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Made in us
Fresh-Faced New User




Hello! I am very close to finishing my first Ork army. I am wanting to focus on just brute aggression using the Goff clan and would love some feedback on how best to finish my army off! I'm playing against my friends Space Marines and Imperial Fists and so I want to overwhelm him with dice rolls and damage - based on what I have so far would love any input how to finish it off for my 500pt army:

Battalion Detachment
Goff Clan


HQs:
Big Mek w/ Shokk Attack Gun
Weirdboy

Troops:
30 Boyz w/ Slugga & Choppa
10 Gretchin
10 Gretchin

This so far puts me at 416 points. Thank you in advance for advice!

This message was edited 2 times. Last update was at 2020/06/05 06:40:36


 
   
Made in pl
Fresh-Faced New User




Im kinda afraid, that your core army which is 30 boyz wont charge after da jump if charge roll isnt made it can be gg.

I would try going full bodies.
Maybe smt like:

Warboss /w Kustom Shoota, Power Klaw - 80
2x 30x Boyz w/ Shoota - 2x210

30 boyz will slaughter everything at those points, so i would give them shootas for extra versality


Black Legion
2k pts

 
   
Made in gb
Longtime Dakkanaut






For Goffs, you've only really got 1 unit making good use of the klan kulture. Grots can't use it, the weirdboy is so-so in combat anyway, and the big mek is going to be shooting. You also have a lack of defence, your army is quite squishy! if anyone brings a dread and the dread gets in combat with the boys, it's only your SAG which can try and save them, and they will be falling back to do it, so lose their ability to charge or shoot - not ideal!

I would consider either Bloodaxes (so the bys can fall back, SAG can shoot, then the boys charge in again) or Deff Skulls (for the improved reliability on the SAG and a 6++ on everyone). With 30 boys, you can expect to kill most infantry quite efficiently, but as people have said, not so much if you fail the charge.

To complete the 500 points, I wou certainly avoid using any vehicles, as they will present a target for anti-tank and will always be killed early. with 84 points to spend, you've enough for a second Big Mek with a SAG and a grot oiler to go with him. The extra firepower will be very effective, especially at low points, and the oiler will be useful to soak up any snipers which may appear - and if you play the same opponent regularly, expect them to appear if you're bringing 2 SAG's!

You can also spend a CP to make your list a Dread Waaagh!, which then allows a Mek (being the warlord) to take the Souped Up Shokka, and gives access to a "shoot twice" stratagem for the meks, which means you could output 5D6 S2D6 AP-5 Dam D6 shots per turn with just 2 models!

12,300 points of Orks

I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog! 
   
 
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