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I've been testing this list lately on TTS, and it has performed fairly well, even though I've only played casual games. So I would like to know from you guys if it could be any good in a more competitive environment (hypothetical tournament). Here's the list:
kingheff wrote: Looks good but does lack anti horde. Perhaps keep the avengers in the falcons and drop a couple of serpents for some anti horde of some description?
It apparently lacks anti-horde. However, I have 6 AML, each of them has a d6 s4 option. Vs nids/orks, along with serpents doing 9 s6 shots each and avengers doing 12+ (exarch power) s4 shots, they have been more than enough until now.
I may even change the loadout of 2 of the serpents to double scatter laser, gaining 2 more shots each.
This message was edited 1 time. Last update was at 2020/04/28 19:26:11
The first list carries 8d6 Frag Missile shots and 6d6 Nightspinner shots. Then add in Avenger and Shuriken Catapult/Cannon shots. In my mind, there is enough to take on large model count armies.
Be wary of Eliminators and your characters on Skyrunners. It has been a trade-off for me and I don't put the characters on Skyrunners. This allows me to place them in a vehicle for protection from Eliminators specifically. If you don't face them, then Skyrunner characters are likely very useful.
If you are looking for more tournament style play, be aware some events may not allow Legends models (Autarch Skyrunner).
I like one Wave Serpent in your build. If available, taking three Hornets with Hornet Pulse Lasers over the other two Wave Serpents could be more beneficial and in line with the overalltheme of your army.
This message was edited 1 time. Last update was at 2020/04/28 21:11:03
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
The missile launchers can chip in for sure but 75 PTS for 7 shots is pretty pricey. But if the list has been working for you I'd say give it more reps and try to look for competitive games on TTS to see if it still holds up.
Personally I think between the walkers and the serpents you're spending too many points for too little dakka but sometimes it's playstyles and if it works it works.
If you are looking for more tournament style play, be aware some events may not allow Legends models (Autarch Skyrunner).
Sorry for thread hijack but I just wanted to clarify, it was my understanding that certain weapons loadouts for the skyrunner were made legends, whereas the jetbike option itself was still valid - is that incorrect?
All options, apart from the codex options are legends unfortunately. In the case of the autarch it's not a massive issue since you can swap the warlord trait and take eye on distant events for the ignore overwatch. On the subject of the autarch it's probably worth looking at the FAQ, the phoenix gem doesn't work well to be honest unless you just want to use it for a mortal wound bomb. Shimmer plume is decent though for his survivability.
Having another think about it, you could swap the falcons to take the AML and the walkers to take the star cannons. Keeping the falcons with the 48" inch range means they should move less often which keeps up their accuracy .
@kingheff I too thought about swapping walkers and falcons' loadouts, as WW's coming from reserves will also be closer for the starcannons, so I'm not forced to advance too much with my Falcons. You're right about spending too many points on not super shooty units, but I liked the idea of MSU and spreading the threats of my army as much as possible.
@Sarigar I didn't know about the Legends thing. Yikes, I just did a super cool paintjob on my Autarch. I like the Hornets, very nice units especially in this meta. I will give them a look (models are very expensive tho...).
PS. Are Starcannons actually worth them? Or I could just go for AML spam (more versatile)?
This message was edited 2 times. Last update was at 2020/04/30 21:29:33
I utilize Starcannons quite a bit in my army since PA was released. I have not found range to be of any issue. Having the ability to pre-measure everything enables you to maximize ranges. I think the AML vs Starcannon really comes down to your local gaming. For myself, I have not felt the need to change out in my area, but time will tell.
Hornets can be a bit pricey. I have found some good prices on them on occasion on EBay.
Even with your Autarch Skyrunner build, it appears to still be quite functional as a codex version. I would not foresee the model having issues in any tournament setting.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
Sarigar wrote: I utilize Starcannons quite a bit in my army since PA was released. I have not found range to be of any issue. Having the ability to pre-measure everything enables you to maximize ranges. I think the AML vs Starcannon really comes down to your local gaming. For myself, I have not felt the need to change out in my area, but time will tell.
Hornets can be a bit pricey. I have found some good prices on them on occasion on EBay.
Even with your Autarch Skyrunner build, it appears to still be quite functional as a codex version. I would not foresee the model having issues in any tournament setting.
Thank you again for your opinions. I will test hornets a bit on TTS and see If they get me.