k and by default you would start with all of your models on the table. However, certain mission types will override this (explained in the mission description) and many units have special abilities that allow them to deploy differently (explained on their individual data sheet).
C) With very few exceptions, you can never re-roll an individual die more than once.
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2020/03/06 08:31:43
Subject: Re:Reserves, Mixing chapters, successor chapters and other Noob questions
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Regular Dakkanaut
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Bilge Rat wrote:A) In general you will get both benefits, although there are certain things that do not stack, like re-rolls. Remember that you are compelled to choose the 'correct' parent chapter if it is known in the lore.
B) There is no blanket rule for reserves in 40k and by default you would start with all of your models on the table. However, certain mission types will override this (explained in the mission description) and many units have special abilities that allow them to deploy differently (explained on their individual data sheet).
C) With very few exceptions, you can never re-roll an individual die more than once.
Well, I have a kind of moral dilemma on point A. Although it isn't specified anywhere, it would be pretty amazing if carcharodons weren't a raven guard successor chapter. Or maybe they are related to Night Lords. It's going to be one or two of those, but it's extremely unlikely they are a white scars successor. All that said, they do seem to fight like white scars and WS doctrines really fit them, so I'm going with that. They're primarily a melee force really.
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![[Post New]](/s/i/i.gif) 2020/03/06 10:11:52
Subject: Re:Reserves, Mixing chapters, successor chapters and other Noob questions
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Dakka Veteran
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As long as their founding chapter has never been eplicitly stated, no one can prove that your choice is wrong
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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