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![[Post New]](/s/i/i.gif) 2020/04/03 13:57:01
Subject: [killteam] starting Astra militarum, 200credit roster, advice welcome
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Lone Wolf Sentinel Pilot
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Hello, i'm thinking about returning to killteam, and this list is my initial build for the game. I've got the core book, but not yet the annual-19. So, if someone could clarify if any points have changed since, i'll appreciate.
EDIT: A NEW LIST IS BELOW IN COMMENTS
Roster Astra militarum cadian (200)
- (commander) Platoon commander (plasma pistol, power sword, level 4; resourceful, advisor, master tactician, mission critical mastermind) 55
- (leader) Tempestor (bolt pistol, chainsword, resourceful) 10
- (comms) guardsman (lasgun, vox-caster, scanner) 10
- (medic) guardsman (lasgun, reassuring) 5
- (sniper) gunner guardsman (sniper rifle, marksman) 6
- guardsman (lasgun) 5
- guardsman (lasgun) 5
- guardsman (lasgun) 5
- guardsman (lasgun) 5
- guardsman (lasgun) 5
- guardsman (lasgun) 5
- guardsman (lasgun) 5
- guardsman (lasgun) 5
- spec weapons gunner guardsman (sniper rifle) 6
- spec weapons gunner guardsman (plasmagun) 8
- spec weapons gunner guardsman (plasmagun) 8
- scion gunner (plasmagun) 13
- scion gunner (plasmagun) 13
- scion gunner (plasmagun) 13
- scion gunner (plasmagun) 13
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This message was edited 1 time. Last update was at 2020/04/09 12:18:21
Wh40k, necromunda, Mordheim |
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![[Post New]](/s/i/i.gif) 2020/04/03 21:16:03
Subject: [killteam] starting Astra militarum, 200credit roster, advice welcome
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Lord of the Fleet
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Why do you have a points limit on your roster? Rosters don't have points limits, teams have points limits (and you pick your team from your roster once you know the mission and opponent).
You should do some more reading of the core rule book.
You have zero ability to select your team for games of any size because your roster has no choice of special weapons, you have sniper rifles which are terrible, you have a bunch of basic guardsmen which are terrible.
You want to ditch the basic guardsmen for a couple of bullgryn so that you can fit some special weapon choices into your roster.
Drop the sniper rifles for some plasmaguns and flamers.
Upgrade the platoon commander to the vastly superior company commander. (remember that only one model gets to issue orders so a commander that can issue two orders is a big improvement)
Consider a power fist for your tempestor, it's one of the few good melee options for guard in 100 and 125 pt missions (remember that missions dictate points level - all games are 100pts unless the mission says otherwise). Also consider fitting Pious and Gottfried into your roster.
But do more reading as to how rosters work because I don't think you really understand that.
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This message was edited 2 times. Last update was at 2020/04/03 21:21:30
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![[Post New]](/s/i/i.gif) 2020/04/04 06:30:55
Subject: Re:[killteam] starting Astra militarum, 200credit roster, advice welcome
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Lone Wolf Sentinel Pilot
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Where can I find the rules for gotfried and pious? I've made the roster size as 200 credits so that it can be played as a whole in commander missions, or pick the models for other missions. The reason for basic lasgun-troopers is to secure objectives, as most of the missions are win by controlling them. I agree that snipers are not that great, but both of them have +1to-hit with traits (one being a sniper, other from comms). I've had good games of shadow War of Armageddon, utilising snipers.
Edit: also, i've considered the Company commander, but my plan is to activate Aura ability for rerolling ones to keep plasmagun models alive (and since the models can only benefit from one order, there's not need for second)
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This message was edited 1 time. Last update was at 2020/04/04 06:43:57
Wh40k, necromunda, Mordheim |
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![[Post New]](/s/i/i.gif) 2020/04/04 07:30:12
Subject: [killteam] starting Astra militarum, 200credit roster, advice welcome
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Lord of the Fleet
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The problem is that there are 200 pt missions where only one player gets a commander where you'll be short of points. You also have no capability to tailor your special weapons or melee capability (your roster has no melee or counter melee capability, BTW) at at any point level. You are also unable to take all of your gunners and specialists in a 100pt team which is just wasted potential. These are huge handicaps. Use two bullgryns as point fillers so you can get some flexibility back and add a bit of melee capability for larger games (in standard games it is provided by a fist tempestor, Pious and Gottfried).
This isn't shadow war, the sniper rifle is by far the worst special weapon available to you.
You don't need seven basic guardsmen, in fact 20 models in a team is counter productive because of how morale works. Guardsmen aren't even good chaff, good chaff is either resilient or fast and guardsmen are neither. That's 40pts that adds nothing to your killing power and isn't great at taking and holding objectives. If you need points filler and don't want bullgryns then you want scions because they're more roster efficient filler and they can deep strike.
Re your commander, orders have a range of 12" so using either of the group order abilities (sir yes sir and inspirational command) doesn't stop you issuing another order, you can even issue two group orders if you have the CP. That's a lot of capability for only 5pts extra.
Unlike Comms which was errated so that the specialist can't buff himself, medics can so medic is best used on a melee model, not yet another basic guardsmen.
