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![[Post New]](/s/i/i.gif) 2020/04/15 07:31:10
Subject: Indexes or Codexes for 40k rules?
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Not as Good as a Minion
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Index
No reason to not have one book for Space Marines with all rules for all Chapters inside
Same for Chaos
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![[Post New]](/s/i/i.gif) 2020/04/15 18:46:54
Subject: Indexes or Codexes for 40k rules?
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Not as Good as a Minion
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PenitentJake wrote:
But it's still small potatoes next to GW. Google searching for current models and sellers of them is hard. The company doesn't appear to have a webstore, and no store carries the entire range. In fact, it's hard to find out how many models even exist! Also, I really don't think they come close to GW in terms of model quality, but that's a matter of scale, taste and aesthetics. I also think their current range is far, far smaller than 40k's.
They also don't appear to give their rules away for free, which was the context in which I mentioned 40k's status as an institution and a culture. If they don't give their rules away for free, that proves my original point because it's probably why they are they only other company that comes even close to GW. If they do give their rules away for free, it also proves my point because I couldn't find them in a reasonable search, meaning Battletech ISN'T an institution or a cultural phenomenon like GW. Haven't seen any Battletech tournaments with thousands of annual attendees either.
Google search is tricky here as the PC Games are now more popular and new ones were recently released
And those are still more famous than any 40k PC Game and younger people will likely know the PC stuff only
big tournaments are not a thing any more, same as FLGS presence but because of the boardgame nature, online campaigns are a thing
going for Battletech Tabletop one of the first results that is not some kind of Wiki brings you to the Catalyst Games website who own it for now (also including an online shop)
https://www.catalystgamelabs.com/battletech/
with free Quickstarter Rules for the Tabletop, Boardgame and RPG
https://bg.battletech.com/new-to-the-board-game/
PenitentJake wrote:
None of this is disrespect for Battletech. I haven't played since the 2000-2003, but I did enjoy the game, and probably still would. They should really do a better job of putting the product out there- I didn't even know they were still making new stuff. Which, again, proves the original point.
there was a Kickstarter for a new Starter Box and to get new models done, asking for 30.000$ and ended with 2.5 million
https://www.kickstarter.com/projects/450703636/battletech-clan-invasion?lang=en
Automatically Appended Next Post:
Karol wrote:how much smaller were games in 3ed or 4th edition?
and the usual game size was 1500-1750 points
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This message was edited 2 times. Last update was at 2020/04/15 18:50:22
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![[Post New]](/s/i/i.gif) 2020/04/15 19:36:21
Subject: Re:Indexes or Codexes for 40k rules?
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Not as Good as a Minion
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Karol wrote:and the usual game size was 1500-1750 points
how much was it in models? 100 plus like now, or less?
see the picture, a pure mass-army could go up from 70-100 models, standard were 40-50 models and elite lists were 20-30 models at 1750 points
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![[Post New]](/s/i/i.gif) 2020/04/15 19:48:05
Subject: Re:Indexes or Codexes for 40k rules?
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Not as Good as a Minion
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my 5th Edition Space Wolves Tournament Army had 48 models at 1750 points
Karol wrote:
I see a small white square with a zigg zag line going through it, and no picture. So thank you for explaining . I think I would have liked it better, then this edition.
now?
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This message was edited 2 times. Last update was at 2020/04/15 19:51:34
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![[Post New]](/s/i/i.gif) 2020/04/15 21:10:04
Subject: Indexes or Codexes for 40k rules?
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Not as Good as a Minion
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PenitentJake wrote: Unit1126PLL wrote:Ironically, the older editions (which were far more detailed and realistic as well as having better RPG elements) were good about this, because they explicitly didn't care about what type of power weapon your dudes were armed with.
GW is regressing hardcore in their game design, rather than progressing. Things should be better than 4th edition, not worse!
Having rules, strats, relics and warlord traits for individual cults/ covens/ tribes, etc. is absolutely not regression. Eliminating those things would be.
Thanks GW, the Order of Our Martyred Lady no longer plays exactly like the Order of the Bloody Rose.
Now if you try and cram them into the same the same book with Inquisition, Rogue Traders, Sisters of Silence, Assassins, etc, what are the odds that all Sisters Orders will have to be the same again?
See, for me, THAT would be regression.
Nothing new here as we had this before in 3/4/5 Edition, and in fact we have less possibilities for customisation as there were in the past which is not progression.
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![[Post New]](/s/i/i.gif) 2020/04/15 22:48:04
Subject: Indexes or Codexes for 40k rules?
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Not as Good as a Minion
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PenitentJake wrote:
When marines got Blood Angels, Dark Angels and Space Wolves , it gave may hope that one day every army would be that fleshed out. It's one of the things that kept me in the game for 31 years. This is the first edition where it's been a reality.
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no it is not
I am glad that you got what you wanted, but the only faction that is still fleshed out like Marines, are Marines
No Codex World Eaters, Kult of Speed, Leviathan, Aliatoc, Catachan etc.
it might be better for some but not for all and for some factions it is regression as they are still waiting to get things back they lost on the way.
and saying that now all armies are on the same level as BA, DA and SW is nothing more than a punch in the face of all non-Marine players
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