Switch Theme:

[KT] - Newbie Starting Salamanders  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in pt
Fresh-Faced New User




Hello everyone,

I'm joining my mates playing Kill Team (once this virus gets vanquished) and looking around the lore and style, I love the Salamanders. I'd like to start with Kill Team, but I've only played a few games and read the manual - I'm a little bit lost.

I'll be playing at 100 points, and I kinda understand the specific CT of the Salamanders - could someone provide a good, newbie-friendly 100 point list for me to start with?

Thanks so much. I hope everyone stays well and safe.
   
Made in gb
Lord of the Fleet






First of all you should read about rosters.

KT uses rosters rather than lists. Your roster (which is up to 20 models, no points limits, no limits on the number of specific model types or the number of specialists) provides a pool of models for you to draw from.

You then select your team from the roster once you have seen the mission, the board and your opponent's roster.

This lets you choose a team that is suitable for the task at hand. Someone like a Reiver who's key ability is that he's good at climbing (and is pretty useless otherwise) is not a good choice in tunnels but you might want him on a board with tall buildings (but now that jump packs are an option you'd prefer those...) Against an enemy that's much better than you at melee you're going to prefer long range weapons, etc.

That said, some general points:
Weapons that do 2 or more damage per attack are way better than damage 1 weapons, especially in melee weapons. Look for those and take as many as possible.

Numbers are important in KT, very expensive models like terminators are not going to be models you select for your team very often.

Are you playing core book only or core book+elites? Which mission set are you using?
   
 
Forum Index » Other 40K/30K Universe Games
Go to: