alextroy wrote:What is wrong with you people? The guy asked simple question about a discrepancy between PL in Battlescribe and the Index. He even stated the friends he will be playing with are using PL. Why the dissertations on not using PL? Does his group using PL somehow ruin your fun?
I've been saying this for ages - some people just can't accept that
PL is a valid way to play the game, and if you're using it, it's "objectively" bad.
OP, I use
PL. It's a fine system. If that's what you and your group use, more power to you!
p5freak wrote:Because PL gives you a wrong impression of the game.
What do you mean, "wrong impression"? That implies there's a "right" way to play - which there isn't.
You end up with a super powerful army, because weapon costs are ignored. No one will ever use basic S3/S4 weapons, only the most powerful weapons, because they are free. You get used to playing like that, and when you switch to points you have to use less powerful weapons, because each strong weapon now costs points.
Who says they're going to switch to points? If their group uses
PL, who cares what the points cost?
Furthermore, if they DO switch to points, and find their army isn't mathematically "PERFECT and OPTIMIZED" then, more than likely, they won't care, because they're probably a pretty casual player anyways. It'd be no different to a points player switching to
PL, and finding out all their scrimping and scrounging of points means nothing - they'll just have to deal with it.
Also, I want to address this "if you play
PL, you ALWAYS take the strongest weaponry" mindset - if you do that, that's because YOU'RE playing that way. Not because the game says so. If the first thing you think of when you play
PL is "great, I can take the strongest guns without paying!", then that's because you're the kind of person who only cares about the strongest guns.
I play
PL, and my Guardsmen Infantry Squads have no upgrades. No power fist/power sword/bolt pistols on the Sergeants, even though I have plenty spare. No special weapons embedded in the squads, even though I easily could. My tanks don't all carry pintle mounts or HKMs. Why? Because I take what I *like* and what I think *looks* good, not endlessly spamming the strongest weapons because I feel a compulsive need to make my army the strongest.
Or one player has a super strong army, and the other player only has basic weapons. Imagine one player with boltguns only on his marines, and the other player only with ML on his marines. PL is the same. Its an unfair and unbalanced system.
And is that any different to points, if one player takes a bunch of <insert overpowered unit here> and the other takes <insert underpowered unit here>? They're apparently the same cost, but one is vastly more capable than the other. It's an unfair and unbalanced system.
This is also no different to 5th edition, where, if I recall correctly, missile launchers and flamers literally WERE free on 10 man Tactical Squads - you could have a 10 man squad with 10 bolters, and a 10 man squads with 8 bolters, a missile, and flamer, and they'd both cost the same.
A dreadnought with AC, DCCW, and SB is PL5. Three company veterans with chainswords and boltguns are PL8. Are they really more powerful than the dread ?
I'm sure I could formulate combinations of points that are wildly imbalanced too.
As for 3 Vets being PL8, that actually *is* one of my issues with
PL, unit sizes being an all-or-nothing. However, those same people who play
PL are nearly universally more accepting of fudging the numbers and using a little bit of common sense to adjust the
PL to accommodate, because it's the mature thing to do, instead of throwing the whole system out because they're unwilling to put a bit of brain action in. In that above situation, I'd probably say that the unit should cost 4PL at most.