Switch Theme:

Sculpt for my herald of Slaanesh (updated: fixed some issues, resculpted hair, etc) post 2  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




Central California

I continue to sculpt for this new army. A decade ago I did a LOT of sculpting and was very happy. Life intervened. Now I'm back and relearning the process (I was never great). Sadly, skills (mostly my eyes) have degrade. Anyway, using this as my herald of slaanesh. Head is from a daemonette, as I just cannot get going there. Still in progress. Needs smoothing in the chest, Some more hair sculpting on the forehead area, some on the back. And I'm going to add spiked plates along the tail. A little disappointed by the shoulder area. I do great legs etc, and have had trouble on my last three getting the hourglass waist etc. this one is far too wide in the shoulders, but whatever, I'll call it a daemon thing and move on.
My camera sucks. It's weird, it seems to highlight each different shade in the various greenstuff, thus making it look like there are extra line and such in the sculpt (her legs from feet to waist are very smooth) while minimizing the details in the folds of the dress and hair. Whatever, certainly a good camera set-up isn't where I can spend my time and resources.





This message was edited 2 times. Last update was at 2020/05/24 21:16:34


Keeping the hobby side alive!

I never forget the Dakka unit scale is binary: Units are either OP or Garbage. 
   
Made in us
Longtime Dakkanaut




Central California

The sculpt is done so just sharing.
I put her on a rocky base (balsa wood) to match the rest of the army.

There was an issue with her neck area (I got her head to one side) so I redid the head position. I also chucked the hair she had as it covered too much of her neck and shoulders. This new style hair fits a Daemonette more I think.

Also, added plates to her tail where I thought was appropriate. Her sculpted hand (the one with the come on waggle) is a bit large, but I'm chalking that up to she'd a daemonette with savage claws. The necklace around her neck looks better in real life than these pics. Guess i zoomed too much. well, paint will help.Final four pics below:








Keeping the hobby side alive!

I never forget the Dakka unit scale is binary: Units are either OP or Garbage. 
   
 
Forum Index » Painting & Modeling
Go to: