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![[Post New]](/s/i/i.gif) 2020/06/11 08:36:12
Subject: War of the spider
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Longtime Dakkanaut
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So any Battle forges army led by bile that has the experiments of bile faction/legion keyword gets +1 movement and +1 strength. This is a pretty big buff to be able to give to a whole army. Surely Bile is going to be about 300 points now?
Warp talons etc will be awesome. I am assuming this only applies to CSM codex units that haven’t got a fixed legion keyword?
Cultists at so cheap and now would be as strong as an SM so they must be worth getting a hoard of them into close combat?
I do not painting than playing so not sure how well I’m interpreting this.
Also it’s a shame some of the stratagems can’t be used for cultists as FB loves doing experiments on humans.
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![[Post New]](/s/i/i.gif) 2020/06/11 08:38:03
Subject: War of the spider
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The Dread Evil Lord Varlak
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Cultists don't profit from the trait.
CSM with + 1 are irrelevant.
It's the bikers that profit the most out of it and all other movement shenanigan capable units.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/06/11 09:10:34
Subject: War of the spider
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Longtime Dakkanaut
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Not Online!!! wrote:Cultists don't profit from the trait.
CSM with + 1 are irrelevant.
It's the bikers that profit the most out of it and all other movement shenanigan capable units.
Why is +1 strength and movement irrelevant
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![[Post New]](/s/i/i.gif) 2020/06/11 09:14:00
Subject: War of the spider
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Locked in the Tower of Amareo
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Because it's for unit that sucks. Soft unit easily removed that doesnt' hit that hard even then.
And 9th ed is even more hostile to basic infantry.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/11 09:30:12
Subject: War of the spider
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Oozing Plague Marine Terminator
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I got rid of most of my CSM stuff early on in the edition, going all in on Death Guard, so I have some hope that Biles Creations give me an excuse to bring out this motley collection of ugly old CSMs, Raptors and Oblits I have left.... but whatever. It's either that or sit in the dust bin a while longer.
I hope Spawn get a buff. I have a bunch of those left from 7th edition.
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![[Post New]](/s/i/i.gif) 2020/06/11 11:08:04
Subject: War of the spider
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Longtime Dakkanaut
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tneva82 wrote:Because it's for unit that sucks. Soft unit easily removed that doesnt' hit that hard even then.
And 9th ed is even more hostile to basic infantry.
But for any unit that can get in close, quick, it’s gotta be Gods right and posed marines will have strength 6
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![[Post New]](/s/i/i.gif) 2020/06/11 12:58:42
Subject: War of the spider
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Decrepit Dakkanaut
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It's a useless buff for an army that has little in the way to get to melee in the first place. Automatically Appended Next Post: For that reason alone, Alpha Legion is still the beat melee Legion. Kinda ironic when you think about it.
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This message was edited 1 time. Last update was at 2020/06/11 12:59:22
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/11 13:57:48
Subject: War of the spider
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Longtime Dakkanaut
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Sorry, why are alpha legion best at melee?
Also why wouldn’t this rule apply to cultists? Also what wouldn’t it apply to a vemoncrawler etc. I thought that this worked of the legion key word and creations of bile was a new legion keyword.
Have missed the point entirely?
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This message was edited 1 time. Last update was at 2020/06/11 14:07:15
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![[Post New]](/s/i/i.gif) 2020/06/11 14:14:40
Subject: War of the spider
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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mrFickle wrote:Sorry, why are alpha legion best at melee?
Also why wouldn’t this rule apply to cultists? Also what wouldn’t it apply to a vemoncrawler etc. I thought that this worked of the legion key word and creations of bile was a new legion keyword.
Have missed the point entirely?
Slayer-Fan thinks Alpha Legion is best at everything because they have the best legion trait. Csm legion traits only apply to infantry, bikers, and dreadnoughts. No cultists or daemon engines. Bile's legion trait is worded just like all the other legions traits are in the csm codex, so no change there. Cultists don't get legion traits because of the "mere mortals" rule.
Slayer-Fan123 wrote:It's a useless buff for an army that has little in the way to get to melee in the first place.
Automatically Appended Next Post:
For that reason alone, Alpha Legion is still the beat melee Legion. Kinda ironic when you think about it.
Right. It obviously wouldn't be the legion with all the strategems that help get deep striking units into combat, shut down enemy auras, and allow units to fall back and charge in the same turn. And of course the best anti-fallback strategem in the game.
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This message was edited 1 time. Last update was at 2020/06/11 14:15:55
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![[Post New]](/s/i/i.gif) 2020/06/11 14:21:20
Subject: War of the spider
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Decrepit Dakkanaut
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mrFickle wrote:Sorry, why are alpha legion best at melee?
Also why wouldn’t this rule apply to cultists? Also what wouldn’t it apply to a vemoncrawler etc. I thought that this worked of the legion key word and creations of bile was a new legion keyword.
Have missed the point entirely?
Alpha Legion are the best at melee because they have access to all the same melee stuff other Legions have but actually have the Strats to ensure you survive getting there. Nobody was running Word Bearers Possessed Bomb despite them having Strats that directly affect them. Nobody was running Emperors Children or World Eaters Possessed bombs. None of them are making the best use of Disco Lords.
