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Imperial army that are as durable as death guard?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ro
Fresh-Faced New User

I like Death Guard for their durability on the battlefield, but i also like knights (DG can have them too) and assassins and inquisition.
So if i should pick an imperial army that are hard to kill that can use assassins and inquisition which army should i pick?

Made in gb
Regular Dakkanaut

Iron Hands Inrercessors with a Chief Apothecary. Add a couple of vehicles including a dread to use the Iron Stone and Duty Eternal on.
Made in gb
Brutal Butcher

Custodes? 2+ save with 4++ army wide, 3 wounds on basic Infantry.
Made in vn
Revving Ravenwing Biker

Hanoi, Vietnam.

Iron Hands. Both in the lore and on the table right now.
Made in gb
Emboldened Warlock

 Stux wrote:
Custodes? 2+ save with 4++ army wide, 3 wounds on basic Infantry.

Pretty much this if you're looking for sheer tough to kill individual models. A Custodes with stormshield is T5, 2+/3++ (1+ in cover, which custodies can really easily do), combined in a -1 to hit banner in a bubble. Welcome to your new masters of never f'ing dying ever. (I joke of course, whilst anti tank is quite cost inefficient against your bulwarks of Golden rage, Space Marines can leverage a frankly unfun amount of ap1-2 dice at you.)
Made in us
Pulsating Possessed Chaos Marine

The Void

Point for point, there's nothing imperial that is as durable as Death Guard. The closest is probably Iron Hands or Salamanders, as they have defensive traits. But those won't rival the full t5, 5+++ of Death Guard.

Always 1 on the crazed roll. 
Made in de
Waaagh! Ork Warboss on Warbike

Custodes play and fell very much like Death Guard. If you want pox walker/cultist equivalents you'd probably have to look towards guard (competitive) or sisters of silence(fluffy).

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.

Yea...that's called board control.
Made in us
Longtime Dakkanaut

Having spent a fair bit of time piloting Custodes, I have to say they don't feel particulary tough. Sure individual models take a bit of work to remove, but you have so few of them that the army as a whole doesn't have much staying power and unlike Marines (post Codex 2.0 anyway) they don't have enough firepower to compensate unless you're willing to jump into the Forge World side of things.

If you want something Imperial that doesn't feel like it's made out of cardboard I'd recommend Imperial Knights or a big pile of Leman Russ tanks, with Guardsmen to block out board space either way.

This message was edited 2 times. Last update was at 2020/03/24 11:18:53

Made in de
Longtime Dakkanaut

As said, Iron Hands Intercessors with Iron Father and Chief Apothecary is the obvious candidate.

Basic bataillon would be:

Iron Father Feirros
Captain or Lieutenant or something (or even a Librarian to cast Psysteel armour on a unit each turn, if it's really just durability above else).
3x 10 Intercessors
Chief Apothecary with Father of the Future WL trait

Perhaps add a hidden mortis/venerable Dread as a character while you're at it.

That's a pretty hard-to-shift core. Add your allies to taste.

Probably not at it's most hyper-tournament-optimized with allies, but it fits your requirements very well.

This message was edited 1 time. Last update was at 2020/03/24 11:28:13

Made in ca
Regular Dakkanaut

I will go a little out there and say IG Bullgryn spam. Lots of 2+, 4++ with psychic support to give -1 to hit, +1 to saves, plus the stratagem for another +1 to save (go to ground).

Not exactly DG, but a little different from what others are saying.
Made in ro
Fresh-Faced New User

Thanks for the replies everyone. I will read up on Iron Hands, but one question in that regard. Is it only now they are tough or were they tough in previous editions as well?

Ig sounds fun as well combined with knight and assassins. Not durable per se, but seen those bullgryns take a beating
Made in au
Pestilent Plague Marine with Blight Grenade

Iron Hands all the way - mechanically from a game perspective they do everything that DG does but much, much better

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, Daemon Primarch of Nurgle

5300 | 2800 | 1700 | 3600 | 2100 | 550

Made in us
Revving Ravenwing Biker

Hanoi, Vietnam.

zaible wrote:
Thanks for the replies everyone. I will read up on Iron Hands, but one question in that regard. Is it only now they are tough or were they tough in previous editions as well?
I think it's pretty recent. I had never seen an Iron Hands army before their supplement was released, then suddenly they became seemingly the most popular chapter of Space Marines. Meta chasing is a real thing it seems.
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