Also, you can only have lvl 2+ commanders in campaigns (like all specialists). Do also note that as commanders are specialists you can't have 5 in your team. (another reason that having a roster with no flexibility is a terrible idea - you'll be short a specialist in non-commander games).
Gottfried and Pious were released on warhammer community but the final version of their rules (and they did change) are in the annual.
This is my guard roster at the moment. It's pretty optimised but could be optimised a bit more.
Voystroyan regimental doctrine
Company Commander
Tempestor fist medic
Scion plasma sniper
Scion plasma
Scion plasma
Scion plasma
Scion melta veteran
Bullgryn Maul Bruteshield
Bullgryn Maul Slabshield
Sarge leader
Guardsman vox comms
SWS plasma
SWS plasma
SWS plasma
Guard melta
SWS melta
Guard flamer
SWS flamer
Vorne
Gottfried
That's a roster that can make a team with flexibility for every mission type, including 200pts without commander. It has the ability to tailor weapons. It has melee and counter-melee options as well as powerful shooting.
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This message was edited 16 times. Last update was at 2020/04/07 16:45:28
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![[Post New]](/s/i/i.gif) 2020/04/05 19:50:56
Subject: Re:[killteam] starting Astra militarum, 200credit roster, advice welcome
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Lone Wolf Sentinel Pilot
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Hey, thanks for the advice. I'll look into bullgryn and Tempestor with fist, they can fill the melee role for my list. The morale should not be an issue, as my commander has the trait (mission critical mastermind) which ignore broken. And my list should be valid with specialist/commander (you can have one leader, 3x specialist and a commander) as stated in commander book (page 14).
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Wh40k, necromunda, Mordheim |
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![[Post New]](/s/i/i.gif) 2020/04/08 06:56:53
Subject: [killteam] starting Astra militarum, 200credit roster, advice welcome
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Lord of the Fleet
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Bullgryns really were a gift to guard in elites because without them commanders was a huge nerf.
Mission critical mastermind doesn't stop models failing nerve tests and becoming shaken and with a 20 model team it's easy to get into a position where you're failing nerve tests on a 2+. That can leave big chunks of your team useless.
Also, unless this roster is for a campaign you can only have lvl1 commanders anyway.
Q. Since all Commanders have a specialism, are they treated in the same way as specialists in matched play games (i.e. can only be taken at level 1)?
A. Yes.
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This message was edited 6 times. Last update was at 2020/04/08 07:08:25
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![[Post New]](/s/i/i.gif) 2020/04/09 12:14:31
Subject: Re:[killteam] starting Astra militarum, 200credit roster, advice welcome
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Lone Wolf Sentinel Pilot
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Right, I finally bought the elites expansion and the annual. I've been making alot of variations of the list, but here's what i've come up with.
Killteam roster Astra militarum (cadian)
- (commander) Company commander (powerfist, boltpistol, trait: Iron Will, special: leadership) 26
- (leader) Tempestor (powerfist, plasmapistol) 13
- (comms) Guardsman (lasgun, vox-caster) 10
- (medic) Guardsman (lasgun) 5
- (combat) Bullgryn Bonehead (maul, slabshield) 43
- Scion gunner (plasmagun) 13
- Scion gunner (plasmagun) 13
- Scion gunner (plasmagun) 13
- Scion gunner (plasmagun) 13
- Guardsman gunner (plasmagun) 8
- Spec weapons guardsman (plasmagun) 8
- Spec weapons guardsman (plasmagun) 8
- Spec weapons guardsman (plasmagun) 8
- Scion (hot-shot lasgun) 9
- Scion (hot-shot lasgun) 9
- Ogryn Bonehead (rippergun) 27
Total points (226), models (16)
So, i've tried to optimize for different missions, essentially, in commander missions I can swap the commander for Ogryn. My picks for the 100pts game are; Tempestor and 8x plasma dudes. Sure, the list could have more variety of weapons, but my tactic is to engage in ranged combat. The 2x scions are for the reserve drops.
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Wh40k, necromunda, Mordheim |
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![[Post New]](/s/i/i.gif) 2020/04/10 07:35:00
Subject: [killteam] starting Astra militarum, 200credit roster, advice welcome
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Lord of the Fleet
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That looks much better.
Consider making one of the special weapon gunners a leader so that the tempestor can have a specialism that boosts his combat prowess (and you have the option of leaving him on the bench if you're facing an enemy or mission where a melee guy isn't appropriate).
You've still got some free slots left for some weapons variety or additional melee capability.
Consider a melta on a drop scion for a distraction.
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This message was edited 3 times. Last update was at 2020/04/10 07:36:45
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![[Post New]](/s/i/i.gif) 2020/04/10 10:37:05
Subject: Re:[killteam] starting Astra militarum, 200credit roster, advice welcome
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Lone Wolf Sentinel Pilot
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Thanks, I was thinking about including Rein and raus, as they are 18pts together, and I could swap them for the 2x scions.
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Wh40k, necromunda, Mordheim |
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![[Post New]](/s/i/i.gif) 2020/04/10 10:56:33
Subject: [killteam] starting Astra militarum, 200credit roster, advice welcome
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Lord of the Fleet
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They aren't great (sniper rifles just don't work) but they're better than basic scions and you've got roster slots available for some fun stuff.
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