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Made in us
Regular Dakkanaut





I've broke down and gone for a full 2000pt Evil Sunz army (I have a 1500pt version to play my friends). So far ive worked up what I like into a 1916pt army and I find myself unsure of what to include with the last 84pts. There are some pretty good options such as another Big Mek with SAG, Boomdakka Snazzwagon, Kustom Boosta Blasta, a couple Mek Guns, more Stormboyz, or maybe replace some Grots with a smaller unit of Boyz. The two buggies fit the fluff a little better considering its an Evil Sunz army but most of the options seem to have advantages.

What are your thoughts?

Here is where im at: (the 55pt Legends Big Mek is a place holder for a Big Mek with KFF, hes not on Battlescribe yet)



++ Battalion Detachment +5CP (Orks) [25 PL, 4CP, 477pts] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Grot Mobs

Detachment CP [5CP]

+ Stratagems +

Kustom Job [-1CP]

Specialist Detachment [-1CP]: Dread Waaagh!

+ HQ +

Big Mek [Legends] [4 PL, 1CP, 55pts]: Choppa, Follow Me, Ladz!, Slugga, Warlord

Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Da Souped-up Shokka, Shokk Attack Gun

+ Troops +

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Killa Kans [14 PL, 252pts]: Sparkly Bitz
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha

++ Battalion Detachment +5CP (Orks) [67 PL, 6CP, 1,359pts] ++

+ Configuration +

Battle-forged CP [3CP]

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP [5CP]

+ HQ +

Weirdboy [3 PL, -1CP, 62pts]: 2. Warpath, 3. Da Jump, Warphead

Weirdboy [3 PL, -1CP, 62pts]: 2. Warpath, 3. Da Jump, Warphead

+ Troops +

Boyz [11 PL, 225pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 10x Ork Boy W/ Shoota: 10x Shoota, 10x Stikkbombs
. 19x Ork Boy W/ Slugga & Choppa: 19x Choppa, 19x Slugga, 19x Stikkbombs

Boyz [11 PL, 225pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 10x Ork Boy W/ Shoota: 10x Shoota, 10x Stikkbombs
. 19x Ork Boy W/ Slugga & Choppa: 19x Choppa, 19x Slugga, 19x Stikkbombs

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Meganobz [12 PL, 270pts]
. Boss Meganob w/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw

+ Fast Attack +

Stormboyz [10 PL, 203pts]
. Boss Nob: Killsaw, Killsaw
. 19x Stormboy: 19x Choppa, 19x Slugga, 19x Stikkbombs

+ Heavy Support +

Deff Dread Mob [16 PL, 282pts]: Orkymatic Pistons
. Deff Dread: Dread Klaw, Dread Klaw, Dread Saw, Kustom Mega-blasta
. Deff Dread: Dread Klaw, Dread Klaw, Dread Saw, Kustom Mega-blasta
. Deff Dread: Dread Klaw, Dread Klaw, Dread Saw, Kustom Mega-blasta

++ Fortification Network (Orks) [4 PL, 80pts] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Evil Sunz

+ Fortification +

Mekboy Workshop [4 PL, 80pts]

++ Total: [96 PL, 10CP, 1,916pts] ++

Created with BattleScribe

This message was edited 2 times. Last update was at 2020/04/05 12:43:20


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Matt85 wrote:
There are some pretty good options such as another Big Mek with SAG, Boomdakka Snazzwagon, Kustom Boosta Blasta, a couple Mek Guns, more Stormboyz, or maybe replace some Grots with a smaller unit of Boyz. The two buggies fit the fluff a little better considering its an Evil Sunz army but most of the options seem to have advantages.


Well, the correct answer to this is "All of them".
That way you've got flexibility & aren't stuck playing exactly the same thing every game.

The real question is "Wich one do I start with?"
This might be influenced by cost & current availability, but.... {I} would start with wich ever one I liked the best model wise (in this case the 2 vehicles)
You might also consider wich would be most useful vs the people you expect to play against.
   
Made in us
Regular Dakkanaut





ccs wrote:


Well, the correct answer to this is "All of them".
That way you've got flexibility & aren't stuck playing exactly the same thing every game.

The real question is "Wich one do I start with?"
This might be influenced by cost & current availability, but.... {I} would start with wich ever one I liked the best model wise (in this case the 2 vehicles)
You might also consider wich would be most useful vs the people you expect to play against.


First, you are a bad influence! My poor bank account can't handle "All of them" as much as I'd like it to.

I think I agree with you on the buggies, they look really neat and fit the fluff of my army. The thought of Deff Dreads sprinting into combat (Orkymatic pistons + Red Ones Go Fasta) lead by a buggy just behind hordes of Ork Boyz Da Jumped to the front lines really brings out my inner Ork . The buggies also let me play with the "Drive-by Krumpin" stratagem using their 12+2" move and d6+1" advance (Red Ones Go Fasta) to get it into close shooting range and back out in the same turn.