You could have a World Eaters model that gets ten attacks on the charge and it would strictly still be worse than Alpha Legion simply because World Eaters cannot deliver.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/11 14:27:45
Subject: War of the spider
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Dakka Veteran
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I suspect his main use will be helping possessed get into combat and do more when there, on standard marines it's ok but not great
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2020/06/11 14:29:57
Subject: Re:War of the spider
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Quick-fingered Warlord Moderatus
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Alpha Legion are the best at melee because they have access to all the same melee stuff other Legions have but actually have the Strats to ensure you survive getting there. Nobody was running Word Bearers Possessed Bomb despite them having Strats that directly affect them. Nobody was running Emperors Children or World Eaters Possessed bombs. None of them are making the best use of Disco Lords.
You could have a World Eaters model that gets ten attacks on the charge and it would strictly still be worse than Alpha Legion simply because World Eaters cannot deliver.
While it may seem completely counter-intuitive, Slayer-Fan is correct. Alpha Legion's ability to be sneaky and get close safely, over-rides the fact that other factions might be stronger once they actually get there. That berzerker lord with 9 million attacks doesn't mean much when he's casually shot dead on turn 1 because he lacks any kind of reliable, points efficient delivery system.
Unfortunately, GW tends to design melee units as though they are starting the game in combat, rather than addressing the fact that they have to wade through a massive volume of fire to get there ...
I suspect his main use will be helping possessed get into combat and do more when there, on standard marines it's ok but not great
Yeah, adding him to a Possessed Bomb army is interesting. Kind of. For such a cool model with such a cool background, he's always been a bit lack-luster. I was hoping for a little more than this.
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This message was edited 2 times. Last update was at 2020/06/11 14:33:25
Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2020/06/11 14:45:43
Subject: War of the spider
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Longtime Dakkanaut
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Apart from the fact that possessed will have movement of 8 how does he help get them into close combat?
Surely warp talons will be a shoe in, 2 attacks, +1 strength re roll wounds and ap -1. And low orbit deployment and now movement of 13 Automatically Appended Next Post: Apart from the fact that possessed will have movement of 8 how does he help get them into close combat?
Surely warp talons will be a shoe in, 2 attacks, +1 strength re roll wounds and ap -1. And low orbit deployment and now movement of 13
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This message was edited 1 time. Last update was at 2020/06/11 14:50:51
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![[Post New]](/s/i/i.gif) 2020/06/11 14:52:39
Subject: War of the spider
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Dakka Veteran
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mrFickle wrote:Apart from the fact that possessed will have movement of 8 how does he help get them into close combat?
Surely warp talons will be a shoe in, 2 attacks, +1 strength re roll wounds and ap -1. And low orbit deployment and now movement of 13
Automatically Appended Next Post:
Apart from the fact that possessed will have movement of 8 how does he help get them into close combat?
Surely warp talons will be a shoe in, 2 attacks, +1 strength re roll wounds and ap -1. And low orbit deployment and now movement of 13
Because he gives them a movement of 8, no one said it was more than that
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2020/06/11 15:10:16
Subject: War of the spider
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Damsel of the Lady
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Huron black heart wrote:mrFickle wrote:Apart from the fact that possessed will have movement of 8 how does he help get them into close combat?
Surely warp talons will be a shoe in, 2 attacks, +1 strength re roll wounds and ap -1. And low orbit deployment and now movement of 13
Automatically Appended Next Post:
Apart from the fact that possessed will have movement of 8 how does he help get them into close combat?
Surely warp talons will be a shoe in, 2 attacks, +1 strength re roll wounds and ap -1. And low orbit deployment and now movement of 13
Because he gives them a movement of 8, no one said it was more than that
Doesn't his faction also have an Advance+Charge strat? So like 21" average threat radius on the now smaller board. Then +1S and he can roll on his enhancement chart to give them another bonus too.
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![[Post New]](/s/i/i.gif) 2020/06/11 16:03:55
Subject: War of the spider
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Longtime Dakkanaut
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Audustum wrote: Huron black heart wrote:mrFickle wrote:Apart from the fact that possessed will have movement of 8 how does he help get them into close combat?
Surely warp talons will be a shoe in, 2 attacks, +1 strength re roll wounds and ap -1. And low orbit deployment and now movement of 13
Automatically Appended Next Post:
Apart from the fact that possessed will have movement of 8 how does he help get them into close combat?
Surely warp talons will be a shoe in, 2 attacks, +1 strength re roll wounds and ap -1. And low orbit deployment and now movement of 13
Because he gives them a movement of 8, no one said it was more than that
Doesn't his faction also have an Advance+Charge strat? So like 21" average threat radius on the now smaller board. Then +1S and he can roll on his enhancement chart to give them another bonus too.
Yes and his assistant allows you to add 1 or minus 1 to the buff role so you can choose. So you can buff the slower moving units and the advance fast attack are already buffed. Plus he can regain quit a few wounds every round Automatically Appended Next Post:
I suspect his main use will be helping possessed get into combat and do more when there, on standard marines it's ok but not great
Yeah, adding him to a Possessed Bomb army is interesting. Kind of. For such a cool model with such a cool background, he's always been a bit lack-luster. I was hoping for a little more than this.
I expect that there will be more in the book otherwise they just have it all away for free.....
Also there aren’t a great deal of CSM models available on the GW website so I’m hoping that some new releases are in their way and this is an indication of an EC codex or new CSM codex coming up.
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This message was edited 1 time. Last update was at 2020/06/11 16:06:18
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