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![[Post New]](/s/i/i.gif) 2020/04/18 00:17:03
Subject: [2000] - Militarum Tempestus - 1001st Harakoni Warhawks
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Pyromaniac Hellhound Pilot
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Another iteration of my Tempestus drop troops. This time using the Psychic Awakening to upgrade them to have the 55th Kappic Eagles doctrines. I also removed some of the plasma and Melta guns to fit in an HQ unit from Blackstone Fortress which allows me to take another detachment. Also, the three Valkyries in the list were all modified by the pre-battle strategem Advanced Counter-Measures to let them keep their hard to hit trait while hovering.
Fluff wise, I based my army off of the Harakoni Warhawks troops which are pretty much a cross between Tempestus Scions and Elysian Drop Troops.
Militarum Tempestus 2K
Regiment: 55th Kappic Eagles
Regimental Doctrine: Mobilized Infantry
{Battalion Detachment}
• Tempestor Prime [45 Points Total]
- Tempestus Command Rod
- Chainsword
- Command Trait: Master Vox
- Artifact: The Laurels of Command
• Primaris Psycher [44 Points Total]
- Psychic Stave
<ELITE>
• Astropath [15 Points]
- Laspistol
<TROOPS>
- Militarum Tempestus Scions [62 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Plasma Guns (2)
• Tempestor
- Chain Sword
- Hotshot Laspistol
- Militarum Tempestus Scions [62 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (2)
- Hot-Shot Lasgun (2)
- Vox Caster
- Plasma Gun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol
- Militarum Tempestus Scions [62 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Plasma Gun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol
- Militarum Tempestus Scions [55 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Plasma Gun (1)
• Tempestor
- Power Sword (1)
- Hot-Shot Laspistol
{Battalion Detachment}
<HQ>
• Tempestor Prime [40 Points Total]
- Tempestus Command Rod
- Chainsword
• Tempestor Prime [40 Points Total]
- Tempestus Command Rod
- Chainsword
<ELITES>
• Officer of the Fleet [20 Points]
- Laspistol
• Officer of the Fleet [20 Points]
- Laspistol
<Troops>
- Militarum Tempestus Scions [68
Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Meltagun (2)
• Tempestor
- Chainsword
- Hot-Shot Laspistol
- Militarum Tempestus Scions [68 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Meltagun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol
- Militarum Tempestus Scions [68 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
- Melta Gun (2)
• Tempestor
- Chain Sword
- Hot-Shot Laspistol
- Militarum Tempestus Scions [40 Points Total]
• Tempestus Scion (4)
- Hot-Shot Laspistol (1)
- Hot-Shot Lasgun (2)
- Vox Caster
• Tempestor
- Chain Sword
- Hot-Shot Laspistol
{Vanguard Detachment}
<HQ>
Aradia Madellan [40 Points Total]
Laspistol
Force Stave
<ELITES>
- Bullgryn Squad [126 Points Total]
• Bullgryn (3)
- Bullgryn Maul (3)
- Frag Bomb
- Brute Shield
- Bullgryn Squad [126 Points Total]
• Bullgryn (3)
- Bullgryn Maul (3)
- Brute Shield
- Frag Bomb
• Gotfret de Montbard [35 Points Total]
- Power Sword
- Crusaders [52 Points Total]
• Crusader (4)
- Power Sword (4)
• Ministorum Priest [35 Points Total]
- Laspistol
- Autogun
- Chainsword
• Ministorum Priest [35 Points]
- Laspistol
- Autogun
- Chainsword
{Air Wing Detachment}
<FLYERS>
- Valkyrie Squadron
• Valkyrie [133 Points Total]
- Heavy Bolter (2)
- Multi-Laser (1)
- Hellstrike Missiles (1)
Advanced Counter-Measures [-1 CP]
• Valkyrie [137 Points Total]
- Heavy Bolter (2)
- Multi-Laser (1)
- Multiple Rocket Pods (2)
Advanced Counter Measures [-1 CP]
• Valkyrie [137 Points Total]
- Heavy Bolter (2)
- Multi-Laser (1)
- Multiple Rocket Pods (2)
Advanced Counter-Measures [-1 CP]
• Vendetta Gunship [246 Points Total]
- Twin Lascannon (3)
- Heavy Bolter (2)
• Vulture Gunship [193 Points Total]
- Hellfury Missiles (2)
- Multiple Rocket Pod (2)
- Heavy Bolter (1)
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![[Post New]](/s/i/i.gif) 2020/04/18 01:51:17
Subject: Re:[2000] - Militarum Tempestus - 1001st Harakoni Warhawks
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Boom! Leman Russ Commander
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Are you looking for a fluffy list or a competitive one?
