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+ No Force Org Slot +
Craftworld Attribute: Alaitoc: Fieldcraft
Detachment CP [5CP]
750 Alaitoc Competitive (Warhammer 40,000 8th Edition) [40 PL, 751pts]
Battalion Detachment +5CP (Aeldari - Craftworlds) [40 PL, 751pts]
HQ [9 PL, 170pts]
Farseer [6 PL, 115pts]
Selections: 0. Smite, 1. Guide, 2. Doom, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Singing Spear [5pts]
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Warhost
Abilities: Ancient Doom, Battle Focus, Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Doom, Guide, Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken pistol, Singing Spear (melee), Singing Spear (shooting)
Craftworlds Warlord
Selections: Warlord
Categories: Warlord
Spiritseer [3 PL, 55pts]
Selections: 0. Smite, 4. Protect/Jinx, Psyker, Rune Armour, Shuriken Pistol, Spirit Mark, Witch Staff
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Character, HQ, Infantry, Psyker, Faction: Spirit Host, Spiritseer
Abilities: Ancient Doom, Battle Focus, Rune Armour, Spirit Mark, Psychic Power: 4.1 Protect, 4.2 Jinx, Smite, Psyker: Psyker, Unit: Spiritseer, Weapon: Shuriken pistol, Witch Staff
Troops [11 PL, 224pts]
Dire Avengers [3 PL, 61pts]
Selections: Defence Tactics
Categories: Faction: Aeldari, Faction: Aspect Warrior, Dire Avengers, Infantry, Troops
Abilities: Ancient Doom, Battle Focus, Defence Tactics
4x Dire Avenger [44pts]
Selections: 4x Avenger Shuriken Catapult [12pts], 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Dire Avenger Exarch [17pts]
Selections: Plasma Grenades, Shimmershield & Power Glaive [9pts]
Abilities: Shimmershield, Unit: Dire Avenger Exarch, Weapon: Plasma Grenade, Power Glaive
Exarch Power
Selections: Battle Fortune
Abilities: Battle Fortune
The reason I took the power glaive and shimmer shield is so I can give a little bit more toughness to this unit giving them them +4 invun
Dire Avengers [3 PL, 58pts]
Selections: Defence Tactics
Categories: Faction: Aeldari, Faction: Aspect Warrior, Dire Avengers, Infantry, Troops
Abilities: Ancient Doom, Battle Focus, Defence Tactics
4x Dire Avenger [44pts]
Selections: 4x Avenger Shuriken Catapult [12pts], 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Dire Avenger Exarch [14pts]
Selections: Plasma Grenades, Two Avenger Shuriken Catapults [6pts]
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Exarch Power
Selections: Battle Fortune
Abilities: Battle Fortune
Guardian Defenders [5 PL, 105pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Infantry, Troops, Faction: Warhost, Guardian
Abilities: Ancient Doom, Battle Focus
10x Guardian Defender [80pts]
Selections: 10x Plasma Grenades, 10x Shuriken Catapult
Categories: Guardian Defenders
Unit: Guardian Defender, Weapon: Plasma Grenade, Shuriken Catapult
Guardian Heavy Weapons Platform [25pts]
Selections: Aeldari Missile Launcher [20pts]
Categories: Heavy Weapons Platform, Artillery
Abilities: Crewed Weapon, Keywords: Heavy Weapon Platform - Keywords, Unit: Guardian Heavy Weapons Platform, Weapon: (AML) Starshot Missile, (AML) Sunburst Missile
Elites [11 PL, 165pts]
Wraithguard [11 PL, 165pts]
Selections: Implacable, Wraithcannon [50pts], 5x Wraithguard [115pts], Wraithguard Fists
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Elites, Infantry, Faction: Spirit Host, Wraithguard, Spirit Host
Abilities: Ancient Doom, Implacable, Unit: Wraithguard, Weapon: Wraithcannon, Wraithguard Fists
Dedicated Transport [9 PL, 192pts]
Wave Serpent [9 PL, 192pts]
Selections: Crystal Targeting Matrix [5pts], Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones [10pts], Star Engines [10pts], Transport, Twin Bright Lance [35pts], Twin Shuriken Catapult [2pts], Vectored Engines [10pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Dedicated Transport, Fly, Transport, Vehicle, Faction: Warhost, Wave Serpent
Abilities: Crystal Targeting Matrix, Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones, Star Engines, Vectored Engines, Transport: Transport (Wave Serpent), Unit: Wave Serpent, Weapon: Twin Bright Lance, Twin Shuriken Catapult, Wound Track: Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.
Abilities Description
Crystal Targeting Matrix A model with a crystal targeting matrix does not suffer the penalty for firing a heavy weapon after moving when targeting the closest enemy unit.
Explodes (Hover Tank) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Hover Tank Distance and ranges are always measured to and from this model's hull, even though it has a base.
Serpent Shield Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle.
Spirit Stones Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored.
Star Engines When a model with star engines Advances, add 2D6" to that model's Move characteristic for that Movement phase instead of D6".
Vectored Engines If a model with vectored engines Advances, your opponent must subtract 1 from all hit rolls for ranged weapons that target it until your next Movement phase.
My initial plan was to place the spirit seer inside the wave serpent with the wraithguard to advance on enemy tanks whilst the dire avengers would move up the table too take the infantry and the guardian squad would sit back and help cover fire with the Kissel launched picking some wound sticks of the tanks before wraithguard get in distance
Please bare in mind this is my first ever list and want to get into competitive games I understand I am 1point over will this matter if so any suggestions on how to go about this?
I am open to suggestions just need some help making a 750pt army to play competitive
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