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Made in us
Guard Heavy Weapon Crewman





Houston

Working on a 500 point list with the new psychic awakening stuff. What do y’all think? This list is properly put together correct? It looks like it only starts with 4CP. Comes out at 499.

Battalion +5CP
Regiment: Cadian
Emperors Fist Tank Company -1CP
Imperial Armory -1CP
Tank Ace -1CP

HQ
1 x Company Commander, boltgun, Chainsword, Warlord: Old Grudge, Relic: Relic of Lost Cadia

1 x Tank Commander, Emperors Fist, Field Commander (-1CP), Vigilus Warlord trait: Unflinching Resolve, Relic: Hammer of Sunderance, Heavy Bolter, Heavy Stubber

1x Tank Commander, Emperors Fist, Tank Ace: Slow and Purposeful, Battle Cannon, Heavy Bolter, Heavy Stubber

Troops
3 x Infantry squads

This message was edited 3 times. Last update was at 2020/04/11 12:57:07


I've fought in this endless hateful war for eight months now, night and day. In that time I've aged a decade. My hair has turned grey, nearly all my squad have died, and I doubt I'll ever smile again. I've fought next to heroes and strangled men in their sleep. But I'm still alive and by the Emperor I plan to stay that way. - Acting-Captain Haines,47th Armageddon Steel Legion 
   
Made in us
Longtime Dakkanaut





So, this will sound odd but slow and steady is terrible in small armies. That's of course my opinion -- but its efficient, not effective. Meaning...
You have the relic of lost cadia that can do the same thing for both tanks for round one, only better.
You have the old grudges that far exceeds the same thing for both tanks for another round, only far better
You have the strategem "vengence for cadia" that can do the same thing for 1 tank for a round. By roudn 3, you probably only have 1 tank.
So basically, as it is, you need to last a long time with both tanks to end up using this tank's ace ability much -- it has the ability to save you command points after its too late for 1 extra command point to make the battle go your way anyhow.

Consider instead master mechanic -- which makes it much more likely you live to round 4, especailly if you put it on BOTH tanks. Sure, you lose old grudges, but your 2 leman russes are now bad ass, and they are going to be firing for a while against many enemies that hoped to kill em fast with 2 point per. At 500 point level, this is gonna make it very hard for a lot of armies to brush your armor aside at all. When firing, pop relic of lost cadia, viola, you got rerolls across both tanks. But most critically, its effects are frontloaded (the one thing you are sure of is your enemy will be trying to kill your 2 tanks on turn 1) while the way you have it now, may be far after you lose the chance for the ace ability to swing things your way. Evenif you keep old grudges, you can set the hard to kill tank in front where the enemy has to move into its line of sight to get at the other tank at all, and make a little "I shoot you now" trap. Or similar.


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Guard Heavy Weapon Crewman





Houston

Dukeofstuff wrote:
So, this will sound odd but slow and steady is terrible in small armies. That's of course my opinion -- but its efficient, not effective. Meaning...
You have the relic of lost cadia that can do the same thing for both tanks for round one, only better.
You have the old grudges that far exceeds the same thing for both tanks for another round, only far better
You have the strategem "vengence for cadia" that can do the same thing for 1 tank for a round. By roudn 3, you probably only have 1 tank.
So basically, as it is, you need to last a long time with both tanks to end up using this tank's ace ability much -- it has the ability to save you command points after its too late for 1 extra command point to make the battle go your way anyhow.

Consider instead master mechanic -- which makes it much more likely you live to round 4, especailly if you put it on BOTH tanks. Sure, you lose old grudges, but your 2 leman russes are now bad ass, and they are going to be firing for a while against many enemies that hoped to kill em fast with 2 point per. At 500 point level, this is gonna make it very hard for a lot of armies to brush your armor aside at all. When firing, pop relic of lost cadia, viola, you got rerolls across both tanks. But most critically, its effects are frontloaded (the one thing you are sure of is your enemy will be trying to kill your 2 tanks on turn 1) while the way you have it now, may be far after you lose the chance for the ace ability to swing things your way. Evenif you keep old grudges, you can set the hard to kill tank in front where the enemy has to move into its line of sight to get at the other tank at all, and make a little "I shoot you now" trap. Or similar.



Fantastic post and really makes some good points. As far as maximizing the effectiveness, I am torn.

The slow and purposeful was taken to create a natural re-roll for wounding. The idea is to stick the Company Commander between the two tanks and designate the high value or high damage unit/vehicle so both tanks get the re-roll wound. However, with one tank carrying the hammer there is a good chance the designated target will die to the first volley, leaving the tank ace without a re-roll for wounding turn 1. As you pointed out, I could pop the relic first turn and give both tanks re-rolls but then that sort of defeats the purpose of old grudge.

I will have to try both builds out a few times and see what is better.

I've fought in this endless hateful war for eight months now, night and day. In that time I've aged a decade. My hair has turned grey, nearly all my squad have died, and I doubt I'll ever smile again. I've fought next to heroes and strangled men in their sleep. But I'm still alive and by the Emperor I plan to stay that way. - Acting-Captain Haines,47th Armageddon Steel Legion 
   
Made in us
Longtime Dakkanaut






The slow and purposeful was taken to create a natural re-roll for wounding. The idea is to stick the Company Commander between the two tanks and designate the high value or high damage unit/vehicle so both tanks get the re-roll wound. However, with one tank carrying the hammer there is a good chance the designated target will die to the first volley, leaving the tank ace without a re-roll for wounding turn 1. As you pointed out, I could pop the relic first turn and give both tanks re-rolls but then that sort of defeats the purpose of old grudge.

I will have to try both builds out a few times and see what is better.


Its my understanding slow and purposeful will only affect ONE vehicle that it is on unless you also surrender a warlord trait and a cp to give a second tank that ability?

This message was edited 2 times. Last update was at 2020/04/12 05:57:14


Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
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