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so, I threw together a list for ork trukks, the goal being to have everything in a trukk. It's built around what I have available, and features 3 units of slugga boys, because they have been painted up as 3 themed squads and exist for the sole purpose of competing with each other to be the best of the 3. I realise sluggas in a trukk aren't so great, but I'm going to give them a couple of tries and see how they do!
I'm not expecting to wipe the floor with anyone, but my thoughts are:
1: rush the flashgits to a good, central position with cover, and park the trukk until it dies, then loot it, then park the flashgits until they die.
2: keep the 3 slugga mobs (with warbosses) together and mob things. Don't expect them to pull much weight, so overkill everything!
3: park the lootas in trukks from turn 1, preferably next to or in cover, with SAG's firing out of them as well.
4: try to dart from cover to cover with the shoota trukks, do drive-bys and try to stay alive
5: ram the 10-grot-wagon down the enemies throat, they can either ignore it or waste time on it. Use it to charge things - maybe drop the ammo runt for a CC weapon on the grots trukk...
shootas and sluggas should deal with chaff. SAG's should deal with vehicles. Lootas should deal with medium stuff. trukks will be for mobility, not for charging, so kep them out of combat (except the 3 slugga ones).
I have no idea how it will work out, and I have 4 trukks to repair from poor storage decisions before I can run the list. I think that 100 T6 4+ wounds, with a 1/6 chance of reducing damage to 1, will fair moderately well against the turn 1 fusilade, won't it? maybe??
I generally face ultramarines, an all-primaris themed army. Though they might end up facing anything, to be honest!
What do you guys think?
12,300 points of Orks
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!