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2020/04/18 00:21:38
Subject: Different versions of the possessed and berzerker bombs
From what I've read, the best possessed bombs are ones with Alpha Legion and Word Bearers with the Nurgle mark, and that of course, both berzerkers and possessed get the most attacks with World Eaters. I was thinking of possibly doing a possessed or berserker bomb with the mark of Khorne with Red Corsairs (advance and charge in the same turn) and/or Brazen Beasts (Rend the Foe trait and Daemonflesh Plate relic). Any other varieties of either bombs you think work well?
2020/04/18 05:11:56
Subject: Re:Different versions of the possessed and berzerker bombs
I’ve been doing a bit of reading about possessed bombs lately. Have yet to try one but I will soon. If you go to Goonhammer and check out their Start Competing articles about the various Chaos factions there’s some good representations of different bombs that all play a little different. Here’s a couple
Mani Cheema – Battlefield Birmingham 17
Slaanesh marked bomb. Faster but not quite as tough
HQ: Master of Possession [5 PL, 88pts]: Cursed Earth, Force stave, Infernal Power, Mark of Slaanesh, Field Commander (-1CP), Shepherd of the True Faith
HQ: Sorcerer [6 PL, 88pts]: Bolt pistol, Delightful Agonies, Force stave, Mark of Slaanesh, Prescience
Troops: Chaos Cultists [3 PL, 40pts]: Mark of Slaanesh x9, Champion w/Autogun
Troops: Chaos Cultists [3 PL, 40pts]: Mark of Slaanesh x9, Champion w/Autogun
Troops: Chaos Cultists [3 PL, 40pts]: Mark of Slaanesh x9, Champion w/Autogun
Elites: Possessed [20 PL, 306pts]: Mark of Slaanesh, 18x Possessed
++ Thousand Sons Battalion Detachment +5CP (Chaos – Thousand Sons) [79 PL, 1,081pts] ++
Cults of the Legion: Cult of Magic
HQ: Dark Apostle [5 PL, 72pts]: Benediction of Darkness, Mark of Nurgle
HQ: Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Nurgle, Techno-virus injector
HQ: Master of Possession [5 PL, 88pts]: Force stave, Mark of Nurgle, Shepherd of the True Faith
++ Battalion Detachment +5CP (Chaos – Thousand Sons) [63 PL, 957pts, 5CP] ++
Cults of the Legion: Cult of Duplicity
HQ: Ahriman on Disc of Tzeentch [9 PL, 166pts] HQ: Daemon Prince of Tzeentch [9 PL, 195pts]: 6. High Magister, Malefic talon, Warlord, Wings
HQ: Exalted Sorcerer on Disc of Tzeentch [8 PL, 140pts]: Force stave, Inferno Bolt Pistol
Is taking only 1 unit of Possess bomb enough to make it work? As SM player, I will defintely shoot them with TFC with stratgem to half their movement. Marine also has psychic powers to further lower the movement of a unit.
So I think maybe taking 2 - 3 of the Possess is better.
2020/04/18 06:58:42
Subject: Re:Different versions of the possessed and berzerker bombs
Neophyte2012 wrote: Is taking only 1 unit of Possess bomb enough to make it work? As SM player, I will defintely shoot them with TFC with stratgem to half their movement. Marine also has psychic powers to further lower the movement of a unit.
So I think maybe taking 2 - 3 of the Possess is better.
Most competitive lists I’ve seen only the one unit. Otherwise you ending up spreading the buffs to thin and the least protected one will likely evaporate. I’m not 100% sure how it interacts with ignore LOS weapons but I’m pretty sure the Possessed player shuts down TFCs with the Alpha Legion Conceal stratagem. The relevant part of the strat reads “enemy models can only target that unit if it is the closest visible target”
"Backfield? I have no backfield."
2020/04/18 07:14:29
Subject: Re:Different versions of the possessed and berzerker bombs
Neophyte2012 wrote: Is taking only 1 unit of Possess bomb enough to make it work? As SM player, I will defintely shoot them with TFC with stratgem to half their movement. Marine also has psychic powers to further lower the movement of a unit.
So I think maybe taking 2 - 3 of the Possess is better.
Erm no you won't because conceal.
Also good luck hitting the -2 Lord discordant infront which also is vehicle.which btw has m16 so he doesn't even care.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2020/04/18 07:56:01
Subject: Re:Different versions of the possessed and berzerker bombs
Also good luck hitting the -2 Lord discordant infront which also is vehicle.which btw has m16 so he doesn't even care.
GK will just smite him to death. IH will shoot him with BS2+ units which get +2 to hit with litanies and psychic powers. SW will use keen senses to ignore any modifiers. Salamanders will auto hit him with flamers. RG will kill him with their anti character shenanigans. Incursors in general ignore hit roll modifiers. A chapter master in general can reroll any hit rolls.
SM have enough tools to handle a -2 or even -3 to hit disco lord.
2020/04/18 08:37:17
Subject: Different versions of the possessed and berzerker bombs
Most GK builds floating around are certainly a pretty hard counter to a lot of Possessed Bombs. The point of the Disco Lord in these lists does seem to be to buy the Possessed a turn or two at most so if it takes a disproportionate amount of firepower to kill the Disco Lord then it’s done it’s job. 12W at 2+/4 or 5++ (possible Cursed earth) with -3 or 4 to hit (Alpha Legion trait plus some combination of Clandestine, Benediction of Darkness, and Miasma) is still pretty tanky even if you’ve got tools for it. The Nurgle Bomb list I posted has 18CP so it’s got plenty to splash around for the extra WL traits and strats you need to do its thing. Not saying it’s an easy fight either way, but there’s a reason these lists are doing well at large events. It definitely takes a skilled player and a high tolerance for headaches to coordinate all the auras and psychic powers to make it work though as well as knowing how to deftly maneuver the assault phase so that you kill what you need to, wrap when you need to etc. Definitely above my pay grade but I wanna try it nonetheless
"Backfield? I have no backfield."
2020/04/18 08:57:06
Subject: Re:Different versions of the possessed and berzerker bombs
Neophyte2012 wrote: Is taking only 1 unit of Possess bomb enough to make it work? As SM player, I will defintely shoot them with TFC with stratgem to half their movement. Marine also has psychic powers to further lower the movement of a unit.
So I think maybe taking 2 - 3 of the Possess is better.
Most competitive lists I’ve seen only the one unit. Otherwise you ending up spreading the buffs to thin and the least protected one will likely evaporate. I’m not 100% sure how it interacts with ignore LOS weapons but I’m pretty sure the Possessed player shuts down TFCs with the Alpha Legion Conceal stratagem. The relevant part of the strat reads “enemy models can only target that unit if it is the closest visible target”
Ahhhhh, yes, it cannot be targetted unless it is the closest unit....... So TFC is out of question............
Automatically Appended Next Post:
p5freak wrote: One reason why the possessed bomb did so well was because it was new. Players were not prepared for it.
I think I find the right way for Space Marine to deal with it. Have a Phobos Libby rush out within 18" of the Possessed Bomb, cast Tenebrous Curse on it, then Temporal Corridor back to safety. Reserve a CP to reroll to get a high enough cast so CSM got a hard time to deny. Delay their charge till Turn 3 if possible. Then try best to shoot down everything else.
Also, take at least two eliminators, to shoot down the Greater Possessed and Master of Possessed the if possible.
This message was edited 2 times. Last update was at 2020/04/25 15:02:37
2020/04/25 20:24:27
Subject: Different versions of the possessed and berzerker bombs
You do peril tho if you are too close potentially die to the mop.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.