As for which buggy to use... I think I like the Boomdakka Snazzwagon slightly more then the Kustom Boosta Blasta. The Snazzwagon has a lot more Dakka, the Big Shoota hits on a 4+, your opponent gets -1 to hit when they shoot at it, and as a bonus its called a Boomdakka Snazzwagon which is one of the most hilarious Ork vehicle names.

-matt

This message was edited 1 time. Last update was at 2020/04/06 02:43:24


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

I never advocated for buying them all, all at once.
You start with your favorite. Then, later on as hobby funds allow, you add the next unit. And the next, and the next.... And eventually? You have them all. And you some how didn't go broke doing it.
   
Made in us
Longtime Dakkanaut




I have to be honest though. That is the weirdest Evil Sunz themed army ever.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

You have 55pts for a Big Mek but where is the cost for the KFF?


Automatically Appended Next Post:
And i have to agree with the poster above.
This doesnt seem like sn Evil Sunz army.
It feels more DSkullz or BMoons to me...

This message was edited 1 time. Last update was at 2020/04/07 04:45:03


   
Made in us
Fixture of Dakka




NE Ohio, USA

 jeff white wrote:
You have 55pts for a Big Mek but where is the cost for the KFF?


Automatically Appended Next Post:
And i have to agree with the poster above.
This doesnt seem like sn Evil Sunz army.
It feels more DSkullz or BMoons to me...


The important question though is: Does it feel like an Evil Suns army to the guy making it?
   
Made in us
Regular Dakkanaut





 jeff white wrote:
You have 55pts for a Big Mek but where is the cost for the KFF?


Automatically Appended Next Post:
And i have to agree with the poster above.
This doesnt seem like sn Evil Sunz army.
It feels more DSkullz or BMoons to me...


At the moment, the Big Mek with KFF is 55pts in the Saga of the Beast. However I did email GW to see if they were going to errata this, so things may change based on their response.

As for whether or not it feels like an Evil Sunz group... I see Evil Sunz liking to get into battle ASAP. My army achieves this pretty well with almost the entire army unit being in combat turn one. The Deff Dreads with the new book move extremely fast with +3" from "Orkymatic pistons" and "Red Ones Go Fasta" giving extra movement. The Manz will use the "Tellyporta" stratagem while the Stormboyz will deep strike. The Boyz get "Warpath" and "Da Jump" to top it off. The only units not moving quickly will be the Big Mek's and the Kans which will provide dakka while the others do the krumpin!

With "Orkymatic pistons" and "Red Ones Go Fasta" a Deff Dread (base move 6") gets +4 to move, +1 to advance, and +1 to charge. They are pretty much Fast Attack units when set up like this.

All fluff aside, fact is that being Evil Sunz give me more reliable charges and the ability to advance and shoot without penalty to hit.

-matt



This message was edited 1 time. Last update was at 2020/04/07 07:17:47


 
   
Made in gb
Mekboy on Kustom Deth Kopta






There is very little Evil Sunz' about this army.

No bikes?
No buggies?
No battlewagon or trukk?
No planes?

The Stormboyz and Mek's are about the only thing remotely Evil Sunz' about this list and that's a stretch.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Matt85 wrote:
I've broke down and gone for a full 2000pt Evil Sunz army (I have a 1500pt version to play my friends). So far ive worked up what I like into a 1916pt army and I find myself unsure of what to include with the last 84pts. There are some pretty good options such as another Big Mek with SAG, Boomdakka Snazzwagon, Kustom Boosta Blasta, a couple Mek Guns, more Stormboyz, or maybe replace some Grots with a smaller unit of Boyz. The two buggies fit the fluff a little better considering its an Evil Sunz army but most of the options seem to have advantages.

What are your thoughts?


First thought: Drop the workshop. It's by far the worst unit in the codex, not even the free custom job can change that.
SAG big meks or mek guns would probably the best choices for the points you have left.

 jeff white wrote:
You have 55pts for a Big Mek but where is the cost for the KFF?

The datasheet in sage of the beast is so full of errors, it no longer requires the big mek to actually have the KFF wargear for 20 points - which is good, because it's missing from his wargear list and there is no way he can get it RAW.
It also is clan-locked now, works in melee and doesn't protect transports. GW really has outdone themselves on this one, I'm surprised BCB hasn't started a thread on it yet.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





Geez since when did this forum become a Fluff Nazi forum? All I said was "the buggy fit the Fluff a little better" and now im getting a bunch of posts claiming my army is built wrong.

