Jidmah wrote:
Insectum7 wrote:BrianDavion wrote:
Brutus_Apex wrote:I could see it being the standard for Elite infantry, while normal infantry on 25mm bases retain their 1 wound.
IMHO that's definatly how it should be, 2 wounds should be used on infantry thats supposed to be durable. if you're described in the novels as regularly getting half your body shot off and still fighting you ABSOLUTELY should have 2 or more wounds.
So like, Orks then?
For most elite/heavy support units this would actually make sense, but I don't think there is a way to make 2 wound boyz without giving the unit a major rework akin to tacticals -> intercessors.
There is just no way to properly cost a troops unit of 30 2W models.
Right. And that is why using fluff to justify multiple wounds doesn't work in practice a lot of the time.
And if you are assigning wounds based on fluff then the
HQ units for lots of factions would have the same number of wounds as their non-
HQ equivalent. An Imperial Guard commander is still just a human, a fire warrior commander in an XV-8 battlesuit is still just a fire warrior in an XV-8 etc.
In fact, if anything they would have less wounds as they are typically older and so are more likely to be killed by an equivalent wound thanks to greater accumulated wear and tear on their bodies (this applies to all factions).
Wounds are purely a game mechanic and should be approached as such.