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Made in us
Fresh-Faced New User



Oregon, USA

Hi all,

Needing a couple new hobbies due to current events, my boys and I decided to try out Kill Team. We got the starter set (I'm Space Wolves and my ten-year-old is Tau) and a unit of Immortals/Deathmarks for my thirteen-year-old. I absolutely love the quality of the models (coming from Warmachine/Hordes, the quality difference is night-and-day), and while I'm still very much a novice at painting but nevertheless I'm pretty proud of my Space Wolves (see attached).

But I'm really struggling with some of the rules. "Going and playing with some experienced players at the local games store" is harder than normal thanks to COVID--we're supporting our local games store by buying stuff but they're not hosting in-store games right now. So my family is in a blind-leading-the-blind sort of situation, with my sons looking for me to interpret the rules, and so I needed to reach out for help. The rules forum here looks like it's for minutiae of tournament play for full-fat 40K and veteran players, so I didn't know if this forum would be a better place to get some noob help. Some of my questions:

(1) Multiple weapons. If you have a pistol AND a combat knife, can you use both in the same round when you're in melee range? Or do you choose one or the other? Same question with rifles and grenades when you're outside of melee range.

(2) Multiple targets. In ranged combat, can a model with multiple attacks shoot at multiple targets, or just one? Same question for melee combat. Makes a huge difference when your Rievers have three attacks with combat knives and close in on a pack of Tau...

(3) Wounds, flesh wounds, and mortal wounds. Would...would someone mind re-explaining how wounds work? At first I thought wounds were just hit points, and when you roll to wound, a 6 is a non-savable wound that reduces HP by one, and otherwise a successful wound roll takes away one HP if the target then fails their armor roll, and the model dies when they get to zero HP...but now I'm rereading the rules. I'm not a total idiot but I am completely baffled at what the Kill Team guidebook is saying about how wounding works, when you reduce wounds, and when you actually remove a model. Can anyone explain in plain English? You'd have my eternal gratitude.
[Thumb - Space Wolves.jpg]

   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

Hi and welcome!

Can't help with your Kill Team questions I'm afraid, as I've not taken the plunge on that one yet.

Your Wolves are looking nice though
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Just double-checking the rulebook as it's easy to get confused with40k rules...

Shooting (1) & (2) - You can use either a grenade, a pistol, or your other weapons. You can split shots between targets that are within 2" of each other (p29 & 30)

Melee (1) & (2) - You can split your attacks between any targets within 1", and make those attacks with any Melee weapons you're equipped with (p34)
   
Made in fi
Posts with Authority






I think you should repost this thread in the "specialist games" subforum here. Put [KT] to the beginning of thread title to clarify its about Kill Team.

The wounding mechanics of KT are the trickiest part of the rules IMO. I can only write here how I have interpreted the rules, but I'm not sure I have understood everything correctly.

First off, shooting as well as close combat is always resolved PER WEAPON. So you pick a weapon, assign targets, then roll tohit & to wound & save FOR EACH SHOT separately. If you score wounds on your target, every point of damage from a shot reduces target model's W value by the amount of Damage. If the target model's W value drops to zero or below, you proceed to the injury roll, and discard all further shots targeted to that model for the remainder of the shooting model's shooting phase.

Resolving the injury roll is also tricky.. I admit I'm not sure how this is supposed to work correctly. What I've done is roll one dice, and adding +1 to the result for each point of damage that went over the target models W value, and +1 for each flesh wound already suffered by the model. A value of 4+ takes the model out of action, anything less than that gives one flesh wound to the model.

I think this isn't how its supposed to work though.. the excess Damage that goes past "zero wounds state" is supposed to introduce another D6 to be thrown, or something like that..? Anyway, I use the above ruling because I like it. Doing it like that means that a model with 3 flesh wounds is automatically taken out if it takes damage, or that a weapon which causes 4 Damage will automatically take out a target with 1 wound remaining.

PS: Mortal wounds are resolved before other type of damage, so if a mortal wound causes a model to go to zero wounds, all further shots/hits against that model are lost

This message was edited 2 times. Last update was at 2020/06/09 09:41:41


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in us
Shadowy Grot Kommittee Memba






1) Certain weapon types, most notably grenades and pistols, have special stipulations that say that they must be used instead of other weapons. If you have two weapons that are, for example, the assault type, you can freely fire both of them when shooting. But if you have a rifle and a pistol, you must choose to fire the pistol.

If you have a pistol and a knife, like a Reiver, it is possible to use the pistol in the shooting phase and the knife in the fight phase. However, keep in mind that you cannot shoot in a turn you charged into combat - in practice, this makes it fairly rare to shoot then fight, as it's only something you do if a fight has gone on to a second round.

2) Yep, you can target as many different folks as you want. One attack to each fire warrior if you like.

3) OK. Here's a situation where the rules for full-blooded 40k made the rules for kill team a little wonky.

In 40k, you remove a model when its wounds drop to 0, full stop. In Kill Team, they added the "injury roll" as a separate roll you make after you would ordinarily reduce a model's wounds to 0 and kill them.

When you make a hit roll and a wound roll against an enemy model, you cause a wound.

The target model then gets a chance to save against that wound.

A "mortal wound" is a special kind of attack that bypasses that entire sequence of Hit-Wound-Save. It just goes right through, boom.

When you either fail your save, or you take a mortal wound, you reduce your model's W stat by the damage value of the weapon (Or by 1, in the case of a mortal wound).

If that would reduce the model's W stat to 0 (I'm calling it W instead of the name of the stat for coherency's sake) then you make an injury roll for the model, to see if it dies or takes a flesh wound. If it takes a flesh wound, it's W stat goes back up to 1 and its other stats are reduced.

Kill Team was designed to provide a new game mode that uses the same stat lines as full 40k, so if you do transition from one to the other, models' stats and abiltiies are familiar. Flesh Wounds are a system laid on top of the normal 40k rules to make individual models last longer than they normally would in a game of 40k.

I hope that clears that one up. It is legitimately extremely confusing. It's called an injury roll GW, you could have called it "An injury" like, come on.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fresh-Faced New User



Oregon, USA

Thank you everyone! That's extremely helpful.

Scotsman, I agree that calling them "injuries" instead of "flesh wounds" would clarify a lot. I had assumed that "flesh wound" meant "a wound that isn't a mortal wound," because that makes medical sense...but that incorrect assumption made the entire section unintelligible. Realizing that it's a third category separate from both wounds and mortal wounds helps.
   
 
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