Its my army, I will set the fluff/narrative however I please and its "correct" because I say it is.

-matt

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Matt85 wrote:
Geez since when did this forum become a Fluff Nazi forum? All I said was "the buggy fit the Fluff a little better" and now im getting a bunch of posts claiming my army is built wrong.

Its my army, I will set the fluff/narrative however I please and its "correct" because I say it is.

-matt



Agree. Half the box arts for walker units are shown to be evil suns, so there is no reason to believe that they are limit yourself.
In addition, people are confusing Evil Suns with the Kult of Speed.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





 Jidmah wrote:
Matt85 wrote:
I've broke down and gone for a full 2000pt Evil Sunz army (I have a 1500pt version to play my friends). So far ive worked up what I like into a 1916pt army and I find myself unsure of what to include with the last 84pts. There are some pretty good options such as another Big Mek with SAG, Boomdakka Snazzwagon, Kustom Boosta Blasta, a couple Mek Guns, more Stormboyz, or maybe replace some Grots with a smaller unit of Boyz. The two buggies fit the fluff a little better considering its an Evil Sunz army but most of the options seem to have advantages.

What are your thoughts?


First thought: Drop the workshop. It's by far the worst unit in the codex, not even the free custom job can change that.
SAG big meks or mek guns would probably the best choices for the points you have left.



Workshop isn't worth it for "Orkymatic pistons" and "Sparkly bits"? Seems like +3" to movement for the Dreads and having the Kans hit on a 3+ with Rokkit Launcha's is pretty dang good!

-matt
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You can just pay 1 CP for a kustom job instead.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





 Jidmah wrote:
You can just pay 1 CP for a kustom job instead.


seems like you can have a single Kustom job for the CP. That leaves the question of put "Sparkly Bitz" on the Kans for a 3+ to hit OR put "Orkymatic Pistons" on the Dreads for a +3" move.

Here is a refined list using your advice by adding some buggies and Mek Guns. I also changed the Big Mek to the 75pt version since I think there is a good chance they will errata him.


++ Battalion Detachment +5CP (Orks) [28 PL, 4CP, 563pts] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Grot Mobs

Detachment CP [5CP]

+ Stratagems +

Kustom Job [-1CP]

Specialist Detachment [-1CP]: Dread Waaagh!

+ HQ +

Big Mek W/ Kustom Force Field [3 PL, 1CP, 75pts]: Follow Me, Ladz!, Kustom Force Field, Warlord

Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Da Souped-up Shokka, Shokk Attack Gun

+ Troops +

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Killa Kans [14 PL, 252pts]: Sparkly Bitz
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Buzzsaw, Rokkit Launcha

Mek Gunz [4 PL, 66pts]
. Gun: Smasha Gun
. Gun: Smasha Gun

++ Battalion Detachment +5CP (Orks) [72 PL, 6CP, 1,437pts] ++

+ Configuration +

Battle-forged CP [3CP]

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP [5CP]

+ HQ +

Weirdboy [3 PL, -1CP, 62pts]: 2. Warpath, 3. Da Jump, Warphead

Weirdboy [3 PL, -1CP, 62pts]: 2. Warpath, 3. Da Jump, Warphead

+ Troops +

Boyz [11 PL, 225pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 10x Ork Boy W/ Shoota: 10x Shoota, 10x Stikkbombs
. 19x Ork Boy W/ Slugga & Choppa: 19x Choppa, 19x Slugga, 19x Stikkbombs

Boyz [11 PL, 225pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 10x Ork Boy W/ Shoota: 10x Shoota, 10x Stikkbombs
. 19x Ork Boy W/ Slugga & Choppa: 19x Choppa, 19x Slugga, 19x Stikkbombs

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Meganobz [12 PL, 270pts]
. Boss Meganob w/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw
. Meganob W/ PK: Kombi-Rokkit, Power Klaw

+ Fast Attack +

Boomdakka Snazzwagon [5 PL, 80pts]
. Boomdakka Snazzwagon: Big Shoota

Shokkjump Dragstas [6 PL, 102pts]
. Shokkjump Dragstas: Rokkit Launcha

Stormboyz [10 PL, 203pts]
. Boss Nob: Killsaw, Killsaw
. 19x Stormboy: 19x Choppa, 19x Slugga, 19x Stikkbombs

+ Heavy Support +

Deff Dread Mob [10 PL, 178pts]
. Deff Dread: Dread Klaw, Dread Saw, Dread Saw, Kustom Mega-blasta
. Deff Dread: Dread Klaw, Dread Saw, Dread Saw, Kustom Mega-blasta

++ Total: [100 PL, 10CP, 2,000pts] ++

Created with BattleScribe

-matt

This message was edited 3 times. Last update was at 2020/04/07 10:35:10


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






No, if you you pay 10 CP, you get 10 kustom jobs. The rules are quite clear on that.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
Matt85 wrote:
Geez since when did this forum become a Fluff Nazi forum? All I said was "the buggy fit the Fluff a little better" and now im getting a bunch of posts claiming my army is built wrong.

