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Old player returning and completely clueless, how do I take my Krieg from 500 to 1500?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Legionnaire




I know that we cannot predict the future of the Guard, so presume we work with what we got and what we know:

In preparing to take my Krieg army from 500 to 1500 points, are there any particulars I should consider that I haven't thought about or anything that I have personally overvalued?

At 500 points, I'm currently fielding:
2 infantry officers, 3 infantry squads of 10 (2 have plasma and bolters, 1 has hotshot las and grenade launcher), alongside 1 command squad of 4 death riders and 2 basilisks (one of which is a tank ace).

I am a freshly returned player and I have a problem wrapping my head around stuff such as relics and mixing regiments etc. So I figured that these 500 points should be as straight forward as possible. It's all Krieg, it's a Battalion and it is an Emperor's Fury artillery company.

Now, in upping to 1500 points, the first thing I am going to need to do is get more bodies on the field, and preferably a way to hit even harder at close range while doing so.

I can either just copy-paste my army for a second battalion, but I fear that more basic guardsmen and more artillery just isn't going to cut it on their own (no matter how flavourful or how many command points I can stack).

So instead, I am contemplating adding something like 2 squads of 10 Engineers to bring out the carcass spam, and to also throw in a large squad of death riders whilst increasing the size of the command squad as well.
This is, however, going to be eating up a lot of points, so I can't go completely over the top here.

So what else should I be looking at? A second squad of artillery? Perhaps quad-launchers to cover for the loss of the flamer template from the hellhounds? A bit of future-sight here also tells me that it would be silly if they didn't get Blast. 4D6 blast. Nobody will out-horde the guard!

But now what? Tanks feel like the natural final step, but what kind and with what guns? Only plonking down two russes in an army where all other armored targets are hidden feels like a recipe for las-cooked disaster.

.... do I just go bigger? At what point can I bring in a baneblade or Macharius?

What are my immediate weakesses that I should strongly consider shoring up at 1500 points? Am I overdoing something somewhere else?




EDIT:

Currently, I am looking at upgrading my list to something along the lines of:

Krieg Battalion: same core as before, 2x infantry officers who are only there because they have to and because they have orders, 3 infantry squads of 10 with plasma and bolters and a command squad of death riders.

Joining them are two squads of 10 engineers without any additional toys, but the shotguns and the gas grenades should be enough. I am also throwing in a squad of 6 death riders, I wanted 7 but had to cut one to barely skirt the 1500 points.

Now, where did the artillery go? Well, every one keeps telling me how great Cadian or Catachan detachments are for your artillery and since the army isn't quite big enough yet to take a Brigade detachment, I figure that I should instead include a Spearhead.

This nets me 1 tank commander in a demolisher russ, 2 demolisher russes, 2 basilisks and a battery of 3 quad launchers.


However, unless Quad Launchers do get Blast in 9th edition, their near 300 points could be better spent elsewhere, with cutting down the engineer squads a bit, I could even fit a full-blown Vulcan Macharius tank in there, it would do the same thing as the quad launchers, be just as thematic and be pretty damn nasty overall. Or it could just pay for MORE of everything else, a fourth Russ and a third Basilisk, or a trojan support vehicle and a number of additional infantry reinforcements etc. etc.

Overall, I'm mostly just sitting here theorycrafting through the books and kinda not understanding what is tactically sound to bring to a table or what I should be looking for in general when deciding what to put in a list.


Edit 2:

An alternative could be a Krieg Brigade, pure and with more bodies for the grinder.

2x Infantry officers

1x Death Rider Commander

1x Tank Commander with a demolisher

6x 10-man squads with plasma and boltguns

3x 6-man deathrider squads

3x 5-man squads of engineers

2x Basilisks

1x Demolisher russ

1x Demolisher russ


This is an extreme heading off in the other direction, putting another 30 bodies on the battlefield and completely dropping the quad-guns.

It loses the Catachan bonus to the demolisher shots, but it doubles the available command points, allowing for a lot more stratagem spam. I am unsure how this stacks up in a competitive setting, but it certainly puts that sense of massed infantry back in the guard.

No matter which way I go at 1500, it seems I have at least settled on bringing 1 tank commander and 2 regular demolishers and possibly turning the detachment they're in from Emperor's Fury to Emperor's hammer in order to be able to charge up and double-fire the guns. If this turns out to be the case, I am guessing heavy flamer sponsons is the way to go and I might be moving back to the catachan detachment in order to maximise the tanks whilst also cutting some of the brigade-required units to get those heavy flamers up and running.

This message was edited 3 times. Last update was at 2020/06/23 23:01:53


Forever ever more 
   
Made in gb
Combat Jumping Rasyat




East of England

Hey dude, we're right on the cusp of a) 9th edition and b) a complete rewrite of the rules for FW units, so no advice I can give you is good, other than this: more Infantry. Get yourself up to 60 infantry before worrying about anything else. No matter what else happens, you'll need em, and they'll be the backbone of pretty much any force you'll field.
   
Made in no
Liche Priest Hierophant





Bergen

Ironically infantery, prefferably as cheap as possible was the unit to use in 8th edition. 9th edition wants to help elite and non infatery units out sobperhaps wait until you see all ofn9th edition before buying anything, especialy infanteri.

   
 
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