While it would definitely give them a boost to their survivability, the fundamental problem of the tomb spyder is that it literally has no real role in a Necron army as it is currently. As a repair unit, it's not worth it to repair Doomsday Arks (which is pretty much the only vehicle it can keep up with), and Scarabs are best used as screens and harassment units to get into the enemy's backfield. Not only will the Spyder not be in range of them to use it's ability most of the time, but being only able to regen one base per unit means you're pretty much never getting back your investment in points, especially since most scarab units will die before you can bring any back. Even the Gloom Prism it can be taken with, at 50 points per guy and only 6" movement, means it's a sizable investment just to deny only one psychic power a spyder. Furthermore, only having 4 wounds (even with a 3+ invuln, they would get mowed down by rate of fire) and almost no offensive contribution to the army makes it so they're literally dead weight in a Necron army. They need to be redesigned from the ground up, ideally with character protection, to function in a Necron army. They should really have faster base movement and give some buff to Canoptek units, so they have an actual focus rather than their bizarre support role that effectively does everything badly.
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