Its my army, I will set the fluff/narrative however I please and its "correct" because I say it is.

-matt



Agree. Half the box arts for walker units are shown to be evil suns, so there is no reason to believe that they are limit yourself.
In addition, people are confusing Evil Suns with the Kult of Speed.

No they aren't. Evil Sunz' are known for their bikes, buggies and units that go fast. Boyz in transports. There's none of this here.

By all means the OP can justify it however he likes. Doesn't make sense to me though. Also box art means very little. GW simply likes the ES and Bad Moonz scheme.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 An Actual Englishman wrote:
No they aren't. Evil Sunz' are known for their bikes, buggies and units that go fast. Boyz in transports. There's none of this here.

Codex pg 98: Evil Suns MANz
Yes, Evil Suns are famous for their speed freeks, but they are not made up exclusively of those and by no means is an Evil Suns army are required to field any speed freeks or flyboyzs at all or that they can't have anything else.
The lore does not support your opinion and you are unnecessarily beating on a new player who is building an army from what he sees in official resources.

Also box art means very little. GW simply likes the ES and Bad Moonz scheme.

No, it means that GW is actively suggesting that people paint their models that way, with the paints to do so listed right underneath. Also considering how Warhammer World handles paint schemes, it is save to assume GW expects people to play models painted in red as evil suns.
Therefore these pictures mean that GW thinks that all these models are perfectly fine assets of an evil suns army, and no one but them is the authority on that.
Spoiler:






7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

This might be that case. I mean I knew people who put peanut butter on cheeseburgers. Tasty but... recipe on a box? Sure but.

   
Made in gb
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
 An Actual Englishman wrote:
No they aren't. Evil Sunz' are known for their bikes, buggies and units that go fast. Boyz in transports. There's none of this here.

Codex pg 98: Evil Suns MANz
Yes, Evil Suns are famous for their speed freeks, but they are not made up exclusively of those and by no means is an Evil Suns army are required to field any speed freeks or flyboyzs at all or that they can't have anything else.
The lore does not support your opinion and you are unnecessarily beating on a new player who is building an army from what he sees in official resources.

A player can indeed build an army as they like. But if I make a burger with a loaf of bread, salami and custard, is it really a burger anymore? The proposed army here had none of the units that Evil Sunz' are known for. I can quote the codex if you like;

Ork codex p16 wrote:The Orks belonging to the Evil Sunz' Clan are irresistibly attracted to every conceivable kind of fast vehicle. Be it low riding buggies, monstrous Warbikes or supersonic aircraft.


Also box art means very little. GW simply likes the ES and Bad Moonz scheme.

No, it means that GW is actively suggesting that people paint their models that way, with the paints to do so listed right underneath. Also considering how Warhammer World handles paint schemes, it is save to assume GW expects people to play models painted in red as evil suns.
Therefore these pictures mean that GW thinks that all these models are perfectly fine assets of an evil suns army, and no one but them is the authority on that.
Again, I disagree. But assuming that is the case, where are the Snakebite units? Do GW not believe that any units in the codex are snakebite, hence why they have no units in their paint scheme?

You are appropriating meaning where there is none.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Amazing how conveniently you ignored the codex explicitly talking about Evil Suns MANz going fast


Automatically Appended Next Post:
 An Actual Englishman wrote:
But assuming that is the case, where are the Snakebite units? Do GW not believe that any units in the codex are snakebite, hence why they have no units in their paint scheme?

Apples to oranges.
The absence of pictures does not prove anything. Absence of evidence is not evidence of absence.
The presence of dozens of pictures all over the official source material, the web store, advertisement and box art is undeniable proof that these units are indeed meant to be part of Evil Suns armies.

This message was edited 3 times. Last update was at 2020/04/09 08:28:16


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




The point I was making with it not being a very Evil Sunz army is that it might benefit more from other kultures not that he wasn't being fluffy or something. I mean if nothing else he has KillaKanz that don't benefit from any kulture except they can proc FreeBootas.

The only units benefiting from Evil sunz are the boys, meganobz and dreads and I am assuming he is going to Teleporta strike the dreads and jump the boyz and manz so they get 8' charges. So in essence he is going just for short charges. if nothing else he should sub divide his army into 2 factions and give his Big Mek Bad moonz, Freeboota or deffskulz

 Tomsug wrote:
Semper krumps under the radar

 
   
 
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