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Made in es
Fresh-Faced New User




Hi guys,

Sorry to bother about it, but there are a few things that are not clearly explained regarding this unit, so I've got a few questions.

1.- According to what the unit box brings, the model its form by a 7 pieces set, but there is nowhere explained how the pieces have to be distributed while deploying it, so whenever the unit is deployed I should be able to set it at my convenience, right? This means I could as an example, deploy the whole set as a long big line or stuck together in one area.

2.- Since the whole 7 pieces of the set are technically the Mekboy Workshop model, and I quote "At the end of your Movement phase, one ORK VEHICLE unit from your army that is within 1" of this model can receive a kustom job. If it does so, then until the end of the turn, that unit cannot shoot or charge and the Attacks characteristic of models in that unit is reduced to 1, but you can choose and resolve one of the following effects:", does it means that the vehicle can be 1" of any of those 7 pieces in order to get the kustom job or an enemy unit in order to use Mek’s Grabbin’ Klaw.?

3.- To my understanding, and once again I quote "At the end of your Movement phase, one Ork Vehicle unit from your army that is within 1" of this model can receive a Kustom Job.", so it would be possible for example, to give a unit of nob on warbikes the Squig-hide tires using the stratagem and give another vehicle same Kustom Job since the workshop is not under the restriction of the stratagem, which clearly specifies "Use this Stratagem before the battle. Your army can have one additional Kustom Job. All of the Kustom Jobs that you include must be different and be given to different units." stratagem specifies "include", but it refers to itself and not to the kustom jobs done by the workshop since those are not included, correct?.

4.- Last but not least, according to what I have been reading in other posts but I have never seen it confirmed, there are no rules that forbid fortifications to claim objectives, and I would just want to be sure if it is possible or not to do this with the workshop.

I know it sounds like streching the rules, but I am trying to see how to make this unit somehow useful and I haven't seen anywhere anything to contradict my first 3 point.I believe after checking many forums that everybody agrees so far that 80 points for what it does its a waste of points + useless and found it quite sad.

This message was edited 1 time. Last update was at 2020/05/16 19:38:37


 
   
Made in gb
Norn Queen






ShadowIord wrote:
Hi guys,

Sorry to bother about it, but there are a few things that are not clearly explained regarding this unit, so I've got a few questions.

1.- According to what the unit box brings, the model its form by a 7 pieces set, but there is nowhere explained how the pieces have to be distributed while deploying it, so whenever the unit is deployed I should be able to set it at my convenience, right? This means I could as an example, deploy the whole set as a long big line or stuck together in one area.

2.- Since the whole 7 pieces of the set are technically the Mekboy Workshop model, and I quote "At the end of your Movement phase, one ORK VEHICLE unit from your army that is within 1" of this model can receive a kustom job. If it does so, then until the end of the turn, that unit cannot shoot or charge and the Attacks characteristic of models in that unit is reduced to 1, but you can choose and resolve one of the following effects:", does it means that the vehicle can be 1" of any of those 7 pieces in order to get the kustom job or an enemy unit in order to use Mek’s Grabbin’ Klaw.?

3.- To my understanding, and once again I quote "At the end of your Movement phase, one Ork Vehicle unit from your army that is within 1" of this model can receive a Kustom Job.", so it would be possible for example, to give a unit of nob on warbikes the Squig-hide tires using the stratagem and give another vehicle same Kustom Job since the workshop is not under the restriction of the stratagem, which clearly specifies "Use this Stratagem before the battle. Your army can have one additional Kustom Job. All of the Kustom Jobs that you include must be different and be given to different units." stratagem specifies "include", but it refers to itself and not to the kustom jobs done by the workshop since those are not included, correct?.

4.- Last but not least, according to what I have been reading in other posts but I have never seen it confirmed, there are no rules that forbid fortifications to claim objectives, and I would just want to be sure if it is possible or not to do this with the workshop.

I know it sounds like streching the rules, but I am trying to see how to make this unit somehow useful and I haven't seen anywhere anything to contradict my first 3 point.I believe after checking many forums that everybody agrees so far that 80 points for what it does its a waste of points + useless and found it quite sad.
1) Yes, you could. However there is a "social contract" you might run into issues with, and some may complain about "modelling for advantage".

2) Correct. See Answer 1) about "modelling for advantage".

3) The Kustom Jobs granted by the Mek Workshops special rule (More Speed, More Rivets, More Dakka) and the Kustom Jobs granted by the Stratagem/Saga of the Beast are not related in any way. You can't use the Workshop to grant a duplicate Kustom Job as the rules for Kustom Jobs prohibit doing so on page 76 of SotB, regardless of the source of the Kustom Job.

4) Terrain cannot claim objectives, only "models" can. The Mek Workshop becomes a terrain feature and "is not treated as a friendly or enemy model", thus it is not a legal model for the purposes of capturing objectives. BUILDING fortifications, however, can indeed capture objectives.

This message was edited 4 times. Last update was at 2020/05/16 23:28:51


 
   
Made in gb
Longtime Dakkanaut





The above answer makes sense to me.

I have one question though as I’ve never used fortifications/ faction specific terrain: do the unit coherency rules apply? Would the constituent parts need to be set up within 2” of each other?
   
Made in de
Nihilistic Necron Lord






Germany

Fortifications usually are single models. The only one i know of who has multiple models is the gnarlmaw. They must be set up with 6" of each other, and cannot be set up within 1" of any terrain.
   