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2020/04/18 02:06:21
Subject: [2000] - Militarum Tempestus - 1001st Harakoni Warhawks
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Pyromaniac Hellhound Pilot
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Middle of the road
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![[Post New]](/s/i/i.gif) 2020/04/18 05:01:29
Subject: Re:[2000] - Militarum Tempestus - 1001st Harakoni Warhawks
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Boom! Leman Russ Commander
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ok....here are my thoughts.
Vendetta and Vulture are point sinks. The vendetta's BS of 5 on the move is a killer for it, and 6 lascannon's aren't what they used to be. 1 Vulture is vulnerable to concentrated fire. That being said if you screen them well enough with Valks they could last a turn or two.
Kappic Eagles are one of the weaker regiments to choose. +1 to hit for one turn isn't all that, and you aren't taking heavy weapons in your squads. YOu also don't have enough plasma guns or meltaguns to really zap anyone. I ran some numbers and using Lambden Lions you need 16 meltaguns and 4 plasma pistols to take off 23 or so wounds from a knight. NOw with that many melta guns you can kill 2 tanks if you needed to. I say one turn because 5 man 4+ squads die really easily.
And because 5 man squads die easily, you won't really be benefiting from the Kappic Eagles Stratagem.
The Warlord Trait is ok, but you could be using Progeny of Conflict to take something like Old Grudges which, when paired with your air support, gives them a huge punch. Whether its Valkyries or the Vulture or Vendetta, being able to reroll wounds against a vital target is big.
So this is a 5 detachment force? Meaning it is not meant for tournament play....You could fit everything in 3 detachments, I believe and not lose anything and gain some extra CP....Hmmm you might need some HQ's...I'd drop the lone crusader. Hopefully you are using the psyker to augment someone's invulnerable save?
I can't speak for the Ogryns, I've never used them or played against them.
I think the key for any drop troop army is to recognize that you should come in waves. With Kappic Eagles I'd load up in Valks with a couple 10 man squads with hotshot volley guns and hit enemy screens, Once those are down, wave to with meltaguns can hit tanks etc. The third wave can either be in any remaining Valks or deep strike in and seize objectives/gun down horde troops, or you can swap out your anti-tank for your anti-horde and do that turn 2.
I personally am using 3 detachments, 1 of Stormtroopers so I can use the Tempest Drop Force for the extra hits, 1 of Iotan Dragons for anti-horde and one of Lambden Lions for anti-tank. A Drop Troop list is like a swiss army knife, it's a jack of all trades.
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2020/04/18 06:16:09
Subject: [2000] - Militarum Tempestus - 1001st Harakoni Warhawks
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Pyromaniac Hellhound Pilot
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A few things (please don’t interpret this as sarcastic or rude):
- I was told to take five man squads to load up on plasma guns and Melta guns
- I wasn’t aware of a limit on detachments, but I was simply trying to maximize possible CP since it’s impossible for Militarum Tempestus to have a brigade
- I prefer mono-regiment armies since it feels more realistic
That said I will probably ditch the Vendetta since it’s such a point sink.
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![[Post New]](/s/i/i.gif) 2020/04/18 07:34:43
Subject: [2000] - Militarum Tempestus - 1001st Harakoni Warhawks
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Longtime Dakkanaut
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yeah, I was probably the one what told him that. It wasn't just to load up weapons though -- its because I regularly lose my 10 man squads to marine auspex scans, or I find my enemy has put so many scouts on the board that I can't fit a 10 man squad anywhere, but I could stick one 5 man THERE and one 5 man HERE, ... or because I can put different loadouts in the 2 5 man squads and step them out of the valkyrie in different ranges and with different purposes, rather than being stuck with just 1.
you know if you solkd the vulture AND the vendetta, you could buy two more whole new valkyries, and 15 scion bodies in 2 squads iwth 6 hotshotvolleyguns for them to carry. Your mobile infantry doctrine lets those guys step out of the bird and fire their 24 inch range shots at bs2 with (if an officer nearby) eliminatino protocols. So you can step out at 12 inches and be short ranged -- and use "point blank efficacy" strat to make them all s5.
bs 2 with s5 and elimination protocols -- that's worth something -- but bs 2 with s5 and pointed at enemy screens, that's going to clear some.
And, of course, your combination of astropaths (no cover for an enemy per astropath) and officers fo the fleet (the 5 valkyries 20d6 heavy bolter shots all reroll 1's) and hover mode (bs3 on all weapons if you don't move, and bs 4 on half if oyu do) will do an amazing amount of screen clearing even on turn 1.
