Thanks for the support folks! More coming soon!
Flapjack wrote:I've wanted to do the same thing using victoria bits to recreate the ghosts of tanith but never got around to it. The bits are perfect for it.
One thing though, some GW heads seem a bit weird on the victoria torsos. Like the scale is a bit off.
I was actually very aware of this, and designed each around the available bits. So you'll actually find there is no single model that uses
GW heads on VM bodies and arms, and vice versa, due to their size. Merrt comes the closest, since he's got scrawny arms, but he's on a Cadian torso. Oh actually, Rawne defies that rule, but he's got a small head from the Cadian command squad.
Adrassil wrote:Looking great, mate! I love me some Gaunt's Ghosts and wish that GW would make them again as new proper plastic models, but your conversions are doing them justice. Glad you've already done work on my favourite character, Major Elim Rawne. Looking forward to seeing more!
Cheers mate! I was waiting for someone to pick out my Rawne actually. He's the one model I don't like. I wanted "snakelike" features, hence that head, and he's always lobbing tube charges, but I'm not super keen on how the model is posed. Looks a bit awkward. Any suggestions?
Adrassil wrote:
It was in one of the short stories in Ghostmaker, it was about Bragg leading a truck of supplies. Mkoll and a few others were on bikes as outriders.
Yep that's right, and the Ghosts are also introduced in Necropolis as riding in flatbeds into the city, with the outrider bikes flanking them

For me, it was a good excuse to diversify the central character line-up, and put Meryn and Caff on the quad together! I came very close to getting a Jackal Alphus and making Merrt the super sniper, as depicted in that chapter, but the bionic jaw and traitor's lasgun combo was too tempting.
3 more named characters in the works right now!
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