Made in es
Fresh-Faced New User




 BaconCatBug wrote:
1) Yes, you could. However there is a "social contract" you might run into issues with, and some may complain about "modelling for advantage".

2) Correct. See Answer 1) about "modelling for advantage".

3) The Kustom Jobs granted by the Mek Workshops special rule (More Speed, More Rivets, More Dakka) and the Kustom Jobs granted by the Stratagem/Saga of the Beast are not related in any way. You can't use the Workshop to grant a duplicate Kustom Job as the rules for Kustom Jobs prohibit doing so on page 76 of SotB, regardless of the source of the Kustom Job.

4) Terrain cannot claim objectives, only "models" can. The Mek Workshop becomes a terrain feature and "is not treated as a friendly or enemy model", thus it is not a legal model for the purposes of capturing objectives. BUILDING fortifications, however, can indeed capture objectives.


Cheers, thanks for the answer


Automatically Appended Next Post:
 BaconCatBug wrote:
[

3) The Kustom Jobs granted by the Mek Workshops special rule (More Speed, More Rivets, More Dakka) and the Kustom Jobs granted by the Stratagem/Saga of the Beast are not related in any way. You can't use the Workshop to grant a duplicate Kustom Job as the rules for Kustom Jobs prohibit doing so on page 76 of SotB, regardless of the source of the Kustom Job.


I am not quite sure about this, More speed, More Rivets and More Dakka are not the kustom jobs but an additional benefit to them, I guess in order to compensate for the wasted turn of the vehicle. And according to battlescribe, you can put a free regular Kustom job in addition to the regular one to a unit when you have a Mek Workshop.

https://ibb.co/Jcc4rHV

This message was edited 1 time. Last update was at 2020/05/17 09:09:02


 
   
Made in us
Sure Space Wolves Land Raider Pilot





ShadowIord wrote:I am not quite sure about this, More speed,More speed, More Rivets and More Dakka are not the kustom jobs but an additional benefit to them, I guess in order to compensate for the wasted turn of the vehicle. And according to battlescribe, you can put a free regular Kustom job in addition to the regular one to a unit when you have a Mek Workshop.

https://ibb.co/Jcc4rHV


Battlescribe is not a valid source of rules, furthermore right in the kustom jobs section is the following

"If your army includes one or more mekboy workshop units, you can give one of the following kustom jobs to an ORK unit from your army. in addition, you can take Kustom jobs by using the kustom jobs stratagem. All the Kustom jobs that you include must be different and be given to different units."

So no a mekboy workshop won't let you double dip.

This message was edited 3 times. Last update was at 2020/05/18 18:20:29


DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in gb
Norn Queen






Yeah, Battlescribe is not a valid rules source. It doesn't matter what Battlescribe says, it's what the rules say that matter.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 BaconCatBug wrote:
ShadowIord wrote:
Hi guys,

Sorry to bother about it, but there are a few things that are not clearly explained regarding this unit, so I've got a few questions.

1.- According to what the unit box brings, the model its form by a 7 pieces set, but there is nowhere explained how the pieces have to be distributed while deploying it, so whenever the unit is deployed I should be able to set it at my convenience, right? This means I could as an example, deploy the whole set as a long big line or stuck together in one area.

2.- Since the whole 7 pieces of the set are technically the Mekboy Workshop model, and I quote "At the end of your Movement phase, one ORK VEHICLE unit from your army that is within 1" of this model can receive a kustom job. If it does so, then until the end of the turn, that unit cannot shoot or charge and the Attacks characteristic of models in that unit is reduced to 1, but you can choose and resolve one of the following effects:", does it means that the vehicle can be 1" of any of those 7 pieces in order to get the kustom job or an enemy unit in order to use Mek’s Grabbin’ Klaw.?
1) Yes, you could. However there is a "social contract" you might run into issues with, and some may complain about "modelling for advantage".

2) Correct. See Answer 1) about "modelling for advantage".

According to the description in the store, only the workbench with the klaw and the crane are the actual mekboy workshop, the other pieces are barricades and piles of scrap that can also be found in the speed freeks box.


Automatically Appended Next Post:
ShadowIord wrote:
 BaconCatBug wrote:
[

3) The Kustom Jobs granted by the Mek Workshops special rule (More Speed, More Rivets, More Dakka) and the Kustom Jobs granted by the Stratagem/Saga of the Beast are not related in any way. You can't use the Workshop to grant a duplicate Kustom Job as the rules for Kustom Jobs prohibit doing so on page 76 of SotB, regardless of the source of the Kustom Job.


I am not quite sure about this, More speed, More Rivets and More Dakka are not the kustom jobs but an additional benefit to them, I guess in order to compensate for the wasted turn of the vehicle. And according to battlescribe, you can put a free regular Kustom job in addition to the regular one to a unit when you have a Mek Workshop.

BCB is 100% right here, as is Battlescribe.

Please refer to page 76 of Saga of the Beast on how to use Kustom Jobs from that book. The rules found on the datasheet in the codex are in not related to that despite them having the same name. You can have both a kustom job from SotB and skip a turn to receive More speed, More Rivets or More Dakka.

This message was edited 3 times. Last update was at 2020/05/22 09:36:45


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in es
Fresh-Faced New User




That's quite sad then, I was quite eager to squeeze some utility from it but I guess it's hopeless, quite sad. Thanks for the clarification.
   
 
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