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Made in gb
Longtime Dakkanaut





England: Newcastle

Okay so I had a weird game. Co-op with my mate and various things happened which meant the Axis got utterly destroyed. Japan has nothing apart from 30 divisions and most of them were on New Guinea. So I move 25 infantry divisions to take Kyushu from South Korea with all the max fleet. Then with 25 mix of armour and tanks to rush up the peninsula. US had lost 6K guys at this point. Basically just looking to mop up and finish the game. For context I had a hundred divisions that had done nothing all game with the War in Europe over so was going to throw half at Japan to actually do something in the game beyond sink a few ships with naval bombers and take some islands.

This did not work. The army suffered massive fuel/supply problems. So they weren’t moving at all and couldn’t push through any hexes despite being against 4 or less divisions. Had max fuel back home and I had the port. Was basically stuck in Kyushu. Now 30k Americans are dead and I’ve got to spend another session chipping away at Japan.

What I couldn’t get was that the 7 French volunteer divisions had no supply issues and were moving fine in the same tiles as me without issue. I’ve got max fuel in my solos and full fleet control so why aren’t they shipping these supplies to the troops? This isn’t Siberia, I don’t see how 25 20 width infantry divisions is excessive for invading Japan.


This message was edited 5 times. Last update was at 2020/05/11 00:40:58



Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in us
Terrifying Doombull




The last major update (alongside La Resistance) changed fuel pretty significantly. If you didn't increase your storage AND refining capacity pretty significantly, moving your fleets and 100 odd divisions and running air missions will deplete your fuel very, very fast. Particularly if your divisions are heavy on armor and mechanized.

I've seen several youtubers do infantry heavy armies just because of the change to fuel consumption rates.

Efficiency is the highest virtue. 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

Voss wrote:
The last major update (alongside La Resistance) changed fuel pretty significantly. If you didn't increase your storage AND refining capacity pretty significantly, moving your fleets and 100 odd divisions and running air missions will deplete your fuel very, very fast. Particularly if your divisions are heavy on armor and mechanized.

I've seen several youtubers do infantry heavy armies just because of the change to fuel consumption rates.


I’ve got full fuel per the faction tab. It’s the units themselves who say they are short of fuel.


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in ch
The Dread Evil Lord Varlak





 Totalwar1402 wrote:
Voss wrote:
The last major update (alongside La Resistance) changed fuel pretty significantly. If you didn't increase your storage AND refining capacity pretty significantly, moving your fleets and 100 odd divisions and running air missions will deplete your fuel very, very fast. Particularly if your divisions are heavy on armor and mechanized.

I've seen several youtubers do infantry heavy armies just because of the change to fuel consumption rates.


I’ve got full fuel per the faction tab. It’s the units themselves who say they are short of fuel.


2 issues, you got fuel on your main stockpile in your HQ aka your capital.
That doesn't mean the fuel can reach your troops.
that doesn't mean that your troops have too little supply due to infrastructure in a province and use too much up.

It's those two, which is why tankwarfare in most of asia is basically a huge nono.
You could attempt to relieve supply via using less units on one landing and spread multiple landings, you can further attempt to patrol the sealanes in order to stop potential convoy hits which do affect fuel drastically.
You can further increase infrastructure and most importantly as a stopgap you can use transport planes to supply your units until you reached more infrastrucuture and could repair some.

Granted, Submarines are still borken on the sealanes bit and in MP they are still heavily restricted / banned so take the patrolling efficency with a grain of salt.

This message was edited 1 time. Last update was at 2020/05/11 07:39:15


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Longtime Dakkanaut





England: Newcastle

Not Online!!! wrote:
 Totalwar1402 wrote:
Voss wrote:
The last major update (alongside La Resistance) changed fuel pretty significantly. If you didn't increase your storage AND refining capacity pretty significantly, moving your fleets and 100 odd divisions and running air missions will deplete your fuel very, very fast. Particularly if your divisions are heavy on armor and mechanized.

I've seen several youtubers do infantry heavy armies just because of the change to fuel consumption rates.


I’ve got full fuel per the faction tab. It’s the units themselves who say they are short of fuel.


2 issues, you got fuel on your main stockpile in your HQ aka your capital.
That doesn't mean the fuel can reach your troops.
that doesn't mean that your troops have too little supply due to infrastructure in a province and use too much up.

It's those two, which is why tankwarfare in most of asia is basically a huge nono.
You could attempt to relieve supply via using less units on one landing and spread multiple landings, you can further attempt to patrol the sealanes in order to stop potential convoy hits which do affect fuel drastically.
You can further increase infrastructure and most importantly as a stopgap you can use transport planes to supply your units until you reached more infrastrucuture and could repair some.

Granted, Submarines are still borken on the sealanes bit and in MP they are still heavily restricted / banned so take the patrolling efficency with a grain of salt.


Why would infrastructure be low in Japan? I thought they were a major nation and would need high infrastructure to support a massive army and navy? I didn’t have enough Strat Bombers on Japan to do much if anything and why wasn’t supply crippling their divisions/navy if it was so bad? It seems kind of silly that I can’t fill up one recon truck while they can fuel their navy and Air Force.

If supply was that low then why weren’t my allies on the same tiles impacted? Surely one motorised recon company shouldn’t cripple the division? Also why didn’t I take a fuel hit when driving around China?

Literally they’ve got nothing. I lost 6k guys taking a random island and killed 200k Japanese Navy/Air. I pretty much walked from the Philippines and took all the islands. I’ve got planes in China bases and naval bombers everywhere. Why should I assume the Home Islands are empty and I could just send two divisions to every city? To me that doesn’t make sense. It’s not unreasonable for a hundred divisions to be needed to take Japan. Never mind 25 infantry. It shouldn’t be like invading Norway or Siberia. That seems really silly and why wouldn’t the AI be impacted by this if infrastructure is so low? Why aren’t they on zero org?



Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in ch
The Dread Evil Lord Varlak





Try a japan start, infrastructure is only high in select few provinces. Same it is today, most of the people are concentrated in a few key locations as was the industry.

The second reason is because Japan has it's capital from which all the supply flows on the island and is on core territory. Not to mention that japanese warsupport is basically allways 100 % meaning that the AI get's max attck and defense bonus from that aswell.

Also fighting damages infrastructure, the more heavy guns get involved (e.g. Cas, Arty, Tanks, etc) and the long it takes the worse it gets. And naval invasions can take a lot of that up.
Then there is the fact that the japanese AI if fascist, get's cheaper last stand ability, which makes the whole thing even worse.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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