By the time you are ready to drop meltas, I bet you can get most of the enemy army clear to get themeltas up close, and the same for the bullygrns.
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Guard gaurd gAAAARDity Gaurd gaurd. |
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![[Post New]](/s/i/i.gif) 2020/04/18 07:35:06
Subject: [2000] - Militarum Tempestus - 1001st Harakoni Warhawks
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Boom! Leman Russ Commander
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DeathKorp_Rider wrote:A few things (please don’t interpret this as sarcastic or rude):
- I was told to take five man squads to load up on plasma guns and Melta guns
- I wasn’t aware of a limit on detachments, but I was simply trying to maximize possible CP since it’s impossible for Militarum Tempestus to have a brigade
- I prefer mono-regiment armies since it feels more realistic
That said I will probably ditch the Vendetta since it’s such a point sink.
well, TBH 10 man squads also die easily with a 4+. The advantage of a 10 man squad vs 2 5 mans squads are orders and stratagems. You can always split your fire with 1 10 man squad, you actually get an extra hotshot lasgun since you only have 1 sergeant vs 2 in 2 5man squads. You can thus order 1 10 man squad and then order another, getting 20 men under orders rather than 10 men. Ditto with stratagems. The +1 strength one for example on hotshots....better to take it on a 10 man squad over 1 5 man.
For a tournament its 3, so the most a mono Scion force can have is 18 CP. I know the Valks eat up CP....consider keeping a couple in the back and a couple moving to keep the -1 and cut down on CP usage.
I hear you on mono regiment. My thinking is different squads in the regiment take different training. IMHO the best all around mono doctrines to take are either the Lambden Lions or the old Stormtroopers. Iotan Dragons are a distant third. Lions have the -1 on AP, a good Warlord Trait, and a good Stratagem. I'm considering taking a 10man hotshot squad along with my meltagun squads, and firing 40 times ( orders) to get a few mortal wounds on tanks/knights.
Stormtroopers, you get the bonus hits on rolls of 6, and it can be modified rolls. So you take a 4 plasma gun squad in a Tempestus Drop Force, roll in with a TDF Commando warlord for +1 to hit, and hit them with the Psyker for another +1. First, you aren't missing at all, second on a 4+ you get a bonus shot. With 8 plasma shots that should be another 3 to 4 shots. Any other squads around will get the bonus shot on a 5+, so that's a little more gravy. Only thing about old Stormtroopers is no stratagem or relic.
Iotan Dragons are a good antihorde/screen force. The +6 inch range ensure rapid firing with your hot shots on the drop, decent range while on the ground, and their stratagem is a good one.
Automatically Appended Next Post:
If you get a chance watch this on Lions : https://www.youtube.com/watch?v=RrkczO-Zkuk
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This message was edited 2 times. Last update was at 2020/04/18 08:26:41
.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2020/04/18 13:56:44
Subject: [2000] - Militarum Tempestus - 1001st Harakoni Warhawks
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Pyromaniac Hellhound Pilot
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Dukeofstuff wrote:yeah, I was probably the one what told him that. It wasn't just to load up weapons though -- its because I regularly lose my 10 man squads to marine auspex scans, or I find my enemy has put so many scouts on the board that I can't fit a 10 man squad anywhere, but I could stick one 5 man THERE and one 5 man HERE, ... or because I can put different loadouts in the 2 5 man squads and step them out of the valkyrie in different ranges and with different purposes, rather than being stuck with just 1.
you know if you solkd the vulture AND the vendetta, you could buy two more whole new valkyries, and 15 scion bodies in 2 squads iwth 6 hotshotvolleyguns for them to carry. Your mobile infantry doctrine lets those guys step out of the bird and fire their 24 inch range shots at bs2 with (if an officer nearby) eliminatino protocols. So you can step out at 12 inches and be short ranged -- and use "point blank efficacy" strat to make them all s5.
bs 2 with s5 and elimination protocols -- that's worth something -- but bs 2 with s5 and pointed at enemy screens, that's going to clear some.
And, of course, your combination of astropaths (no cover for an enemy per astropath) and officers fo the fleet (the 5 valkyries 20d6 heavy bolter shots all reroll 1's) and hover mode (bs3 on all weapons if you don't move, and bs 4 on half if oyu do) will do an amazing amount of screen clearing even on turn 1.
By the time you are ready to drop meltas, I bet you can get most of the enemy army clear to get themeltas up close, and the same for the bullygrns.
To be fair, if I remove the vendetta, Aradia Medellan and reconsolidate the Vanguard back into the main army I would still have enough for 2 more valks while still retaining the vulture
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