So using the Greater Good rules for making your own regiment, I've made up a unit from the planet Fedrid sent out as a detachment for the specific job of Monster Hunting.
1st Fedrid Expeditionary Regiment “Sa’vak Hunters”
Regimental Traits:
• Wilderness Survivors - Slight improvement to longevity
• Monster Hunters - Extra damage vs. MONSTER keyword
Here's my first take on a Vanguard Detatchment that could be dropped into an army that expects to deal with monsters in the local meta. Basic idea is that the squads help protect the heavy weapons (vs HWS), veterans will shoot better, psyker can shroud, help with cover, deny the witch, heavy flamers and las cannons both get the benefit of Monster Hunters.
Vanguard Detatchment
305 Total Points
Headquarters 1
30 Company Commander - Las Pistol chain sword
Headquarters 2
38 Primaris Psyker
Elite 1
50 Veteran Infantry Squad
0 Sergent - Las Pistol Chain Sword
15 HWT - Las Cannon
14 Guardsman - Heavy Flamer
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
Elite 2
50 Veteran Infantry Squad
0 Sergent - Las Pistol Chain Sword
15 HWT - Las Cannon
14 Guardsman - Heavy Flamer
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
Elite 3
50 Veteran Infantry Squad
0 Sergent - Las Pistol Chain Sword
15 HWT - Las Cannon
14 Guardsman - Heavy Flamer
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
0 Guardsman - Lasgun
Fluff for fun: 1st Fedrid Expeditionary Regiment “Sa’vak Hunters”
The thick forests of the Imperial Feral World of Fedrid are so dense and so teeming with dangerous carnivores that access is forbidden without a license. Fedrid is a particular favorite of game hunters and those individuals procuring animals for the Imperial arenas. The dangers are legion, ranging from the tiny but insidious flesh boring rot worms, to lurking pit-biles hiding beneath the loam with snapping jaws like mantraps, to thorn-back reptiles the size of Imperial Guard battle tanks.
To provide protection and rescue (when possible) for rich nobles and merchants who visit Fedrid for the thrill of the hunt, an Imperial Guard garrison was established. Over time this hostile planet, seething in eternal battle of predator and prey, was selected to become an Imperial Guard training center for native and other tithes from many other worlds in the Calixis sector.
The savage character of this feral death world quickly weeds out all but the most strong, stealthy, and deadly warriors. Often armed with native made Razor Disks, Smoke Flares, and Braid Cloaks, guardsmen from this world have become renowned for their ability to conceal themselves until they strike with deadly power. So practiced are they in fighting the deadly creatures of Fedrid, that they are often called upon specifically to stalk and eliminate the most monstrous enemies xenos forces have to offer.
What do you think?
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