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Made in au
Irradiated Baal Scavanger



Brisbane

Hi all

I am new to 40k after a 20 year hiatus. I decided to go with Blood Angels because they're awesome and I like the idea of a melee army.

I played my first game against slaanesh demons last week and got whupped! I went 2 whole turns without killing any units, which did nothing to sate my Black Rage.

I want to build a list that is fun to play with, while maintaining an element of being competitive, but winning each time I play is certainly not top of my priority list!

I have devised a 1000pt army below and would love some feedback from anyone more experienced, or just for some general advice on how best to play BA! Thanks!


Incendiems 1000pts (Warhammer 40,000 8th Edition) [81 PL, 6CP, 999pts] +++**

**++ Battalion Detachment +5CP (Imperium - Blood Angels)

****CHAPTER**:** Blood Angels

**+ Stratagems +**

**Armoury of Baal:** 1 Additional Relic

**+ HQ +**

**Captain:** 2. Artisan of War, Hero of The Chapter, Jump Pack, Storm shield, Thunder hammer


**Librarian Dreadnought:** 1. Quickening, 6. Wings of Sanguinus, Biomantic Sarcophagus, Furioso fist, Storm bolter



**Sanguinary Priest:** 5. Gift of Foresight, Bolt pistol, Chainsword, Jump Pack, Warlord



**+ Troops +**



**Intercessor Squad:** Auto bolt rifle


. **5x Intercessor:** 5x Bolt pistol, 5x Frag & Krak grenades

. **Intercessor Sergeant:** Power fist


**Scout Squad**


. **Scout:** Boltgun

. **Scout:** Boltgun

. **Scout:** Boltgun

. **Scout:** Boltgun

. **Scout Sergeant:** Bolt pistol, Boltgun


**Scout Squad**


. **Scout:** Boltgun

. **Scout:** Boltgun

. **Scout:** Boltgun

. **Scout:** Boltgun

. **Scout Sergeant:** Bolt pistol, Boltgun



**+ Elites +**


**Death Company:** Jump Pack


. **Death Company Marine:** Boltgun, Power fist

. **Death Company Marine:** Boltgun, Power fist

. **Death Company Marine:** Boltgun, Chainsword

. **Death Company Marine:** Boltgun, Chainsword

. **Death Company Marine:** Boltgun, Chainsword

. **Death Company Marine:** Boltgun, Chainsword


**Sanguinary Ancient:** Angelus boltgun, Encarmine sword, Standard of Sacrifice


**Sanguinary Guard**


. **Sanguinary Guard:** Angelus boltgun, Power fist

. **Sanguinary Guard:** Angelus boltgun, Power fist

. **Sanguinary Guard:** Angelus boltgun, Power fist

. **Sanguinary Guard:** Angelus boltgun, Power fist

. **Sanguinary Guard:** Angelus boltgun, Encarmine sword

. **Sanguinary Guard:** Angelus boltgun, Encarmine sword

. **Sanguinary Guard:** Angelus boltgun, Encarmine sword

. **Sanguinary Guard:** Angelus boltgun, Encarmine sword



   
Made in gb
Violent Enforcer






In Lockdown

I've been running BA without Death Company recently - they're too squishy for their points value, and at best they drop in (or forlorn fury rush up) and kill one unit before dying. And think about their role: it's to kill infantry. You can do that a lot more efficiently with long range troops - intercessors or more scouts, or alternatively some aggressors.

You're onto a good thing with the Sanguinary Guard - now make the Ancient the warlord so they get re-roll failed hits while he's with them (and he should always be with them) - this is your golden brick in a sock, which hits twice as hard and can take the punishment after - this you use to destroy tanks and monsters.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in au
Irradiated Baal Scavanger



Brisbane

Thanks for the reply

Yeah from what I have read it's mixed reviews re Death Company. At the moment I'm only playing on TTS online, so a good time to try new things out. As I build up the army though I think I will include death company as they look cool!

I've switched them out for aggressors for now, and I'll walk them up with the priest, who will hopefully heal/revive them!

How do you rate inceptors. Less firepower but more mobility compared to aggressors? Any experience with these guys?

   
Made in de
Nihilistic Necron Lord






Germany

Inceptors are really good.
   
Made in gb
Violent Enforcer






In Lockdown

Inceptors are good, but I find they tend to drop in, delete a unit and then get deleted in turn - but I suppose that's 8th in a nutshell.

The only issue I foresee is that you want the enemy screen gone by the time you bring in the SG - so you're bringing in inceptors Turn 2 to wipe out a couple of screens, and you're pushing back your SG's arrival to T3 - which is good because of Savage Echoes so they get more attacks, but if you're up against a shooting-heavy list you might not have much left on the board at this point. The saving grace is in a 1000 point game this problem is not so egregious.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
 
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